Miyagi-Mogre 1.7.1 and questions

alamata

14-10-2014 06:47:02

hey ,...

First question :

i try to use miyagi Gui with mogre 1.7.1 ..

Everyhting is nearly ok
BUT
i used the precomiled Mogre.TutorialFramework dll and there is a Bug

// Note: If you use the precompiled Mogre.TutorialFramework dll from the wiki, they actually create
// the input system AFTER CreateScene() is called, so the miyagi input doesnt work. (it was quite
// an annoying bug to find)


is there someone who have already resolved the issue ??

have you got a modifed Mogre.TutorialFramework dll ?
how can compile Mogre.TutorialFramework dll with the correct modification ??

Second question :

is there a way tu use a terrain with the miyagi Gui,..

i have try but i can't,..
is it a normal thing or have i make something wrong..??

thx for your comprehension,...

Beauty

17-10-2014 00:15:44

Hi Alamanda,

i used the precomiled Mogre.TutorialFramework dll and there is a Bug
This is no bug, because the TutorialFramework is just some code to help beginners with the first steps to learn basics of Ogre/Mogre.
Also it's usable for quick tests. It wasn't designed to work together with Miyagi.
My suggestion:
Download the sources of the TutorialFramework, include the *.cs-files to your project, modify it as you need (e. g. include Miyagi initialisation code to CreateScene()) and compile your project.
Sources: bitbucket.org/mogre/tutorialframework/src

is there a way tu use a terrain with the miyagi Gui,..
What do you mean?
Miyagi is a gui (2D overlay content) and terrain like a 3D scene object.

If you need terrain, there are following options:
* Create and load terrain as mesh file.
* Use Mogre 1.7 including the Terrain Component. (use prebuild binary bundles or use MogreBuilder with a repository URL, which contains the terrain stuff)
* Use Mogre 1.6, which contains the TerrainSceneManager.
* Re-add the TerrainSceneManager (TSM) to Ogre 1.7 and compile it. (I never read that somebody tried it, but it should be possible. The TSM was removed with the official addition of the Terrain Component.)

For Miyagi you need Miyagi binaries that are compiled against the related Mogre version.
Either try to find matching binaries or try to build them yourself.
I never used Miyagi. So I can't tell you more details.
Miyagi repository: bitbucket.org/tbohnen/miyagi
Have a look to the links on the Miyagi wiki page: www.ogre3d.org/tikiwiki/Miyagi

I hope I could help a little bit.
Good luck!

alamata

17-10-2014 04:39:46

Hey Beauty,...

Thx a lot for all that informations with a such level of detail and precision,... :wink:

Miyagi is a gui (2D overlay content) and terrain like a 3D scene object.

i understand better now,..Myiagi is only overlay 2D


So here is my situation,...

so i have looking at Makarui for flash integration,... :D

everything is ok ,...

But at this time We can't put flash on/in a material,... :evil:

i have contacted GantZ to ask him if htere is perhaps a possibilite to do that,...

to put flash on/in material...

i waiting for his answer,...


Now i hope,... ;)

Beauty

17-10-2014 09:16:45

Myiagi is only overlay 2D
This is an easy quick description.
Better would be to say: Miyagi is a whole 2D GUI system (written by user smiley80), which uses the Ogre/Mogre Overlay class.

Makuri I never used and I don't remember others.
So I can't help with it.
Maybe re-comiling against your Mogre version makes it compatible.
If you don't need new Mogre features, you could use Mogre 1.6.
It includes the easy to use TerrainSceneManager and should be compatible with Makuri.
Mogre 1.6 is older, but you can do a lot with it.

alamata

17-10-2014 10:44:33

hey,...

alamata wrote:Myiagi is only overlay 2D


This is an easy quick description.
Better would be to say: Miyagi is a whole 2D GUI system (written by user smiley80), which uses the Ogre/Mogre Overlay class.


sorry for my bad description :oops:

and thx to smiley80 for his hard work,... ;)

i use makarui with 1.6.5 to 1.7.1 version of mogre

...i will try with the 1.74...

makarui run good for flash overlay
but
when i try to use flash material
the material doenst appears...
with the makarui verison of 12-04-2011

i continue to search a solution,... ;)
with 1.74 perhaps,...

rem : what are the new freature of mogre exepct the TerrainManagerScene ?

Beauty

17-10-2014 15:12:29

There are smaller and larger changes. Have a look to the changelogs.

Changes from Ogre (Mogre) 1.6 to 1.7:
http://www.ogre3d.org/tikiwiki/CthughaNotes

Changes from Ogre (Mogre) 1.7 to 1.8:
http://www.ogre3d.org/tikiwiki/ByatisNotes

Additionally you can look here:
http://www.ogre3d.org/docs/ChangeLog.html