betajaen
01-04-2006 10:12:44
Hello all!
Some good news. I've been very very busy trying to work on NxOgre as much as possible without my working PC, fortunatly
my sister had agreed a few weeks ago I could pick up the development on her computer.
Loki
Loki is a virtual-processor library for NxOgre I created, it basically re-maps all opcodes and memory to simulate a processor, it's
not an emulator though so there is very little slow down. It is pretty similar to how VirtualPC works on the Mac.
Currently it works under OS X with some of the basic features (shapes, bodies, joints, etc.) of NxOgre, and with a little pushing it works under Linux.
Weather effects
It can now snow and rain in the scene now. Obviously it uses billboards and particle effects for the graphics side, but it uses
ray casting for the rain and small falling bodies to simulate the snow.
When rain builds up on a particular face, assuming the body is a meshShape (currently it doesn't work with any other shape and I can't
see how it can), it will change the material of that particular face so it's more slippery.
Snow is an interesting feature as it will gather up, it will automatically alter and create new vertices on the meshShape for the snow
to build up on it, currently I'm working on a way using the Decal code that is floating around to so it'll adjust the UVW map and the
image so the snow will appear on the ground.
Intelligent breakable objects, making them brittle or they can shatter
Another fantastic thing I'm working on, currently in alpha. Say if a very brittle cubic piece of glass was being pushed along the
ground, with this prefab the body will break apart on certain stress points then generate smaller bodies for the broken off pieces.
As it's basically how a fake soft-body works, it's pretty easy to generate stress points of the body.
Temperature
Temperature is a little other thing I did, it's more suited to the states system. But each body has it's own temperature and a scene and a stage (Well will do) does too and it pretty much follows the laws of thermodynamics quite well too!
Okay, that's the new stuff. Sadly not many screenshots for today, but everything is either in Alpha or hold on by string, also the computer is in a room I can't get in at the moment.
Anyway, as always enjoy!
Some good news. I've been very very busy trying to work on NxOgre as much as possible without my working PC, fortunatly
my sister had agreed a few weeks ago I could pick up the development on her computer.
Loki
Loki is a virtual-processor library for NxOgre I created, it basically re-maps all opcodes and memory to simulate a processor, it's
not an emulator though so there is very little slow down. It is pretty similar to how VirtualPC works on the Mac.
Currently it works under OS X with some of the basic features (shapes, bodies, joints, etc.) of NxOgre, and with a little pushing it works under Linux.
Weather effects
It can now snow and rain in the scene now. Obviously it uses billboards and particle effects for the graphics side, but it uses
ray casting for the rain and small falling bodies to simulate the snow.
When rain builds up on a particular face, assuming the body is a meshShape (currently it doesn't work with any other shape and I can't
see how it can), it will change the material of that particular face so it's more slippery.
Snow is an interesting feature as it will gather up, it will automatically alter and create new vertices on the meshShape for the snow
to build up on it, currently I'm working on a way using the Decal code that is floating around to so it'll adjust the UVW map and the
image so the snow will appear on the ground.
Intelligent breakable objects, making them brittle or they can shatter
Another fantastic thing I'm working on, currently in alpha. Say if a very brittle cubic piece of glass was being pushed along the
ground, with this prefab the body will break apart on certain stress points then generate smaller bodies for the broken off pieces.
As it's basically how a fake soft-body works, it's pretty easy to generate stress points of the body.
Temperature
Temperature is a little other thing I did, it's more suited to the states system. But each body has it's own temperature and a scene and a stage (Well will do) does too and it pretty much follows the laws of thermodynamics quite well too!
Okay, that's the new stuff. Sadly not many screenshots for today, but everything is either in Alpha or hold on by string, also the computer is in a room I can't get in at the moment.
Anyway, as always enjoy!