caseybasichis
03-03-2012 04:23:11
Hi,
After months of learning c++ today has sent into the arms of C#. There are quite a few .net frameworks that will simplify the design of my project.
My target priority is iOS (via monotouch and C#) and a Windows x64 VST plugin (in this case Ogre would render to a texture that would be embedded in the window) -- I know mogre doesn't do iOS.
Is it possible to use Mogre on Windows and then switch the implementation on iOS via a .net dependency injection framework to use the iOS compatable ogre which would communicate through monotouch? Will monotouch allow the C# to communicate with the ordinary c++ ogre?
Any thoughts or approaches would be greatly appreciated. I was so very excited when everything started to click together with C# where it wasn't clicking with C++, but the 3d Gui aspect immediately widdled down to nothing that works with C#, iOS and embedding a viewer into a VST plugin window as described. It is heartening to see that this messageboard is fairly active, I guess its tough to spread the interest too thin with what little competition there is.
Any thoughts on an approach to this problem would be greatly appreciated. I'm still considering using Qt with c++ instead of C# but I'd rather not and the only thing making me lean that way is this.
Thanks,
Casey
After months of learning c++ today has sent into the arms of C#. There are quite a few .net frameworks that will simplify the design of my project.
My target priority is iOS (via monotouch and C#) and a Windows x64 VST plugin (in this case Ogre would render to a texture that would be embedded in the window) -- I know mogre doesn't do iOS.
Is it possible to use Mogre on Windows and then switch the implementation on iOS via a .net dependency injection framework to use the iOS compatable ogre which would communicate through monotouch? Will monotouch allow the C# to communicate with the ordinary c++ ogre?
Any thoughts or approaches would be greatly appreciated. I was so very excited when everything started to click together with C# where it wasn't clicking with C++, but the 3d Gui aspect immediately widdled down to nothing that works with C#, iOS and embedding a viewer into a VST plugin window as described. It is heartening to see that this messageboard is fairly active, I guess its tough to spread the interest too thin with what little competition there is.
Any thoughts on an approach to this problem would be greatly appreciated. I'm still considering using Qt with c++ instead of C# but I'd rather not and the only thing making me lean that way is this.
Thanks,
Casey