Tubulii
12-07-2011 14:55:18
Hi,
Usually MMOC( collision detecting using raycasting) is very stable but it throws an exception if the mesh is 'dirty':
[attachment=0]Screenshot - 12.07.2011 , 15_32_45.png[/attachment]
I created this mesh which is causing this error by my self at runtime and I guess the problems is the indexcount and vertexcount of the manualobject. The mesh itself renders fine.
But my possibilities to check this deeper are limited (because of VB.Net, C# and VS Express).
Has anybody an idea?
Thanks
Usually MMOC( collision detecting using raycasting) is very stable but it throws an exception if the mesh is 'dirty':
[attachment=0]Screenshot - 12.07.2011 , 15_32_45.png[/attachment]
I created this mesh which is causing this error by my self at runtime and I guess the problems is the indexcount and vertexcount of the manualobject. The mesh itself renders fine.
But my possibilities to check this deeper are limited (because of VB.Net, C# and VS Express).
Has anybody an idea?
Thanks