Karan
21-10-2008 19:52:21
Hi,
I've got an Actor made from two partly overlaping Sphere shapes (one above the other, the upper one a little smaller). I want to use a joint to prevent it from toppling.
My idea is to use a 6 DOF joint and lock the 3 rotational axes, but that joint isn't present in NxOgre.
Is there a way to do it with the existing joints? I couldn't think of any.
If not, can I bypass NxOgre by creating the Scene directly with NxPhysicsSDK to have a pointer to the NxScene and use its createJoint()-method to create a NxD6Joint? (I'd construct the NxOgre::Scene from the NxScene then for the rest...)
Or might it be implemented soon in NxOgre...?
I've got an Actor made from two partly overlaping Sphere shapes (one above the other, the upper one a little smaller). I want to use a joint to prevent it from toppling.
My idea is to use a 6 DOF joint and lock the 3 rotational axes, but that joint isn't present in NxOgre.
Is there a way to do it with the existing joints? I couldn't think of any.
If not, can I bypass NxOgre by creating the Scene directly with NxPhysicsSDK to have a pointer to the NxScene and use its createJoint()-method to create a NxD6Joint? (I'd construct the NxOgre::Scene from the NxScene then for the rest...)
Or might it be implemented soon in NxOgre...?