Vectrex
10-05-2009 08:48:26
I know how much you hate this thing Beta but I was wondering in your travels how you'd go about loading just one actor from the stream?
Do I keep the stream pointer around? Or make a new physics collection? At the moment I'm reloading the WHOLE scene for every network object that spawns and just ignoring everything except the object in the callbacks
Do I keep the stream pointer around? Or make a new physics collection? At the moment I'm reloading the WHOLE scene for every network object that spawns and just ignoring everything except the object in the callbacks