MOGRE Input System

Kodachi_Garou

27-11-2006 09:36:17

I've been reading some of the posts regarding the integration of an input system in MOGRE. I've been wondering: OgreDotNet has an integrated event system that works both for mouse and keys. Is there any reason why MOGRE can't do the same? They also have the option of switching it off for Winforms integration so I think this could be the way to go.

rosenkro

27-11-2006 10:24:52

There's always a answer in this forum regarding OgreInput. Look at this thread:

http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=2602

Bekas

27-11-2006 10:28:01

OgreDotNet has an integrated event system that works both for mouse and keys. Is there any reason why MOGRE can't do the same?
Nope; I'll add buffered mouse input for Axiom.Input.

Bekas

27-11-2006 13:12:25

Ok, buffered mouse events are in the SVN trunk. The changed files are:

InputReader.cs
Win32InputReader.cs

Set UseMouseEvents to true in order to enable them.