Thomas233
26-09-2009 23:08:34
Hey guys,
i have a question concerning the basic concept of Ogre/Mogre. In my project I need a lot of custom ressources like XML-files, sound files (ogg), text files and of course Ogre specific resources like meshes, materials and so on too. At this point I have to decide wheter i want to use Ogre`s resource management classes for custom resource types (XML,Ogg,etc.) or develop my own mechanism.
My wish is to let Mogre/Ogre do resource management for all types of resources that are within the resource locations configured because i like the concept Ogre does this. So what about those custom resource types (xml, text files), is there a way to load/open them without implementing custom resource manager classes/plugins as described here: http://www.ogre3d.org/wiki/index.php/Ad ... Tutorial_1 ?
And if not, is it basically possible to add a custom resource manager to Mogre as described in the Ogre tutorial ?
Another simple question: Does the resource management in Ogre and also in Mogre support multi-threading. Do resources get loaded in another Thread in Ogre/Mogre too or do it use the application thread ?
In which way do you perform resource management with Mogre ? I`m very new to game development (but not directx and c#) and have no concrete idea yet (just recently ordered the book announced at the Ogre news page) on how to do that but i really want to develop my first game using Mogre !
Thanks !
Best regards,
Thomas
i have a question concerning the basic concept of Ogre/Mogre. In my project I need a lot of custom ressources like XML-files, sound files (ogg), text files and of course Ogre specific resources like meshes, materials and so on too. At this point I have to decide wheter i want to use Ogre`s resource management classes for custom resource types (XML,Ogg,etc.) or develop my own mechanism.
My wish is to let Mogre/Ogre do resource management for all types of resources that are within the resource locations configured because i like the concept Ogre does this. So what about those custom resource types (xml, text files), is there a way to load/open them without implementing custom resource manager classes/plugins as described here: http://www.ogre3d.org/wiki/index.php/Ad ... Tutorial_1 ?
And if not, is it basically possible to add a custom resource manager to Mogre as described in the Ogre tutorial ?
Another simple question: Does the resource management in Ogre and also in Mogre support multi-threading. Do resources get loaded in another Thread in Ogre/Mogre too or do it use the application thread ?
In which way do you perform resource management with Mogre ? I`m very new to game development (but not directx and c#) and have no concrete idea yet (just recently ordered the book announced at the Ogre news page) on how to do that but i really want to develop my first game using Mogre !
Thanks !
Best regards,
Thomas