NxOgre 0.9 on Shoggoth, possible?

toglia

25-02-2009 07:37:01

Hello!

Almost a year ago I finished a bingo game project using Eihort 1.4.6 and nxogre 0.9. It was my first 3d game so I did all kinds of messy and ugly stuff. I also used a multi head patch that didn't work very well. Now I want to do a total remake :twisted:, with better programming practices and some nice shaders I've been playing with.

Since stability is on the top priority I think I'll stick with 0.9 but I have just realized that maybe 0.9 doesn't work with Shoggoth right? (if so) I'll just go cry cause I wont be able to use the newest and crsipy implementation of the multihead (which I need) that supports multiple devices on Shoggoth's trunk...

:(

I did compile and ran bloody mess with shoggoth, but I think it doesn't have triggers yet right? + I dont know how stable it is...

What do you guys recommend.

Note: I want to thank betajaen for beeing so patient, I got really nice feedbacks while I was learning a year ago (still am though)...

spacegaier

25-02-2009 08:31:15

Wrong. BloodyMess does have Trigger, but they aren't called Trigger any longer but Volumes.

Have a look at this short explanation: BloodyMess DevBlog VolumeCodeSnippet

Moreover: NxOgre 0.9, 1.0.22T5 and 1.5.x should work perfectly with Ogre 1.6.

toglia

25-02-2009 14:55:44

But I get this error on the compiler:

1>c:\dev\nxogre\include\NxOgreStable.h(165) : fatal error C1083: Cannot open include file: 'OgreNoMemoryMacros.h': No such file or directory

Thats when compiling Nx 0.9 with Ogre 1.6.1...

are there any workarounds with that?

betajaen

25-02-2009 15:10:31

Take those lines out.