Mogre GLSL link problem

cperucca

07-09-2012 14:38:11

Hi there,

i'm trying to work with GLSL in Mogre by doing the following:
Example_01.material:
vertex_program Example_01Vp glsl
{
source Example_01Vp.glsl
default_params
{
}
}
fragment_program Example_01Fp glsl
{
source Example_01Fp.glsl
default_params
{
}
}
material Example_01
{
technique
{
pass
{
vertex_program_ref Example_01Vp
{
}
fragment_program_ref Example_01Fp
{
}
}
}
}

and Example_01Vp.glsl :

void main()
{
gl_Position = ftransform();
}

with Example_01Fp.glsl :
void main()
{
gl_FragColor = vec4(1.0,1.0,0.0,1.0);
}


and setting the material as follows:


protected override void CreateScene()
{
mSceneMgr.AmbientLight = ColourValue.Black;
Plane plane = new Plane(Vector3.UNIT_Y, 0);

MeshManager.Singleton.CreatePlane("ground",
ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, plane,
1500, 1500, 20, 20, true, 1, 5, 5, Vector3.UNIT_Z);

Entity groundEnt = mSceneMgr.CreateEntity("GroundEntity", "ground");
mSceneMgr.RootSceneNode.CreateChildSceneNode().AttachObject(groundEnt);
MaterialManager.Singleton.Load("Example_01", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME);
groundEnt.SetMaterialName("Example_01");

Light pointLight = mSceneMgr.CreateLight("pointLight");
pointLight.Type = Light.LightTypes.LT_POINT;
pointLight.Position = new Vector3(0, 150, 250);
pointLight.DiffuseColour = ColourValue.Red;
pointLight.SpecularColour = ColourValue.Red;
}


the result is that i do get a yellow plane, but the ogre logging look as follows:

15:22:21: Creating resource group General
15:22:21: Creating resource group Internal
15:22:21: Creating resource group Autodetect
15:22:21: SceneManagerFactory for type 'DefaultSceneManager' registered.
15:22:21: Registering ResourceManager for type Material
15:22:21: Registering ResourceManager for type Mesh
15:22:21: Registering ResourceManager for type Skeleton
15:22:21: MovableObjectFactory for type 'ParticleSystem' registered.
15:22:21: OverlayElementFactory for type Panel registered.
15:22:21: OverlayElementFactory for type BorderPanel registered.
15:22:21: OverlayElementFactory for type TextArea registered.
15:22:21: Registering ResourceManager for type Font
15:22:21: ArchiveFactory for archive type FileSystem registered.
15:22:21: ArchiveFactory for archive type Zip registered.
15:22:21: DDS codec registering
15:22:21: FreeImage version: 3.13.1
15:22:21: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
15:22:21: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
15:22:21: PVRTC codec registering
15:22:21: Registering ResourceManager for type HighLevelGpuProgram
15:22:21: Registering ResourceManager for type Compositor
15:22:21: MovableObjectFactory for type 'Entity' registered.
15:22:21: MovableObjectFactory for type 'Light' registered.
15:22:21: MovableObjectFactory for type 'BillboardSet' registered.
15:22:21: MovableObjectFactory for type 'ManualObject' registered.
15:22:21: MovableObjectFactory for type 'BillboardChain' registered.
15:22:21: MovableObjectFactory for type 'RibbonTrail' registered.
15:22:21: Loading library .\RenderSystem_Direct3D9
15:22:21: Installing plugin: D3D9 RenderSystem
15:22:21: D3D9 : Direct3D9 Rendering Subsystem created.
15:22:21: D3D9: Driver Detection Starts
15:22:21: D3D9: Driver Detection Ends
15:22:21: Plugin successfully installed
15:22:21: Loading library .\RenderSystem_GL
15:22:21: Installing plugin: GL RenderSystem
15:22:21: OpenGL Rendering Subsystem created.
15:22:21: Plugin successfully installed
15:22:21: Loading library .\Plugin_OctreeSceneManager
15:22:21: Installing plugin: Octree & Terrain Scene Manager
15:22:21: Plugin successfully installed
15:22:21: *-*-* OGRE Initialising
15:22:21: *-*-* Version 1.7.1 (Cthugha)
15:22:21: CPU Identifier & Features
15:22:21: -------------------------
15:22:21: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz
15:22:21: * SSE: yes
15:22:21: * SSE2: yes
15:22:21: * SSE3: yes
15:22:21: * MMX: yes
15:22:21: * MMXEXT: yes
15:22:21: * 3DNOW: no
15:22:21: * 3DNOWEXT: no
15:22:21: * CMOV: yes
15:22:21: * TSC: yes
15:22:21: * FPU: yes
15:22:21: * PRO: yes
15:22:21: * HT: no
15:22:21: -------------------------
15:22:21: *** Starting Win32GL Subsystem ***
15:22:21: GLRenderSystem::_createRenderWindow "TutorialApplication Render Window", 800x600 windowed miscParams: FSAA=8 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
15:22:21: Created Win32Window 'TutorialApplication Render Window' : 816x638, 32bpp
15:22:21: GL_VERSION = 3.2.0
15:22:21: GL_VENDOR = NVIDIA Corporation
15:22:21: GL_RENDERER = GeForce GTS 240/PCI/SSE2
15:22:21: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
15:22:21: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
15:22:21: ***************************
15:22:21: *** GL Renderer Started ***
15:22:21: ***************************
15:22:21: Registering ResourceManager for type GpuProgram
15:22:21: GLSL support detected
15:22:21: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
15:22:21: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
15:22:21: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
15:22:21: RenderSystem capabilities
15:22:21: -------------------------
15:22:21: RenderSystem Name: OpenGL Rendering Subsystem
15:22:21: GPU Vendor: nvidia
15:22:21: Device Name: GeForce GTS 240/PCI/SSE2
15:22:21: Driver Version: 3.2.0.0
15:22:21: * Fixed function pipeline: yes
15:22:21: * Hardware generation of mipmaps: yes
15:22:21: * Texture blending: yes
15:22:21: * Anisotropic texture filtering: yes
15:22:21: * Dot product texture operation: yes
15:22:21: * Cube mapping: yes
15:22:21: * Hardware stencil buffer: yes
15:22:21: - Stencil depth: 8
15:22:21: - Two sided stencil support: yes
15:22:21: - Wrap stencil values: yes
15:22:21: * Hardware vertex / index buffers: yes
15:22:21: * Vertex programs: yes
15:22:21: * Number of floating-point constants for vertex programs: 1024
15:22:21: * Number of integer constants for vertex programs: 0
15:22:21: * Number of boolean constants for vertex programs: 0
15:22:21: * Fragment programs: yes
15:22:21: * Number of floating-point constants for fragment programs: 512
15:22:21: * Number of integer constants for fragment programs: 0
15:22:21: * Number of boolean constants for fragment programs: 0
15:22:21: * Geometry programs: yes
15:22:21: * Number of floating-point constants for geometry programs: 512
15:22:21: * Number of integer constants for geometry programs: 0
15:22:21: * Number of boolean constants for geometry programs: 0
15:22:21: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
15:22:21: * Texture Compression: yes
15:22:21: - DXT: yes
15:22:21: - VTC: yes
15:22:21: - PVRTC: no
15:22:21: * Scissor Rectangle: yes
15:22:21: * Hardware Occlusion Query: yes
15:22:21: * User clip planes: yes
15:22:21: * VET_UBYTE4 vertex element type: yes
15:22:21: * Infinite far plane projection: yes
15:22:21: * Hardware render-to-texture: yes
15:22:21: * Floating point textures: yes
15:22:21: * Non-power-of-two textures: yes
15:22:21: * Volume textures: yes
15:22:21: * Multiple Render Targets: 8
15:22:21: - With different bit depths: yes
15:22:21: * Point Sprites: yes
15:22:21: * Extended point parameters: yes
15:22:21: * Max Point Size: 63.375
15:22:21: * Vertex texture fetch: yes
15:22:21: * Number of world matrices: 0
15:22:21: * Number of texture units: 32
15:22:21: * Stencil buffer depth: 8
15:22:21: * Number of vertex blend matrices: 0
15:22:21: - Max vertex textures: 32
15:22:21: - Vertex textures shared: yes
15:22:21: * Render to Vertex Buffer : yes
15:22:21: * GL 1.5 without VBO workaround: no
15:22:21: * Frame Buffer objects: yes
15:22:21: * Frame Buffer objects (ARB extension): no
15:22:21: * Frame Buffer objects (ATI extension): no
15:22:21: * PBuffer support: no
15:22:21: * GL 1.5 without HW-occlusion workaround: no
15:22:21: Registering ResourceManager for type Texture
15:22:21: Using FSAA from GL_ARB_multisample extension.
15:22:21: DefaultWorkQueue('Root') initialising on thread main.
15:22:21: Particle Renderer Type 'billboard' registered
15:22:21: SceneManagerFactory for type 'OctreeSceneManager' registered.
15:22:21: SceneManagerFactory for type 'TerrainSceneManager' registered.
15:22:21: Creating resource group Bootstrap
15:22:21: Added resource location '../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
15:22:21: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
15:22:21: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General'
15:22:21: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General'
15:22:21: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
15:22:21: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
15:22:21: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
15:22:21: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
15:22:21: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
15:22:21: Parsing scripts for resource group Autodetect
15:22:21: Finished parsing scripts for resource group Autodetect
15:22:21: Parsing scripts for resource group Bootstrap
15:22:21: Parsing script OgreCore.material
15:22:21: Parsing script OgreProfiler.material
15:22:21: Parsing script Ogre.fontdef
15:22:21: Parsing script OgreDebugPanel.overlay
15:22:21: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
15:22:21: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
15:22:21: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
15:22:21: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
15:22:21: Parsing script OgreLoadingPanel.overlay
15:22:21: Finished parsing scripts for resource group Bootstrap
15:22:21: Parsing scripts for resource group General
15:22:21: Parsing script Examples.program
15:22:21: GLSL compiling: Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
15:22:21: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
15:22:21: Parsing script compressorComplex_L1.material
15:22:21: Parsing script CompressorSimple_L1.material
15:22:21: Parsing script Compressor_L1.material
15:22:21: Parsing script Example.material
15:22:21: Parsing script Example_01.material
15:22:21: GLSL compiling: Example_01Vp
15:22:21: GLSL compiled : Example_01Vp
15:22:21: GLSL compiling: Example_01Fp
15:22:21: GLSL compiled : Example_01Fp
15:22:21: Parsing script Ogre.material
15:22:21: Parsing script Examples.compositor
15:22:21: Finished parsing scripts for resource group General
15:22:21: Parsing scripts for resource group Internal
15:22:21: Finished parsing scripts for resource group Internal
15:22:21: Mesh: Loading compressorComplex_L1.mesh.
15:22:22: Texture: cubemap.jpg: Loading 6 faces(PF_R8G8B8,128x128x1) with 5 generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,128x128x1.
15:22:23: *** Initializing OIS ***
15:22:23: Font BlueHighwayusing texture size 512x512
15:22:23: Info: Freetype returned null for character 160 in font BlueHighway
15:22:23: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
15:22:23: GLSL link result :


and stops there without the success of the GLSL linking.

i wonder why.
any help ?

thanks for the attention
cp