BobbyFischer
18-02-2011 11:18:03
Hi all,
I'm a novice programmer, with some basic knowledge of C/C++, and have been wanting to try my luck at making a game on my own (Yes, not an easy task, but I reasoned that I'd gain valuable experience whether I produced a final result or not).
I soon decided on using Ogre3D, because well, it's free, and the community/tutorials seem excellent.
But that soon had to change, since in the mean time I started looking into C# (C++ always seemed a bit too complicated and messy for my taste).
Since I settled on C#, XNA seemed like the obvious choice. But after 2 months or so on it I had had enough. It may have potential, but building my own 3d engine is not something i want to spend my time on, plus it is sorely lacking in tutorials and code samples.
And then, I stumbled onto Mogre. At first it seems to combine the best of both worlds, a great 3d engine that I can access using C#. I just have a few questions I need to ask first, before completely moving over to Mogre.
1) Not all Ogre tutorials have been converted to Mogre. Would reading through those though give me enough info for me to do the equivalent in C#/Mogre ?
2) Since making a game is the final goal, not just rendering stuff, are how well are 3rd party plug-ins supported by Mogre?
3) Typically, how long does it take for an update to the Ogre engine to be added to Mogre?
Thanks in advance for any info, and for making this excellent piece of software available to C# enthusiasts!
I'm a novice programmer, with some basic knowledge of C/C++, and have been wanting to try my luck at making a game on my own (Yes, not an easy task, but I reasoned that I'd gain valuable experience whether I produced a final result or not).
I soon decided on using Ogre3D, because well, it's free, and the community/tutorials seem excellent.
But that soon had to change, since in the mean time I started looking into C# (C++ always seemed a bit too complicated and messy for my taste).
Since I settled on C#, XNA seemed like the obvious choice. But after 2 months or so on it I had had enough. It may have potential, but building my own 3d engine is not something i want to spend my time on, plus it is sorely lacking in tutorials and code samples.
And then, I stumbled onto Mogre. At first it seems to combine the best of both worlds, a great 3d engine that I can access using C#. I just have a few questions I need to ask first, before completely moving over to Mogre.
1) Not all Ogre tutorials have been converted to Mogre. Would reading through those though give me enough info for me to do the equivalent in C#/Mogre ?
2) Since making a game is the final goal, not just rendering stuff, are how well are 3rd party plug-ins supported by Mogre?
3) Typically, how long does it take for an update to the Ogre engine to be added to Mogre?
Thanks in advance for any info, and for making this excellent piece of software available to C# enthusiasts!