Istaridir
17-07-2007 13:20:23
Hi,
I´m trying to build a release version in my mogre project with C#, but it does not work! I get exactly the same fps with release that I get with debug.
And yes, I take the files from the bin/release folder from the sdk to build a release.
I´ve tried without using mogre (ogre in C++) and it works fine, so I don´t understand really.
In my main menu in my game I´m showing 1 fullscreen overlay (yes it is power of two, 1024x1024), and I get around ~400 fps, and that is not high enough to be release, right? (because I get around 1000 in release mode in C++ in ogre when just showing one fullscreen overlay)
Is this just that C# is THAT much slower than C++, or is it something else?
I´ve tried with the options and such in the compiler to compile a release or debug version with C# (works fine with C++), but as I said; the release fps is equal to the debug fps.
Anyone got any ideas/suggestions please?
I´m trying to build a release version in my mogre project with C#, but it does not work! I get exactly the same fps with release that I get with debug.
And yes, I take the files from the bin/release folder from the sdk to build a release.
I´ve tried without using mogre (ogre in C++) and it works fine, so I don´t understand really.
In my main menu in my game I´m showing 1 fullscreen overlay (yes it is power of two, 1024x1024), and I get around ~400 fps, and that is not high enough to be release, right? (because I get around 1000 in release mode in C++ in ogre when just showing one fullscreen overlay)
Is this just that C# is THAT much slower than C++, or is it something else?
I´ve tried with the options and such in the compiler to compile a release or debug version with C# (works fine with C++), but as I said; the release fps is equal to the debug fps.
Anyone got any ideas/suggestions please?