Kroz00
23-03-2009 09:52:54
Sup,
theres like 5 terrain threads...but none of them have the answers I need
Ok for all of you that want the code to create Heightmaps with Bleeding...here it is.
I am working with the standard: terrain.png, converted to terrain.raw via Photoshop CS4. then compiled via flour 0.3.2 into terrain.xhf
OgreSDK 1.4.9
NxOgre: 1.0.25
PhysX SDK - 2.8.1
Stock Terrain.png from Ogre's texture directory.
For some reason PhysX needs the -50 Y position.
I apologize if this is a repost but i spent a good 4 hrs search for this over the past 2 days
theres like 5 terrain threads...but none of them have the answers I need
Ok for all of you that want the code to create Heightmaps with Bleeding...here it is.
// create NxWorld, a main physic object
// log: yes/no
// ogre time controller means rhat ogre will care about it
mNxWorld = new NxOgre::World("time-controller:ogre, log:yes");
// create scene, you can have maximum 32 scenes, object from one scene can't
// collide with objects from another (maybe in another versions :D )
// gravity: yes/no/0 -9.788 0
// floor: create infinity floor, yes/no
// ogre will be used as debug renderer
mNxScene = mNxWorld->createScene("NxOgreScene", mSceneMgr,"floor:yes, controller: accumulator, renderer:ogre");
mNxScene->setGravity(Ogre::Vector3(0.0, -9.8, 0.0));
//load height map :D yay
NxOgre::ShapeParams sp;
NxOgre::Resources::ResourceSystem::getSingleton()->addHeightfieldAs("file://terrain.xhf", "terrain");
NxOgre::Resources::Heightfield* hf = NxOgre::Resources::ResourceSystem::getSingleton()->getHeightfield("terrain");
mNxScene->createActor("terrain", new NxOgre::Terrain(hf, NxOgre::float3(512,50,512), "", "centering: xz-above, hole-material: 65535"), Ogre::Vector3(0,-50,0), "static: yes");
//Display Terrain
std::string terrain_cfg("terrain.cfg");
mSceneMgr->setWorldGeometry( terrain_cfg );
// Infinite far plane?
if (mRoot->getRenderSystem()->getCapabilities()->hasCapability(RSC_INFINITE_FAR_PLANE))
{
mCamera->setFarClipDistance(0);
}
I am working with the standard: terrain.png, converted to terrain.raw via Photoshop CS4. then compiled via flour 0.3.2 into terrain.xhf
OgreSDK 1.4.9
NxOgre: 1.0.25
PhysX SDK - 2.8.1
Stock Terrain.png from Ogre's texture directory.
For some reason PhysX needs the -50 Y position.
I apologize if this is a repost but i spent a good 4 hrs search for this over the past 2 days