ryan
07-06-2007 00:15:45
Has anyone tried to write some code in C# and link to C++ code?
In C#, i create a scene, control the camera, then want to call a C++ function to (for example) add overlay text.
As a simple example, i want to add overlay text from C++. I set things up in C# - everything works fine, then from C++ call:
In ogre.log I get:
When I catch the exception from C#, OgreException.IsThrown is not true.
Any thoughts? My guess is that the C++ and C# aren't talking to the same ogre runtime (memory etc).
Has anyone tried this before? any pointers?
thanks
In C#, i create a scene, control the camera, then want to call a C++ function to (for example) add overlay text.
As a simple example, i want to add overlay text from C++. I set things up in C# - everything works fine, then from C++ call:
// get the overlay manager
OverlayManager& overlayMgr = OverlayManager::getSingleton();
// Create a panel
Ogre::OverlayContainer* panel = static_cast<OverlayContainer*>(
overlayMgr.createOverlayElement("Panel", "PanelName"));
...
In ogre.log I get:
15:56:08: OGRE EXCEPTION(5:ItemIdentityException): Cannot locate factory for element type in OverlayManager::createOverlayElement at ..\src\OgreOverlayManager.cpp (line 568)
When I catch the exception from C#, OgreException.IsThrown is not true.
Any thoughts? My guess is that the C++ and C# aren't talking to the same ogre runtime (memory etc).
Has anyone tried this before? any pointers?
thanks