chrisg
09-02-2011 10:28:56
I'm trying to manually control a bone in the robot example and have code from C++ but can't seem to get it working in C#.
The code in the create scene function is:
The code in the update function is:
I'm really in need of some help with this, been trying to solve it for ages!
The code in the create scene function is:
var robot = mSceneMgr.CreateEntity("Robot", "robot.mesh");
mSceneMgr.RootSceneNode.CreateChildSceneNode("Robot").AttachObject(robot);
SkeletonPtr skel = robot.GetMesh().GetSkeleton();
Animation anim = skel.GetAnimation("Walk");
manualBone = skel.GetBone("Joint10");
manualBone.SetManuallyControlled(true);
anim.DestroyNodeTrack(manualBone.Handle);
mAnimationState = robot.GetAnimationState("Walk");
mAnimationState.Loop = false;
mAnimationState.Enabled = true;
Debug.Print(mAnimationState.ToString());
The code in the update function is:
mAnimationState.AddTime(evt.timeSinceLastFrame);
manualBone.Yaw(evt.timeSinceLastFrame * 100);
I'm really in need of some help with this, been trying to solve it for ages!