OgreODE

Topic Posts Author Date
Code Snippet: Ray Model Character Controller 1 Orange 19-09-2012 08:00:27
Help Needed: Ogre model and physics don't match 1 6SS 13-08-2012 17:46:29
difficulty in setting multiple camera by viewports 6 suryaatvellore 26-06-2012 08:20:45
Setting the center of mass(COM) 15 suryaatvellore 20-06-2012 10:48:23
Compiling errors with UserDefinedObject and Movable Object 58 suryaatvellore 12-06-2012 06:30:12
SimpleScenes_Zombie Crashes at Shutdown (SOLVED) 5 Orange 05-06-2012 12:48:36
Understand subaru.ogreode 2 IlBrillanteJack 13-03-2012 14:30:57
OgreOde log path (RESOLVED) 9 IlBrillanteJack 17-02-2012 16:17:52
Ogreode and ogeapplicaion problem 2 zhein04 15-02-2012 03:10:56
OgreOde + intermidiate Tutorial 1(animated char) 1 zhein04 13-02-2012 14:10:42
Ogre ode sample codes 3 zhein04 18-01-2012 12:29:17
OgreOde inal installation over 2 zhein04 17-01-2012 19:33:19
How to compile the ode? 2 zhein04 17-01-2012 17:56:23
OgreOde Installing with Cmake error 4 pexgear 17-01-2012 13:56:57
is there a way to use ogre ode in VC10 1 zhein04 17-01-2012 10:27:28
Character controller 1 Bruno 10-01-2012 07:38:51
Problems with the walking character tutorial 7 Bruno 06-11-2011 14:05:26
installing ogreode for vs2010 1 howot 30-10-2011 10:58:11
How to remove this error? A tool returned an error code from 2 flowerfuneral 28-10-2011 03:29:13
VERY frustrate, help if you can... 2 flowerfuneral 26-10-2011 02:19:34
Problems compiling OgreODE 6 Bruno 28-09-2011 16:54:35
build error----help 1 zydgyy 27-08-2011 13:27:11
how to build OgreOde 3 zydgyy 26-08-2011 10:04:54
Using OgreOde just for collision management 1 rocho08 23-08-2011 22:07:31
Got a little confused 1 SOAL 13-07-2011 18:23:57
Tracking of Objects 1 iwanantonowitsch 27-02-2011 22:25:35
Bouncing character 7 Paeronskruven 05-12-2010 10:19:59
Collision stability??? 1 iwanantonowitsch 25-11-2010 17:59:30
Geometry setUserAny and collisions 1 relloe 21-11-2010 19:08:40
All code linked to ogreode lib crashes 2 djgian 06-11-2010 15:11:37
Relation between the frame rate and Physics in OgreOde 1 rosyU 23-08-2010 18:02:20
Ragdoll tutorial 2 UltimeAlex 21-08-2010 16:16:03
Linker error on (some) MaintainedItemIterator 1 ekt 11-08-2010 17:57:44
OgreOde on iPhone, new wiki page 1 kjuanlu 06-08-2010 15:28:08
Body/SceneNode/visible Object out of sync 1 void80 26-07-2010 18:22:27
Ogre::Terrain + OgreOde::TerrainGeometry 1 Mrowa 21-07-2010 23:35:41
Ogre Ode without Ogre 1 void80 13-07-2010 20:37:20
Help: aligning a Body and a derived SceneNode 2 Jointz 25-06-2010 07:36:39
Collision for new terrain 2 shanefarris 20-06-2010 08:00:32
collision problems 2 cxxD 18-06-2010 22:22:07
Custom Geometry - collision detection 5 Viper87 17-06-2010 17:26:38
Install problems 6 hotmirror 14-06-2010 19:48:40
Wrong collider position 3 OGREHEAD 12-06-2010 19:51:06
ANY_CAST problem 2 OGREHEAD 12-06-2010 16:33:58
First steps with OgreODE error 3 hvalola 11-06-2010 11:20:15
Ragdoll question 2 shanefarris 10-06-2010 23:16:27
OgreODE geometry throws exception 4 Khuran 10-06-2010 13:46:45
ambiguity uint32 [solved] 4 Khuran 10-06-2010 08:09:26
ODE runtime error 7 hvalola 03-06-2010 04:55:22
[SOLVED] ogreode without exampleapplication 3 jurgel 15-05-2010 09:09:53
BSP Map collision 3 SFCBias 28-04-2010 19:39:08
SimpleScenes Error 3 Teknoman117 26-04-2010 07:38:40
Crash on mWorld->setShowDebugGeometries 1 SFCBias 25-04-2010 20:25:37
Terrain Collision 1 Terry 25-04-2010 19:36:04
Vehicle Crashes Randomly 1 zorocke 19-04-2010 23:11:42
Detach, Destroy Geometry and Body 1 Dor 17-04-2010 12:15:13
character walking (ray/capsule) problem 2 smewemek 14-04-2010 00:57:36
OgreOde demos crashes after compilation 10 Viper87 11-04-2010 22:23:20
[Update] OgreOde Collision Handling page 4 SFCBias 07-04-2010 18:06:21
stepping physics reguardless of framerate 1 zorocke 01-04-2010 02:28:13
Compiling OgreODE wiki page 1 zorocke 01-04-2010 01:42:31
Query related to a physics concept 2 som 29-03-2010 09:07:33
Entity setUserObject with Geometry broken? 3 Master004 03-03-2010 18:37:22
Is OgreOde broken?? 3 cxxD 03-03-2010 15:48:50
Vehicle Wheel Contact Parameters Have No Effect 3 Pryo 01-03-2010 14:12:32
Walking Character tutorial (not moving)[solved] 10 shanefarris 24-02-2010 19:26:21
OgreOde dependency on resource group existense 4 zintus 24-02-2010 15:50:22
ODE version 1 Empaler 15-02-2010 18:42:51
OgreOde Walking Character (noob question) 4 shanefarris 12-02-2010 22:19:36
Problem with collision listener 9 nonter 03-02-2010 11:28:33
Problem with setting hinge joint [solved] 4 nonter 30-01-2010 23:16:26
Bug in OgreOdeRagdoll? 12 shanefarris 28-01-2010 14:55:45
Creating ragdoll data 7 shanefarris 24-01-2010 04:12:42
Compiling ogreOde, Ogre 1.7 103 archangel92 09-01-2010 20:48:22
[SOLVED] Shared Libraries Question - Linux 3 patches 07-01-2010 05:41:47
Compiling OgreOde gives linker error 3 watchtalker 03-01-2010 14:09:00
How to Compile OgreODE on VS2008 5 venomjiamer 31-12-2009 06:51:59
problem with GranTurismOgre demo 1 teocharos 22-12-2009 09:17:15
Debug Demos in 'windowed' mode? 2 rsreynolds 20-12-2009 03:55:40
ogreode vehicle prefab for motorcycle 1 z0rt 19-12-2009 23:19:18
No Collisions in Subspace 2 void80 07-12-2009 12:00:30
Ogreode example runtime error 1 consti19 05-12-2009 11:09:35
Compile : dWorldStepFast1 error. 3 Kissyline 21-11-2009 10:08:49
Rotate error in Walking Character Tut 2 gnuser 19-11-2009 02:22:44
Scaling static trimesh? 2 Creyn 17-11-2009 17:53:55
Question on vehicle features 1 shanefarris 13-11-2009 22:56:14
Porting using Ogre::Any [Patch] 5 shanefarris 11-11-2009 23:15:13
The clean way to delete body 1 mingyu623 15-10-2009 02:33:43
Steering problems with Vehicle Prefab 1 Pryo 05-10-2009 16:44:04
Problem with ogreOde 2 maryanek 02-10-2009 23:22:23
Getting crazy about compiling ogreODE 3 tomneo2000 18-09-2009 11:28:15
Move and rotate two bodies (bound together with FixJoint) 2 mingyu623 18-09-2009 04:49:45
Physics heightmap generated from TSM makes things choppy 1 hoelzro 07-09-2009 19:26:35
OgreOde runtime error [SOLVED] 2 Pryo 02-09-2009 21:44:37
Another ogreode linux compile problem 3 sudarshan85 30-08-2009 21:43:06
Importing user-created vehicles in OgreODE 2 RomanoDacis 31-07-2009 15:20:08
Why is this so damn impossible 2 Ender22 09-07-2009 03:47:00
Modifying the OgreODE Demos 11 RomanoDacis 06-07-2009 19:16:23
Compiling OgreODE with Ogre 1.6.2 2 naytas101 22-06-2009 21:32:29
Cthugha patch 3 petrinm 13-06-2009 12:42:30
[solved]ogreode terrain heightmap file 2 bens1404 06-06-2009 08:56:27
Move Faster 3 leoder 30-05-2009 23:40:14
OgreOde_Core, OgreOde_Prefab, OgreOde_Loader 1 espressoya 26-05-2009 05:01:27
ogreode problems 2 souleater 22-05-2009 08:19:24
how to compile ode 1 GN915160 22-05-2009 05:07:41
problem in using ode 2 GN915160 22-05-2009 03:43:32
Compiling the ODE landscape demo 1 CodyC 17-05-2009 04:11:33
Source maintenance. 1 Phobius 14-05-2009 23:58:01
OgreOde collision listener problem...and more.. 6 marc_antoine 14-05-2009 22:10:00
Ragdoll 1 hstan 13-05-2009 01:13:06
Technique used in Ragdoll simulation 1 muniraj_143 10-05-2009 15:27:05
how to compile ogreode demo?? 1 espressoya 05-05-2009 09:29:32
ogreode file 1 leoder 29-04-2009 16:25:18
Problem compiling with AMD64 Linux 8 Calder 26-04-2009 15:35:14
Motion on different types of surface and liquid 3 Chernetcov 23-04-2009 21:39:15
OgreOde Compilation problem 8 RND 23-04-2009 15:22:43
How to get updated position 6 muniraj_143 23-04-2009 11:38:44
Selective collisioning 2 bartiss 21-04-2009 21:43:50
Error!! maybe resources.cfg 3 leoder 20-04-2009 16:43:22
GranTurismOgre 2 leoder 16-04-2009 22:43:27
HELP I CAN'T COMPILE OGRE_ODE PREFAB 1 Fumero 11-04-2009 23:48:17
An approach to FPS 1 fladur 08-04-2009 07:34:10
How do I constrain Ogre to only modify one axis? 2 theTrav 08-04-2009 05:55:49
Setup application to use OgreODE 4 v0id 07-04-2009 21:43:25
A BagEmpire Special Offer 1 Flemng124 05-04-2009 18:44:00
Offset bug 1 petrinm 05-04-2009 11:08:07
Max Angular Velocity [Patch included] 2 Phobius 05-04-2009 07:39:17
Automatic Box Geometry 2 theTrav 05-04-2009 01:02:07
Crate pass over the plane in the example 3 Chernetcov 30-03-2009 22:17:38
how to move OgreOde Body...please~~ 1 Dino 29-03-2009 20:09:03
Compilation problem 2 DjStunt 11-03-2009 22:54:13
First OgreOde wiki 3 Dino 20-02-2009 07:06:03
Geometry setOrientation doesnt have any effect! 1 sakshi2212 20-02-2009 04:04:22
Yet another build error - Eihort (1.4.9) ODE 1.10 6 amzira 19-02-2009 18:41:20
Is Lastest OgreOde compilable on MAC OS X ? 3 toum 17-02-2009 17:57:20
Problem with compilation OgreODE 13 Chernetcov 16-02-2009 21:48:20
Compile OgreOde!! 3 Dino 15-02-2009 12:12:17
Not able to set geometry position and orientation 2 sakshi2212 13-02-2009 07:21:40
Confused by initial forces on Bodies. 1 AzCopey 11-02-2009 17:54:35
Joint for character controler 1 Mountever 07-02-2009 10:57:20
Stacked boxes not loosing energy 1 lexex 05-02-2009 15:10:51
Latest OgreOde with latest Ogre - doesn't compile [SOLVED] 1 bartiss 05-02-2009 14:49:43
First Steps with OgreOde - Problems 9 niteenhatle 04-02-2009 18:16:46
Help Install OgreODE 2 LiL003OO 26-01-2009 17:22:53
Error Compiling OGREODE in Linux 6 LiL003OO 26-01-2009 15:00:03
Link Problem while Compling OgreOde 1 donkey 26-01-2009 03:58:32
Lots of Linux compile errors 4 thebinaryblob 25-01-2009 18:17:39
OgreOde compile problems 6 liu3xing3long 22-01-2009 17:16:17
Compiling Ogre with ODE 1 ODEUser 22-01-2009 14:09:36
OgreOde + terrain problem (with common TerrainSceneManager) 6 G30n3t!C 18-01-2009 21:40:01
Character is flying off the landscape instead of walking 2 plfiorini 27-12-2008 12:18:07
Can someone upload OgreOde_SourceSDK_Setup.exe on Rapidshare 2 new newbie 18-12-2008 14:48:00
Question about Axis Aligned Bounding Boxes 2 Christian 16-12-2008 16:17:50
ODE INTERNAL ERROR 2 1 hdeantoni 15-12-2008 22:45:48
help! Can`t compile with OgreOde_Core with VS8 and OGRE1.4.x 7 la8154 12-12-2008 07:28:25
Can't download OgreOde SDK from Tuan Kuranes 8 new newbie 12-12-2008 04:11:49
COLLISION DETECTION 7 MrLapa 11-12-2008 22:26:15
Problem with ogre-ode 5 MrLapa 10-12-2008 11:51:48
Help!Can't use OgreODE with Ogre 1.4.9 4 iamogre 09-12-2008 10:03:25
heightmaps and heightfields and terrainscenemanager 1 jkordani 03-12-2008 01:44:44
deleting bodies in Ninja_Walking_Character[SOLVED] 3 feras32 24-11-2008 17:20:34
Helpï¼ 2 challenge 23-11-2008 09:08:10
Does ODE stop their development? 2 crioto 22-11-2008 04:33:40
Rotating a Pistion Joint 2 bizack 20-11-2008 19:57:40
Attaching a joint to a bodyless object 2 bizack 18-11-2008 20:08:35
getting ogreode compiling in eclipse 5 G30n3t!C 16-11-2008 16:15:15
How can I get the force to stop the object? 2 challenge 15-11-2008 13:19:21
Thanks 2 bizack 14-11-2008 23:08:25
Pure specifier or abstract override specifier... 2 collect_the_blu 31-10-2008 01:20:03
gimpact youtube vid - anyone want to test this? 3 ChrisC 23-10-2008 20:11:36
gimpact with ogreode - it seems to work - well quite well... 3 ChrisC 23-10-2008 15:03:31
Linux compile missing files? [fixed] 2 ChrisC 22-10-2008 16:04:25
OgreOde_Prefab::Vehicle wheel question 1 CAPE 19-10-2008 16:09:37
Linux compile problems (plus fixes) 1 KorgKeys 17-10-2008 11:17:55
Doubt regarding mesh files 2 muniraj_143 16-10-2008 22:27:05
Ode Body is abstract 1 Hell0w 15-10-2008 11:10:21
Help! Invalid operation for locked space 1 challenge 14-10-2008 08:09:52
Patch to SVN 2499 for MSVC 2008 / Ogre 1.6 2 andy 07-10-2008 05:12:21
Help, How to change the behavior when two things collision? 3 challenge 06-10-2008 06:22:54
new Body() Error (Eihort 1.4.9/OgreODE SDK/ODE 0.10.1) 3 FFFanatic 03-10-2008 05:10:42
OGre 1.6 and OgreODE compiling errors 4 rogerdv 30-09-2008 17:42:54
OgreOde::CollisionListener - abstract class error 2 Tempest 28-09-2008 18:57:45
Help! OgreOde Vehicle Error 1 sakshi2212 28-09-2008 00:07:19
Can I control the collision myself? 5 challenge 27-09-2008 11:22:46
Vehicle for Driving Sim 1 sakshi2212 26-09-2008 18:27:54
Error Compiling (Eihort 1.4.9 + ODE 0.10.1 + OgreOde r2498) 2 FFFanatic 26-09-2008 11:03:43
Applying torque to bring y-axis back to world y-axis. 2 DerHeiligste 22-09-2008 11:44:23
problem compiling under 64 bits ubuntu 3 rogerdv 21-09-2008 19:16:53
OgreOde - Latest Ode - Ogre 1.6RC1 - VC2008 7 calsmurf2904 19-09-2008 15:27:40
New triangle stuff in r2497 not installed (patch included) 2 DerHeiligste 19-09-2008 11:04:10
gcc-4 "extra qualification error" in r2497 (patch 1 DerHeiligste 19-09-2008 09:22:42
OgreOdeTriangleMeshData.h missing, kuranes please add! 1 wildmage 18-09-2008 08:52:05
What is the mass mean? How can I use it? 2 challenge 17-09-2008 10:02:44
Can someone tell me what is the World Space and Stepper? 2 challenge 17-09-2008 04:09:04
How can these two Geometries collide? 1 challenge 17-09-2008 04:06:57
OgreOde Vehicle 5 sakshi2212 12-09-2008 02:06:59
Compiling in linux 6 OffbeatPatriot 11-09-2008 08:50:52
How to use ei to create a arbitrary dynamic TriangleMesh? 2 challenge 10-09-2008 09:36:12
Telling OgreODE to use the world geometry as a ground plane 3 hoelzro 09-09-2008 17:59:22
Errors with codeblocks 3 theom3ga 08-09-2008 01:48:23
RayGeometry vs AnyOtherType collision checking only? 3 bartiss 07-09-2008 02:43:10
simplescene link error 6 neverending 20-08-2008 08:34:47
first ogreode problem 7 pathzk 18-08-2008 11:17:15
How can I make a manualobject have some physics attribute? 7 challenge 17-08-2008 15:40:43
Help! Why does some balls go throuth my patch? 5 challenge 17-08-2008 05:59:54
OgreOde compile 4 Ghoull 16-08-2008 13:35:09
simple example crash 7 zazen666 12-08-2008 23:41:48
StepHandler Parameters 2 Phobius 01-08-2008 12:14:10
Problem in loading mesh into GranTurismOgre Sample 2 Froggie 23-07-2008 17:32:39
Static Mesh problem 2 Christian24 21-07-2008 16:47:43
simplescenes demo default test 2 jwalkent 20-07-2008 15:23:40
Detect if wheel is on ground 5 Christian24 19-07-2008 16:52:05
Compilation error LNK2001 8 muniraj_143 18-07-2008 20:07:59
Simple FPS camera collison with objects eg wall, crate etc ? 4 jonnys 17-07-2008 22:11:40
ODE 0.10 breaks OgreODE 7 Ally 16-07-2008 12:10:25
Need help with crate stacking... 2 Sven 15-07-2008 16:19:46
runtime error in demos 8 panda 14-07-2008 09:40:37
Runtime error 1 AndyCR 13-07-2008 05:35:21
Having trouble compiling 6 ZoiN 10-07-2008 16:39:28
Cannot compile 5 Christian24 04-07-2008 16:44:22
problem with trimesh collision 3 kailash 04-07-2008 15:44:36
Complex model 14 And 04-07-2008 15:35:14
OgreODE and latest ODE (0.10) 5 kaworu1986 04-07-2008 15:27:47
Help needed for ball rolling on user-controlled table 7 angelpopangel 02-07-2008 15:53:35
Objects falling through the floor 6 And 02-07-2008 11:35:05
about a bsp maps 1 rruiz 26-06-2008 21:39:26
error compiling Demo_GranTurismoOgre_Source [SOLVED] 2 legyndir 26-06-2008 15:32:12
Problems whit collision among objects. 4 rruiz 23-06-2008 22:19:52
Problems whit function Geom->setDebug(bool) 2 rruiz 20-06-2008 16:35:47
OgreODE only detecting some collisions 7 kaworu1986 19-06-2008 12:29:13
About trimesh collision, and ODE/OgreODE Versions... 5 Manley-Rowe 16-06-2008 09:30:13
Not reading .ogreode file 2 sakshi2212 12-06-2008 06:37:55
where are the tutorials??Could somebody tell me?? 2 db123 11-06-2008 13:20:14
Question for a new project 2 Laughing_Gas 02-06-2008 03:12:54
OgreODE demos problem 2 paco 30-05-2008 13:42:46
Steering between two Orientations 2 DjStunt 29-05-2008 13:26:07
Build error when linking in release mode 3 carychow 21-05-2008 19:41:19
Zero Velocity = No Input 4 Masx 21-05-2008 18:28:29
Stepper - setAutomatic() 3 DanielSefton 20-05-2008 21:39:16
Collide two object 2 ComeLater 20-05-2008 14:02:57
Ode internal error 1 bNormalizationResult 4 sneaky_chappy 19-05-2008 12:16:16
another stephandler question 2 sneaky_chappy 19-05-2008 11:41:33
[SOLVED] Error: mWorld = new OgreOde::World(mSceneMgr); 4 Dante 18-05-2008 18:28:37
OgreODE - compiled and now?? 3 Auron der Streuner 18-05-2008 17:13:14
Compile Demo_SimpleScenes 2 ComeLater 16-05-2008 17:45:48
Compile OgreOde 10 ComeLater 14-05-2008 13:19:15
Bug in OgreOdeGeometry 2 Turbo 10-05-2008 19:40:00
ogreode\ode\build\codeblocks\ode_SDK.cbp 4 leezer 08-05-2008 10:16:46
Problems using OgreODE with Eihort project 14 PiCroft 08-05-2008 00:34:38
Prefab Vehicle Movement 9 DjStunt 05-05-2008 22:43:15
small bug fix on RayDebugObject 2 cloud9 01-05-2008 11:04:21
random disfunctioning of joint 3 sneaky_chappy 28-04-2008 22:13:12
Can OgreODE simulate lift force of airplane wing? 4 kongkana 28-04-2008 08:09:50
Another new tutorial: Compiling OgreOde with Code::Blocks 39 Daerst 27-04-2008 12:52:22
problems with body falling down 2 yezili1985 25-04-2008 04:26:21
my model is skating in the world 4 ShUdDeR 23-04-2008 16:40:12
Problem with a Box Geometry drill through a TriMesh Geometry 3 yezili1985 22-04-2008 13:41:11
Can i use staticgeometry like InfinitePlaneGeometry? 5 ShUdDeR 22-04-2008 10:27:42
Problem with SphereGeometry and Trimesh Geometry 4 llamaman58 21-04-2008 11:43:58
Have a problem when build Ode demo 2 shadows_dead 20-04-2008 18:22:19
Why does EntityInformer:createSingleStaticBox use local pos? 3 Happy-Howard 17-04-2008 08:32:52
OgreOde_Camera article on wiki 5 Praecor 12-04-2008 00:14:42
Patch for GCC 4.2 23 Chewi 11-04-2008 14:53:47
I need ogreode for a ogre 1.2. Do it exist??? 3 graredcr 10-04-2008 17:52:25
Creating multiple spaces 2 LRC 10-04-2008 15:28:10
[SOLVED] undefined reference to `dJointSetBallPar' 5 graredcr 09-04-2008 17:23:41
collision detection for camera object 2 jaronimo 06-04-2008 18:38:36
Possibility Static objects 3 alhobarata 03-04-2008 19:14:50
Character Jump 5 sakshi2212 03-04-2008 09:28:32
Unexplained crashes trying to use simple OgreODE demo 4 Peaz 31-03-2008 20:46:50
Basic physics need only 2 ndoxx 30-03-2008 09:34:30
conversion: ogreODE to ODE 2 jaronimo 29-03-2008 18:00:25
Static triangle mesh collision 1 sakshi2212 28-03-2008 07:41:18
Stationary collidable objects 12 sakshi2212 25-03-2008 01:27:08
Need help with my first program 9 F-Wölkchen 24-03-2008 10:59:04
Car Physics Help : Turning Out Of Corners 4 mr_burns 16-03-2008 08:32:27
The object is not moving. 2 sakshi2212 13-03-2008 01:15:46
Compiling or using ogreOde 8 drey 11-03-2008 09:25:23
create a trimesh without using OgreODE? 2 Blue 10-03-2008 09:25:39
When objects move - Collision 5 sakshi2212 08-03-2008 06:46:36
Objects keep moving 3 sakshi2212 04-03-2008 21:07:19
Problems with SimpleScenes demo from source 3 SteelCrusader 02-03-2008 18:23:17
Strange moving 8 Fred 02-03-2008 00:34:16
installing ogreode on ubuntu 4 jobes 27-02-2008 23:18:56
Problem with "collisioncallback" 2 Blue 27-02-2008 21:22:19
About the different step handlers 2 minpla 25-02-2008 00:21:13
Collison event 13 radsun 21-02-2008 19:36:15
Noob question 3 kaworu1986 13-02-2008 22:42:02
Problems with TerrainGeometry 4 qobold 08-02-2008 18:22:15
Density, mass, volume 9 Piet 31-01-2008 13:28:50
Collisions 8 kalda 29-01-2008 18:03:38
Unmovable objects 3 masterfalcon 23-01-2008 00:32:54
New tutorial: Compile and use OgreOde 25 rewb0rn 20-01-2008 18:19:51
Help me with my thesis - Biggest problems in implem. physics 2 Untamo 17-01-2008 15:37:19
Getting OgreODE CVS to compile 14 smudboy 10-01-2008 20:37:35
Simple collision 3 smudboy 10-01-2008 04:13:32
Basic OgreOde initialisation 5 kiczor 09-01-2008 18:56:50
information request 2 josifgrabocka 08-01-2008 13:09:39
Manual Object 6 kalda 05-01-2008 18:13:06
granTurism demo 1 lexex 04-01-2008 17:42:03
walking character [ninja example] 9 radsun 03-01-2008 19:46:36
Is ODE included with Ogre3D Eihort 1.4.2? 6 niteenhatle 27-12-2007 16:43:56
bouncyness etc. 3 Fred 26-12-2007 22:08:24
Collision Detection Queries 2 negi 24-12-2007 17:52:31
many doubts about ogrede 12 irado 20-12-2007 15:25:36
A problem of rotation with quaternion. 2 Immoho 17-12-2007 10:30:38
Any exporter can export the AABB boxes created by 3Dmax9? 3 Immoho 15-12-2007 08:45:11
Need help about the Ninja sample. 3 Immoho 11-12-2007 10:13:21
First steps with OgreODE tutorial problem 5 paco 09-12-2007 19:08:22
Movement 5 Fred 05-12-2007 20:59:05
Modelling a servo motor: AngularMotorJoint Problems 1 TheNinja 02-12-2007 01:17:13
Trigger Zones 9 Harvest 01-12-2007 13:09:56
No friction in OgreODE demo project 1 BilalMehdi 22-11-2007 13:39:25
error whilst opening archive: Unable to read zip file... 5 BilalMehdi 21-11-2007 18:25:18
Small fixes for debug objects and geometry offsets 1 eugen 21-11-2007 12:35:44
Throwing a ball against other object 4 Hemir 21-11-2007 01:13:00
Latest ogreode (ode vers 0.9) convex implementation 5 eugen 19-11-2007 09:10:20
Problems building OgreODE from CVS 11 tgraupmann2 15-11-2007 06:29:02
Problem Compiling OgreOdeJoint.h 10 Plague 13-11-2007 21:56:07
Vehicle Model 3 Chris S. 12-11-2007 17:01:03
Upgraded to Ogre 1.4.5 where is QuickStepper 13 tgraupmann2 12-11-2007 05:46:09
Collision Handling Tutorial 17 rewb0rn 07-11-2007 17:07:42
Precompiled ODE and OgreOde download here 6 Aquatix 05-11-2007 21:24:52
ODE INTERNAL ERROR 1 4 lewap 05-11-2007 16:28:11
Why OGREODE has a poor document 4 kidcdf 03-11-2007 06:12:42
Character controller class - v.0.9 45 Aquatix 31-10-2007 22:16:53
Help! I can't solve this error (OgreOde_Prefab) 27 DanielSefton 25-10-2007 22:02:33
Terrain Interpolation Issue 1 subquantum 23-10-2007 18:50:21
Newbie, compile problems in Eclipse 3 mysticbit 20-10-2007 16:30:07
feature request .. and code if its wanted 15 cloud9 18-10-2007 19:20:32
Basic problems 4 radsun 18-10-2007 08:27:46
Ode 0.9 is out! Anyone tried it? 47 Aquatix 16-10-2007 22:36:46
OgreOdeMaintainedList.h moving header code to implementation 1 tgraupmann2 14-10-2007 02:13:37
Error on statically link in Ubuntu with libode 4 minpla 13-10-2007 09:53:52
ODE -> OgreOde 2 trevor_r 08-10-2007 17:17:32
rotate, scale vehicle 1 p6000 02-10-2007 09:38:56
Segmentation Fault with world.setShowDebugGeometries(True) 1 brunomfs 01-10-2007 23:45:16
BSP Collision 6 juanmarcus 25-09-2007 16:27:26
Input not working in demos in Linux 3 durmieu 19-09-2007 16:53:09
Camera collisions 12 PadrinatoR 10-09-2007 16:04:52
Binary ragdoll demo sometimes acts funny 2 Thunder0ne 09-09-2007 18:51:22
OgreSceneQuery and Ode 1 hbhasker 26-08-2007 21:05:20
Materials on Balls using createBall() 1 blueice007 24-08-2007 23:05:38
problem setPosition geometry 3 bounci 23-08-2007 22:54:44
Some simple (and also stupid) questions... 5 darkyien 19-08-2007 17:37:54
ODE Ray contact position wrong 1 blackgun 19-08-2007 09:35:09
High Gravity Makes Object Fall Through Floor 1 nikki 15-08-2007 15:24:35
OgreODE wont compile on linux! 1 liebertx 14-08-2007 23:41:00
Problem about moving code from ODE to OgreODE 6 blackgun 10-08-2007 06:31:13
OgreOde with Ogre 1.4.x and Ode 0.8 9 minpla 08-08-2007 10:05:08
ODE Ray as in Ogre 2 Djoef 03-08-2007 21:44:59
Getting wrong position values 5 Djoef 26-07-2007 17:45:16
is there physics exporter for maya(max,blender)? 2 blackgun 20-07-2007 03:34:31
PyODE performance test, who can help me test ODE's? 2 blackgun 19-07-2007 13:14:13
Runtime error : mass must be > 0 6 jams 15-07-2007 22:10:16
New body already attached 9 DarthDie 12-07-2007 18:13:37
OgreODE with Shoggoth 6 Eldarion 10-07-2007 13:09:34
new own Application Object 2 bounci 07-07-2007 14:17:31
only collision (bspCollision or OgreOde) 2 bounci 07-07-2007 11:46:07
Demos flicker..why? 5 bounci 03-07-2007 00:29:56
stupid question but 5 dudeabot 02-07-2007 20:47:26
Problems with files downloaded from CVS (and missing ones) 2 Anonymous 27-06-2007 20:34:47
eihort compatible OgreOde SDK exists? 10 bounci 26-06-2007 13:42:52
OGRE BspCollision Vs ODE 8 Anonymous 25-06-2007 18:11:31
Of masochism, stubbornness and contact generation 1 ekt 25-06-2007 14:11:03
Stephandler and low framerates 13 s3660870 20-06-2007 11:40:19
Creating Spaces 1 Acemandoo 12-06-2007 11:24:15
OgreSceneManagerSpace ? (for bsp collision) 3 pyrokar 05-06-2007 13:32:52
from geom to node 5 s3660870 04-06-2007 11:32:20
Any idea on parallel simulation? 2 ALEXNG 03-06-2007 17:27:04
Problem compiling with latest Ogre 7 ceacy 31-05-2007 16:39:40
character: strafing 1 rewb0rn 30-05-2007 23:18:30
rayscene query direction problem please help 1 shandoo 21-05-2007 14:08:51
Settings for (very) simple physics ? 2 ceacy 20-05-2007 11:43:10
Steppers, ForwardFixedInterpolated vs ExactVariable 2 TwoD 18-05-2007 04:24:26
Ridiculus bouncing with trimesh-trimesh collisions 1 TwoD 15-05-2007 03:22:18
Question about collision detection and contact joints 4 TwoD 12-05-2007 23:22:01
Compiling Problems on Linux/AMD64 5 nosc 08-05-2007 19:26:34
collision between 2 animated ragdolls please help thanks 5 shandoo 07-05-2007 21:51:22
problem: the sphere doesn't go down 2 ghiboz 07-05-2007 11:08:44
thinking about ogre+ode 2 ghiboz 04-05-2007 07:15:34
How to make ODE deterministic? 14 Zeal 03-05-2007 09:43:37
Problem: create vehicle engine 1 Snaky 30-04-2007 12:21:49
missing something when using OgreODE with python-Ogre 1 TwoD 28-04-2007 17:49:20
TODO:WorldManager 1 gugus 28-04-2007 13:29:49
Compiling errors under Eihort 1.4.0 + CodeBlock 20 andrei25ni 28-04-2007 09:20:22
Starting programming with OgreOde 6 Apache81 26-04-2007 12:49:59
how to do mymesh.ogreode file 3 shandoo 22-04-2007 01:39:39
linking error on world->getGeometryList().getIterator() 6 ahmedali 20-04-2007 17:27:15
Construction of BoxGeometry causes an error in Eihort 1 Taldor 20-04-2007 13:47:01
CapsuleGeometry walking character demo exception 3 shandoo 18-04-2007 23:16:09
My OgreOde bug fixes [1] 1 Oozie 16-04-2007 01:11:27
getDesiredRPM 2 gugus 15-04-2007 17:32:13
Vehicle and terrain 3 gugus 15-04-2007 14:42:20
Please contact the application's support team for more infor 1 shandoo 15-04-2007 01:23:02
Prefab::vehicle Engine parameters 3 gugus 14-04-2007 08:09:01
Weird error with StepListener 1 ceacy 13-04-2007 16:55:20
ogreode eihort patches 1 tdev 12-04-2007 20:24:15
Inertia tensor 4 HerrUppoHoppa 12-04-2007 12:34:14
OgreOde output directory 1 shandoo 11-04-2007 02:56:57
1 error I can't solve in a basic ogreode app please help 3 shandoo 09-04-2007 00:45:38
Using python-ogre's OgreOde 5 rvweb 30-03-2007 08:34:29
ogreOde with OGRE 1.4.0RC2 SDK for Visual C++ .Net 2005 8.0 12 OgreNewbie123 24-03-2007 20:11:32
setCollisionListener 2 tone 23-03-2007 14:48:01
How are the collision bodies created? 4 Oozie 20-03-2007 21:35:25
TriangleMesh Geometry: Center of Mass 1 rewb0rn 16-03-2007 23:40:10
Body positioning / orientation 8 dabear 12-03-2007 21:27:24
dSpaceCollide()? 2 Pianna 12-03-2007 01:45:38
[solved]Is now only compile with Eihort version? 2 songfat 11-03-2007 19:44:13
RayGeometry 1 rewb0rn 11-03-2007 18:12:16
[solved] unresolved external symbol 1 tone 11-03-2007 14:36:02
Minimalistic threading for OgreODE. 1 Anonymous 10-03-2007 13:43:41
OgreOde and dTRIMESH_GIMPACT error 3 Happy-Howard 09-03-2007 08:33:43
Problems with OIS 2 Tanisjones 08-03-2007 13:02:20
OgreOde compile error 5 Thomi 07-03-2007 19:58:20
Patch for class Contact 1 rewb0rn 07-03-2007 19:23:55
Which SLN to use? 3 tone 07-03-2007 18:57:21
Ragdoll scaling issue 6 seanm92 07-03-2007 18:03:51
Contact Force 1 rewb0rn 07-03-2007 17:41:11
HELP!! Can't compile OgreODE SDK with Ogre 1.2.5. 3 Shinobi 06-03-2007 19:15:06
failed DrawPrimitive and OgreOde 3 ahmedali 05-03-2007 19:54:38
ContactJoint 8 rewb0rn 03-03-2007 02:54:53
vs2003 build error 4 futnuh 01-03-2007 19:48:30
How to use OgreOde in Eihort. 4 screwt 01-03-2007 13:09:46
Advice on ogreODE physic & boundingBox node 4 deathunt 28-02-2007 22:36:12
Rag Doll exported from Blender not working in OgreODE 12 joemarshall 27-02-2007 06:32:00
TriangleMesh Geometry 7 rewb0rn 25-02-2007 23:04:22
Unknown Force 3 raeez 24-02-2007 21:21:24
Trying to stabilize the ragdoll 9 Oozie 20-02-2007 20:34:11
Simple help 3 raeez 18-02-2007 20:51:05
Small change to OgreODE simplified character walk 12 xyzzy 18-02-2007 05:47:59
Problem latest SDK 9 rewb0rn 13-02-2007 14:54:03
PLSM2 & OgreOde terrain scale and size problem 10 SuperMegaMau 13-02-2007 14:29:40
Problems compiling with Code::Blocks 21 Apache81 12-02-2007 16:35:42
Need Resource Configuration Assistance 2 krc1793 11-02-2007 15:34:58
Memory leak in the demo 8 kongkana 11-02-2007 04:22:48
Camera Collision 1 rewb0rn 11-02-2007 00:00:39
Creating a rotating platform 1 HerrCron 06-02-2007 20:33:50
Character collision 4 termit7577 05-02-2007 20:38:06
Why TransformGeometry collide with Geometry? 5 kongkana 05-02-2007 04:38:05
Roads on a Landscape 5 szerg 02-02-2007 22:37:55
The body never rotates - a bug or design? [solved] 4 termit7577 02-02-2007 14:13:32
A solution to slow simulation (as pointed out in numerous pl 1 termit7577 31-01-2007 19:54:10
question about OgreODE::InfinitePlaneGeometry 3 HerrCron 31-01-2007 19:51:11
Using Ode listeners... 2 termit7577 30-01-2007 16:52:07
How to make a fixed body act as the obstacle? 3 Collins 30-01-2007 16:15:45
crash with ray vs heightfield 2 foxbat 29-01-2007 23:36:23
undefined reference to... 2 vmatikainen 29-01-2007 20:07:58
unresolved symbol: _dBodyIsEnabled 14 foxbat 29-01-2007 08:03:39
Questions about the Zombie model bad behaviour in the demo 4 Oozie 28-01-2007 20:16:58
A small question 2 nikki 28-01-2007 13:06:05
Capsule use trouble - e.g. character walk 2 termit7577 26-01-2007 19:04:36
minimum example 2 lexex 25-01-2007 21:20:57
exception in setShowDebugObjects() 2 lexex 25-01-2007 21:14:06
Exception in attachObject() 4 lexex 25-01-2007 14:59:22
Demos zombi error 2 gugus 24-01-2007 18:55:23
PLSM Terrain Collision Problem 1 Princess_Conecloon 23-01-2007 22:54:29
Help needed with OgreOde compiling with CodeBlocks 17 Oozie 22-01-2007 17:35:30
Stepper? 5 gugus 21-01-2007 09:02:37
Triangle order, normal inversion 5 litghost 21-01-2007 02:00:04
Latest Ogre API changes 3 ceacy 20-01-2007 19:52:23
Load()/save() 5 ceacy 19-01-2007 20:02:11
Compile Error 7 lexex 19-01-2007 09:04:12
Compile error caused by setAutoSleepAverageSamplesCount 2 ji3987 19-01-2007 00:03:37
Segfault with collisions 3 ceacy 18-01-2007 22:27:09
static jumpheight? 3 rewb0rn 17-01-2007 15:35:32
Problems with a vehicle 9 lewap 17-01-2007 12:35:36
Ball falling through the floor [solved] 3 isaac 17-01-2007 11:21:05
Offset position & quaternion (Question for Tuan) 6 bleubleu 16-01-2007 17:10:56
Crash in Linux [solved] 2 isaac 16-01-2007 07:54:19
Bouncyness [Solved] 5 rewb0rn 15-01-2007 15:45:25
Cylinder VS Capsules (Screenshot included!) 2 bleubleu 15-01-2007 03:56:11
Error compiling: Latest SDK [12 january 2006] 22 luis 14-01-2007 16:53:04
radgoll problem 12 gugus 14-01-2007 10:36:21
New SDK (December 2006)? 2 Dirso 12-01-2007 20:04:47
New Main Maintainer Requested 6 tuan kuranes 12-01-2007 12:15:43
possible ray vs heightfield bug 4 foxbat 06-01-2007 08:07:34
compiler error 4 gugus 05-01-2007 14:51:31
OgreOde tutorials 5 Aiursrage2k 03-01-2007 03:00:18
Why is OgreOde::World a singleton? 4 Dirso 01-01-2007 20:15:45
[Solved] Unload vehicle 8 Dirso 31-12-2006 21:15:12
Compile error with CodeBlocks 4 Denommus 29-12-2006 00:46:40
Teleportation of a Body 10 nikki 27-12-2006 08:15:56
[Solved] Game States 2 Dirso 26-12-2006 19:50:07
Help on compile 2 alphamax 26-12-2006 12:39:35
Where can i get the OGREOde api? 2 ytcheng 22-12-2006 14:56:43
How to adjust Vehicle Parameter 4 frannie 22-12-2006 04:17:41
SDK 18 december 2006 problems 19 Dirso 20-12-2006 13:59:20
[PATCH][Linux] Fixed demos building and other issues 7 douglaz 20-12-2006 04:54:04
walking character tut [solved] 10 rewb0rn 17-12-2006 22:41:56
Ragdoll Animations 6 rewb0rn 16-12-2006 14:00:47
Addon Forum Rss 6 tuan kuranes 14-12-2006 15:16:04
[Solved] More about performance 12 Dirso 11-12-2006 12:22:53
Upgrading from an old OgreOde version 4 ekt 10-12-2006 10:36:01
Ideas on Merging Collision Contacts 5 ekt 05-12-2006 23:56:45
setForce()/setTorque() ? 3 ceacy 03-12-2006 22:23:46
Stepper causes segfault at deletion. 2 ceacy 29-11-2006 23:04:38
object be oriented to another one only by the X and Z axis?? 2 ric1234 29-11-2006 16:54:27
Synchronizing in multiplayer game? 3 realtiger 29-11-2006 02:27:29
Collision detect? 7 realtiger 28-11-2006 08:51:48
Cube collision query for Crate 6 nikki 26-11-2006 19:23:39
running demo errors 4 jacobeverist 25-11-2006 05:51:07
SimpleScene falls through floor 6 imtrobin 23-11-2006 19:43:56
linux compile problems 3 jacobeverist 21-11-2006 22:37:07
Collision Handling 7 syedhs 21-11-2006 06:49:23
Character walking 4 ceacy 21-11-2006 06:33:29
Ball changes direction at intersection with triangle edge 12 Happy-Howard 20-11-2006 11:40:08
Reverse speed 17 Dirso 19-11-2006 20:59:54
Pause the Demo_GranTurismoOgre 4 Dirso 19-11-2006 19:42:09
[Solved :)] My car is flying? :( 11 Dirso 18-11-2006 17:43:49
Linux Troubles 14 yonibear 18-11-2006 15:20:47
Incorrect collision detection 8 nikki 16-11-2006 18:59:51
OgreOde and Linux 4 niezdrowywglowe 14-11-2006 20:41:58
Linux make failed 2 wic 10-11-2006 17:43:08
patch for trimesh side getter on contacts 8 ekt 07-11-2006 19:17:00
assert (_total_time - _step_size < cEpsilon) 4 Happy-Howard 06-11-2006 11:42:50
Compile help needed 2 anpd 01-11-2006 13:30:10
Creating a rolling ball character 7 nikki 28-10-2006 11:32:00
Methods of freezing bodies 3 denreaper 27-10-2006 15:58:06
Using namespace Ogre. 3 nikki 25-10-2006 12:46:13
Crash when exiting application. 3 PapiRauk 24-10-2006 12:55:54
Error with OgreODE 12 Predat0R 24-10-2006 07:54:36
OgreODE on Gentoo Linux 7 EternalNewbye 19-10-2006 21:27:58
using namespace Ogre; ?! 2 Mr. Awesome 19-10-2006 04:36:33
Maintainer "paused" for a short time 2 tuan kuranes 10-10-2006 14:35:07
How to achive deformation in ogreode 4 abhinandan 07-10-2006 07:15:48
How create .ogreode files? 5 abhinandan 06-10-2006 12:14:10
How Start... 18 Marioko 30-09-2006 05:04:09
cylinder-cylinder collision 2 eugen 28-09-2006 12:19:44
convex support 2 eugen 28-09-2006 11:50:28
[Solved] OgreOdeDotLoader (linux build) 3 SuperMegaMau 26-09-2006 23:19:03
compiling problems in Linux 7 scardario 25-09-2006 20:04:44
Ode Problem 14 Dude_Person 24-09-2006 19:20:52
Adding a SimpleSpace to another SimpleSpace 3 simdevode 23-09-2006 01:09:19
poor performance 57 foxbat 22-09-2006 11:02:21
Collision detection without physical collision 9 syedhs 21-09-2006 16:51:57
Loading ODE::World with oSceneloader 4 simdevode 21-09-2006 01:28:55
Trimesh falling thru 3 syedhs 19-09-2006 10:12:44
Clean version of OgreODE? 39 Indie 18-09-2006 15:46:31
bugs for old 7st september 2006 SDK. [Fixed] 11 hcs 18-09-2006 13:46:58
Building OgreODE on Linux 2 spakowski 17-09-2006 12:28:08
need help in compiling ogreode source 4 abhinandan 16-09-2006 13:37:14
Using pure ODE. 9 Indie 16-09-2006 10:51:44
disabled geometry still gets detected 6 foxbat 15-09-2006 14:07:34
Bug in release mode not shown in debug mode 6 Obliviere 15-09-2006 00:00:55
Problem with OgreOdeDemo_SimpleScenes 4 baxi 10-09-2006 22:09:47
error PRJ0019, problems with post-build event 2 jmpep 08-09-2006 23:27:40
assertion error when running demos 6 unclepauly 07-09-2006 16:42:04
I can't get independent from fps 7 Morgoth 06-09-2006 17:37:53
ODE 0.7 RC2 is out! 4 syedhs 03-09-2006 21:32:29
An exception has been thrown when i try to run compiled apps 2 galbioliriux 02-09-2006 22:25:20
disabling collision between static trimesh geom and terrain 3 foxbat 02-09-2006 12:17:30
terrain questions - ODE asks for wrong coordinates 15 foxbat 02-09-2006 06:13:25
Combining trimeshes 3 syedhs 01-09-2006 10:42:57
ODE buoyancy question 5 Deamon 31-08-2006 04:00:55
CodeBlocks compilation error ( SOLVED ) 11 Alberto Rubinato 30-08-2006 15:13:49
[VC7.1] DebugLib error in linking 5 gandalf51 30-08-2006 14:14:59
World should not be a singleton 5 praetor 26-08-2006 17:04:30
terrain performance with heighfield collider 2 foxbat 26-08-2006 08:39:50
doing collision detection seperatly to simulation step 2 foxbat 26-08-2006 07:52:40
Help: OgreOde dynamic objects position 4 mayu 24-08-2006 22:25:53
Known Bugs 4 tuan kuranes 24-08-2006 17:25:11
Help Needed. 7 tuan kuranes 24-08-2006 08:55:27
Linux and Latest SDK [SDK : 24 august 2006] 3 Grey 24-08-2006 00:44:01
Projects Using OgreOde 9 tuan kuranes 23-08-2006 16:02:20
Read First 1 tuan kuranes 23-08-2006 15:56:07
FAQ : Frequently asked questions 2 tuan kuranes 23-08-2006 15:47:06
Latest SDK [ 27 october 2007] 31 tuan kuranes 23-08-2006 15:40:00
Todo & RoadMap 10 tuan kuranes 23-08-2006 15:38:10