lare
12-05-2012 10:58:43
Can 1.7.3 be build to NET 2.0? Have somebody compiled it, are there somewhere binaries?
I found only 1.7.1 net2.0 binaries but they are quite old.
I found only 1.7.1 net2.0 binaries but they are quite old.
lare
12-05-2012 10:58:43
zarfius
12-05-2012 21:58:32
lare
13-05-2012 10:11:34
..error error
.
.
unresolved external symbol "public: virtual class Ogre::ConstMapIterator<class stdext::hash_map<class std::basic_string<
char,struct std::char_traits<char>,class std::allocator<char> >,class Ogre::MovableObject *,class stdext::hash_compare<c
lass std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct std::less<class std::basic
_string<char,struct std::char_traits<char>,class std::allocator<char> > > >,class std::allocator<struct std::pair<class
std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,class Ogre::MovableObject *> >
> > __thiscall Ogre::SceneNode::getAttachedObjectIterator(void)const " (?getAttachedObjectIterator@SceneNode@Ogre@@UBE?A
V?$ConstMapIterator@V?$hash_map@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PAVMovableObject@Ogre@@V?$
hash_compare@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@U?$less@V?$basic_string@DU?$char_traits@D@std
@@V?$allocator@D@2@@std@@@2@@stdext@@V?$allocator@U?$pair@$$CBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@s
td@@PAVMovableObject@Ogre@@@std@@@2@@stdext@@@2@XZ)
unresolved external symbol "public: virtual class Ogre::MapIterator<class stdext::hash_map<class std::basic_string<char,
struct std::char_traits<char>,class std::allocator<char> >,class Ogre::MovableObject *,class stdext::hash_compare<class
std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct std::less<class std::basic_stri
ng<char,struct std::char_traits<char>,class std::allocator<char> > > >,class std::allocator<struct std::pair<class std::
basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,class Ogre::MovableObject *> > > > _
_thiscall Ogre::SceneNode::getAttachedObjectIterator(void)" (?getAttachedObjectIterator@SceneNode@Ogre@@UAE?AV?$MapItera
tor@V?$hash_map@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PAVMovableObject@Ogre@@V?$hash_compare@V?$
basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@U?$less@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D
@2@@std@@@2@@stdext@@V?$allocator@U?$pair@$$CBV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PAVMovableOb
ject@Ogre@@@std@@@2@@stdext@@@2@XZ)
6 unresolved externals
Failed to build Main\Mogre_vs2010.sln
Duration: 0 hours 26 minutes
unresolved token (0A000098) "public: class stdext::hash_map<class std: ....
unresolved external symbol "public: virtual class Ogre::ConstMapIterator<class stdext:: ...
unresolved external symbol "public: class stdext::hash_map<class std::basic_string<char, ...
unresolved external symbol "public: virtual class Ogre::MapIterator<class stdext::hash_map< ...
zarfius
15-05-2012 05:33:04
lare
01-06-2012 13:41:54
Out of curiosity though, why do you need a .NET 2.0 version anyway?
zarfius
03-06-2012 08:12:52
Out of curiosity though, why do you need a .NET 2.0 version anyway?
Well, NET4.0 doesnt have anything that I need, and I dont like to force people install NET4 just to play my
little ugly and small games. And in XP, there must be install some SP too.
Maybe someday I will use NET4.0 too, but now I just use older binaries or other engine.