scratchyrice
28-04-2009 15:20:33
After fiddling around with NxOgre, And getting GPU hardware support, I found that i had no increase in FPS whatsoever, Between cpu, And gpu based physics. I then went on-line, And did some research, Only to find that NVIDIA have not bothered to put in rigid body support! I find this quite ridiculous considering most game developers will want to use alot of rigid bodies if they can, And find features like fluids somewhat less important. So i added a few cloths to my scene, Benched in both software and hardware mode, And there is now a great difference.
Does anyone have any information regarding when nvidia will implement rigid body support for gpu hardware? On the nvidia site it says they are working on it currently, And saw somewhere else that they would be announcing release dates etc at the Game Developers Conference this year. Well i think that's been, And i still cant find a scrap of information on the matter.
Any help would be much appreciated.
Cheers
Scratchy
Does anyone have any information regarding when nvidia will implement rigid body support for gpu hardware? On the nvidia site it says they are working on it currently, And saw somewhere else that they would be announcing release dates etc at the Game Developers Conference this year. Well i think that's been, And i still cant find a scrap of information on the matter.
Any help would be much appreciated.
Cheers
Scratchy