Kohedlo
11-06-2010 20:44:30
Hi all Mogre community.
After some time of work - is near first release of Imperial Engine - new game engine, with graphic renderer based on Mogre.
This engine desingened for making game solutions with wery dificult gameplay. Many years ago i use some languages for creating games. But without game engine only by code building -i lose many time. After that i use some game engines -but this tools no have possiblities for my games. Finely i begin write engine -with ability create my plans for games.
Current near release just only beginning .
The first release is coming soon.
It is a commercial project , but avalable also uncomercial license.
After release i finish Imperial 3D Studio - editor for creating meshes and BSP worlds.
Library for physics is Candy PhysX wrapper, sound - some simple is exist - MogreFreeSL.
Editor can create and edit many type of resources:
Materials(ogre,engine),
GUI ,
Physics,
Logic(can create three type of logic:dynamic local, global,static global),
Assets(each can contain dificylt system of attachments and behavior)
Maps(in future planing support type of maps for creating stag systems with dynamic planets and cities on it),
Particles(in progress),
Animations(facial,node,bone,/ in progress)
In future i planing provide preparing games with flowgraph schemmes( no need write and compiling source).
Main goal for using this engine - creating net cooperatives and worlds.
After some time of work - is near first release of Imperial Engine - new game engine, with graphic renderer based on Mogre.
This engine desingened for making game solutions with wery dificult gameplay. Many years ago i use some languages for creating games. But without game engine only by code building -i lose many time. After that i use some game engines -but this tools no have possiblities for my games. Finely i begin write engine -with ability create my plans for games.
Current near release just only beginning .
The first release is coming soon.
It is a commercial project , but avalable also uncomercial license.
After release i finish Imperial 3D Studio - editor for creating meshes and BSP worlds.
Library for physics is Candy PhysX wrapper, sound - some simple is exist - MogreFreeSL.
Editor can create and edit many type of resources:
Materials(ogre,engine),
GUI ,
Physics,
Logic(can create three type of logic:dynamic local, global,static global),
Assets(each can contain dificylt system of attachments and behavior)
Maps(in future planing support type of maps for creating stag systems with dynamic planets and cities on it),
Particles(in progress),
Animations(facial,node,bone,/ in progress)
In future i planing provide preparing games with flowgraph schemmes( no need write and compiling source).
Main goal for using this engine - creating net cooperatives and worlds.