OgreBullet

Topic Posts Author Date
Bullet3 1 Nathn123 23-11-2015 18:00:40
Deformation Collisions 1 dement3d 12-10-2015 17:50:17
DebugDraw don't display btKinematicCharacter ? 1 Dragonblood 24-09-2015 19:29:03
Collisions aren't automatic ? 2 Dragonblood 21-09-2015 15:31:29
Terrain & OgreBullet 1 Dragonblood 20-09-2015 22:25:41
link problem 2 Dragonblood 17-09-2015 00:42:49
Building OgreBullet under linux from SVN repository 1 BohdanKornienko 15-09-2015 18:07:12
OgreBullet Tutorials 1 dement3d 27-08-2015 17:30:57
Ogre 1.9 and bullet 4 dement3d 08-08-2015 21:53:10
Building OgreBullet on Linux 1 samstr 05-08-2015 03:58:04
[SOLVED] OgreBullet build errors 3 HaimSh 24-03-2015 11:03:28
Tap Collision Grab Object 2 Mike_Hoff 18-03-2015 17:13:17
[SOLVED] raycast and collision filtering 2 Mike_Hoff 25-02-2015 01:39:40
[SOLVED] difference of terrains 3 emmanuel1359 24-02-2015 22:47:59
Ogre + Bullet 3.x multiplatform 1 p-i- 23-02-2015 00:06:35
OgreBullet Advanced Tuts / API reference 1 Nathn123 15-02-2015 01:06:55
[SOLVED]Ogre Bullet Project doesnt Compile 3 Nathn123 14-02-2015 22:30:33
[SOLVED] FindBullet.cmake Windows (Bullet not found) 6 hyst329 06-02-2015 06:40:50
Can't build it 2 lerby 13-12-2014 20:17:58
Cannot convert TriMeshCollisionShape to CollisionShape 1 EricChan134 24-11-2014 23:47:20
How to create local inertia with OgreBullet? 1 lucky7456969 15-11-2014 10:46:10
[SOLVED] Segfault in OgreBulletDynamicsWorld 1 Blaxar 02-09-2014 22:40:05
Building OgreBullet on Mac OSX 10.9 2 symsystem 21-07-2014 11:30:09
Which shape is best suited for a Cargo Truck? 1 lucky7456969 28-06-2014 07:09:54
Are there any OBB-alike classes for OgreBullet 2 lucky7456969 23-06-2014 07:12:00
CMake Error when compiling OgreBullet 3 lucky7456969 21-06-2014 10:31:15
Gravity + double precision fixes 2 ccfreak2k 23-05-2014 06:20:40
[SOLVED] Windows CMake error 7 TGrey 04-05-2014 07:49:17
Help with getting the ogre terrain and bullet shape to work 5 Alessio89 13-04-2014 11:22:53
[SOLVED] Eclipse:OgreBulletDynamicsRigidBody.h: No such file 9 IreneLing 05-03-2014 03:00:39
Bullet Collision shape for a child node ? 2 gaz99 23-02-2014 19:04:10
Where can I find ContactResultCallback in OgreBullet? 2 farrukh50 02-01-2014 17:44:50
[SOLVED][PARTIALLY]Help needed with installation errors 5 jKettu 13-12-2013 22:33:10
[SOLVED] StaticMeshToShapeConverter missing 7 AE86takumi 27-11-2013 06:04:34
physics to animat chacracter!? 2 dreamig 11-11-2013 08:05:59
[SOLVED] Visual Studio link error 23 Smok3Gun 28-10-2013 14:33:18
[SOLVED] Wheels and Vehicle Acting Weird 2 NotCamelCase 19-10-2013 23:02:44
StaticMeshToShapeConverter and submeshes 3 Samapico 15-08-2013 15:40:44
OgreBullet Vs Bullet for collision testing only 1 simed 11-08-2013 13:53:03
iOS & OgreBullet 4 simed 22-07-2013 12:38:14
Dynamic TriMesh 10 OGREHEAD 05-07-2013 15:56:20
[SOLVED] Linker error when not creating CollisionShape 2 OGREHEAD 04-07-2013 11:47:13
Slow with large mesh 5 christianshiel 21-06-2013 08:03:14
How to Build OgreBullet step by step on Ubuntu 12.10 (Fixed) 10 zeSoup 16-06-2013 12:34:45
Undefined reference from bullet 2.72 to 2.81 2 Pacha 15-06-2013 03:36:37
[SOLVED] unresolved External symbol error 13 hvalola 06-06-2013 06:20:37
OGREBULLET fails compilation (OgreFontManager.h missing) 2 OGREHEAD 01-06-2013 16:28:46
[SOLVED] impulse no effect on stopped object (deactivation) 4 randomlord 17-05-2013 01:56:28
Starting with Ogre Bullet 2 MaskedTwilight 15-05-2013 23:06:54
Bullet Collisions 1 iblues1976 14-05-2013 22:24:35
Request for a tutorial with sdktrays 6 hvalola 13-05-2013 09:47:42
Problems with Terrain Collisions 3 Ghainlin 04-05-2013 03:37:18
ogrebullet and bullet 2 hans 28-03-2013 10:04:24
ogrebullet tutorial not working 3 hans 20-03-2013 11:44:40
What collision shape for aircrafts 5 softice 15-03-2013 03:00:48
ogrebullet compile 2 hans 14-03-2013 09:36:06
How to test OgreBullet installation. 4 handuel 13-03-2013 17:15:03
[SOLVED] How to build using MinGW/msys 4 handuel 12-03-2013 21:07:52
Creating a project with Ogrebullet support on Ubuntu 4 iamhero 07-03-2013 22:08:41
[SOLVED] Collision shape shifted from node 3 aj1nkya 04-03-2013 15:43:31
how to compile btOgre[Solved] 3 aj1nkya 17-02-2013 11:03:04
OgreBullet CMake buildable 16 AlexeyKnyshev 15-02-2013 14:32:57
[SOLVED] Compile OgreBullet on Ubuntu 12.04 3 handuel 09-02-2013 14:31:39
rotation of a tank, multiple rotation points 1 chaoskane 08-02-2013 12:57:55
Which version of bullet 3 handuel 06-02-2013 18:25:28
Collision between rope and soft body mesh 1 tbreina 31-01-2013 19:07:07
Collision objects do not follow SceneNodes? 1 Samapico 23-01-2013 16:38:06
Building OgreBullet with OgreSDK 1.8.1 on Windows. 26 Laubstein 10-01-2013 00:51:37
Building OgreBullet with OgreSDK 1.8.1 on Windows. 10 Laubstein 07-01-2013 13:51:34
6DofConstraint bug (including patch) 1 gertvv 25-12-2012 15:06:47
Errors: OgreBullet + Bullet 2.81 [HELP!] 5 jorgerosa 03-12-2012 22:01:27
OgreBullet on Ubuntu 12.04 LTS & Ogre 1.8.1 2 Anagram 01-12-2012 04:04:35
2 physics worlds 1 omniyo 28-11-2012 11:44:44
build on linux problem 2 theBeginner 06-11-2012 17:47:43
Collision test 2 cutecutekid 06-11-2012 07:32:36
Compile OgreBullet in Windows 1 DerReinhardt 28-10-2012 05:23:33
Simple Soccer Goal 3 omniyo 09-10-2012 11:34:39
Hinge constraint missing Limits functionality 1 UndeadParrot 01-10-2012 13:41:52
Terrain body not aligned (offset by 1 on -z) 3 notrodash 15-09-2012 15:55:16
Problems with OgreBullet collision detection 1 akvlad 12-09-2012 21:33:23
Problem with Character movement controller 3 Veggieto 11-09-2012 00:23:09
Problems with OgreBullet collision detection 1 akvlad 10-09-2012 12:42:43
Installing OgreBullet on Linux (LinuxMint 13) 7 mozilla 08-08-2012 02:23:29
Compiling (Linker) Errors 1 Madman07 14-07-2012 19:59:33
btOgre Undefined Reference 1 smartfox8 11-05-2012 04:00:06
Unresolved externals error 1 shawnperolis 14-04-2012 06:30:09
install ogreBullet in ios 1 AnandithaRoy 22-03-2012 04:50:22
install ogrebullet in iphone 1 AnandithaRoy 21-03-2012 12:18:35
i am new in ogre 2 maxdelphi 19-02-2012 18:17:05
looking for help for kinematic character controller 1 rogerdv 28-12-2011 13:02:16
Linear Velocity 4 raidow 12-12-2011 16:54:52
(Solved) RigidBody and a moving car 7 raidow 01-12-2011 15:00:26
Mesh Bounding Box Problem 6 crancran 06-11-2011 18:03:44
OgreBullet or btOgre? which one do You reccommend? 3 xirtamatrix 25-10-2011 12:36:42
HeightmapCollision questions 3 JohnBoyManbullet 25-10-2011 04:58:52
btConvexHull question 1 JohnBoyManbullet 23-10-2011 10:31:19
static bodies don't appear? 1 JohnBoyManbullet 19-10-2011 05:18:28
mesh to shape 1 JohnBoyManbullet 17-10-2011 08:43:06
ray casting work on some objects but not others 1 JohnBoyManbullet 16-10-2011 09:16:47
Memory Heap Corruption when running Demo 1 azer89 14-10-2011 14:44:21
Can OgreBullet works with new Terrain Component? 2 hustruan 29-09-2011 17:07:42
Is OgreBullet still being maintained? 3 nww02 28-09-2011 10:22:02
OgreBullet won't build. 2 CiaranMcC 24-09-2011 16:53:19
Other tutorials 1 BigBoss 21-09-2011 15:08:32
btHeightfieldTerrainShape 1 JohnBoyManbullet 20-09-2011 22:20:13
OgreBullet for mac lion 1 Owuntu 14-09-2011 04:21:02
Stack corruption in DebugDrawer 1 vcpaul 09-09-2011 10:57:03
new to ogrebullet need help 3 RCyberW 25-08-2011 06:34:18
DynamicsWorld - forward declaration 1 Gouwi 23-08-2011 13:05:58
Moving object (physical and graphical) 9 hynner 14-08-2011 12:18:59
OgreBullet without framelistener? 1 Trioxin 13-08-2011 09:51:40
Can't build OgreBullet 7 BigBoss 12-08-2011 13:38:08
btTransform question 3 JohnBoyManbullet 09-08-2011 07:00:30
Steps to make player walk on large terrain mesh? 2 Kosmos 08-08-2011 20:34:03
error compiling 3 rogerdv 03-08-2011 14:38:08
OgreBullet vs Ogre + Bullet 2 hynner 30-07-2011 14:43:37
Ray test Refresh? 2 JohnBoyManbullet 29-07-2011 04:19:59
Get Collisions 11 Cookiezzz 28-07-2011 16:16:26
btScalar to ogre? 1 JohnBoyManbullet 27-07-2011 09:37:34
[SOLVED]Building bullet extras 6 hynner 22-07-2011 18:04:27
closestraycallback 2 JohnBoyManbullet 22-07-2011 09:41:43
few questions about rays. 2 JohnBoyManbullet 21-07-2011 10:47:41
reflection direction and hit normals 1 JohnBoyManbullet 19-07-2011 14:15:53
dynamicsWorld->rayTest issues 6 JohnBoyManbullet 17-07-2011 01:51:03
[SOLVED] How can I use Terrains as collision objects? 7 Latin1 15-07-2011 03:42:45
[solved] Visual C++ 2010 express. unresolved external symbol 4 pommaniulo 12-07-2011 11:44:29
How to add btGhostObject into Ogrebullet? 2 yys 07-07-2011 02:28:57
ogrebullet set orientation? 1 JohnBoyManbullet 01-07-2011 11:12:49
Chacter Control 3 JohnBoyManbullet 30-06-2011 03:58:08
terrain height tuning 2 JohnBoyManbullet 28-06-2011 05:19:08
missing shared library error 5 arborist 27-06-2011 21:43:40
How to make custom actions after collision occured? 4 LoneWolf 24-06-2011 12:05:18
iOS OgreBullet memory warning [SOLVED] 3 Slayer86 17-06-2011 18:49:26
[SOLVED] Visual C++ Express: building Bullet 5 Latin1 14-06-2011 02:19:38
Building OgreBullet in Windows 1 molmasepic 02-06-2011 02:14:08
Ubuntu/Debian packages 1 SanguinarioJoe 28-05-2011 15:38:39
Reset vehicle 3 makke4ever 25-05-2011 14:59:48
Synchronizing position of Entity with Object in collisions 1 russ 19-05-2011 09:42:24
Collision Detection for dynamic realtime Meshes 2 audiorausch 12-05-2011 08:18:09
*SOLVED* Hinge Constraint 2 originalmoose 04-05-2011 16:43:31
Building Bullet for Code::Blocks 3 88Alex88 08-04-2011 03:08:57
Joining Rigid Bodies together 1 dodgydan2001 07-04-2011 20:04:29
create a cylinder shape on each bone of mesh 4 kulebril 07-04-2011 03:42:22
ApplyForce, ApplyImpulse 9 nikolai 03-04-2011 15:14:33
[solved]Why the object drop unrealistic? 3 panzhiyi3 01-04-2011 14:01:59
I'm confused... 3 WhirledPeas 30-03-2011 09:34:52
OgreBullet Tutorial 2 Error 6 thegorgatron 30-03-2011 06:54:22
Include Paths question 2 WhirledPeas 29-03-2011 11:13:50
OgreBullet compile error 7 adam 22-03-2011 17:04:19
Building OgreBullet on Ubuntu 16 omniyo 20-03-2011 19:01:03
Memory Leak Problem on setStaticShape? 1 jonathanblacknight 17-03-2011 06:29:38
applying forces on a rigid body 1 bkatous 12-03-2011 00:54:40
(solved) Compile Error PRJ0019 4 jash 09-03-2011 12:41:59
building for mac 1 pencilcheck 05-03-2011 19:08:28
not understanding how to make a Entity Faces collide 3 kulebril 03-03-2011 16:57:15
[SOLVED] Reubication of nodes on startup 2 kulebril 02-03-2011 18:20:20
Building OgreBullet problems 2 moore 28-02-2011 17:51:36
Kinematic Bodies 4 narwhals 23-02-2011 03:56:28
OgreBullet tutorial setup - almost there! 5 darthtelle 22-02-2011 20:18:23
Confused about the tutorial... 2 wahmo2 05-02-2011 21:57:43
~btCollisionShape error... 8 wahmo2 03-02-2011 22:38:47
CMAKE for ogrebullet? 9 noobs 26-01-2011 11:31:30
Compile Error LNK2019 3 Lexo 25-01-2011 21:39:23
why btconvexshape.cpp crash in ios4.1 ogre1.8 iphonesdk4.2? 2 yaxinhoo 25-01-2011 17:00:35
my character doesn't seem to be colliding with house... 4 calvslan 15-01-2011 10:45:00
Help with CompoundCollisionShape 1 BenM 12-01-2011 02:28:17
Request for capsules/cylinders fix 2 BenM 04-01-2011 02:41:43
divergence between ray results in terrain 1 rogerdv 20-12-2010 14:00:18
How to control forces of kinematic body against rigid body 1 JayAr 20-12-2010 13:59:39
excluding objects from ray 2 rogerdv 20-12-2010 13:34:54
How to convert an Ogre::Mesh 3 Thrakbad 18-12-2010 13:09:22
Simple question for Kinematic Character [resolved] 2 xtxy 16-12-2010 09:44:50
Attaching rigidbody to a bone 5 swifft 14-12-2010 20:44:38
Combining Ogre animation with physical properties 4 BenM 12-12-2010 04:47:28
Compound shapes and Character Controller to Plane collision 5 Brunstgnegg 04-12-2010 07:31:01
OgreBullet and bullet version and another question 7 Reloadead 29-11-2010 21:49:38
BoxCollisionShape not in right position with mesh 4 0x46B 28-11-2010 14:49:28
Collision Object and Scaling 4 stnal 22-11-2010 16:27:01
ObjectState in collision detection? 1 stnal 22-11-2010 10:20:53
Compatibility with Bullet 2.77 5 stnal 16-11-2010 11:52:43
6DofSpring class 6 snegovick 16-11-2010 07:41:42
Problem with scale and roratation from node 2 Topper 09-11-2010 18:04:45
DebugDrawer and Static Shapes 3 Topper 09-11-2010 09:47:50
resources_d.cfg 2 allanbcampbell2 01-11-2010 05:37:31
Ogre and .bullet serialization 2 Cryogenik28 29-10-2010 19:31:05
BoxCollisionShape isn't centered 2 AHelper2 27-10-2010 14:42:41
Building OgreBullet donĀ“t work with MingW/C::B/VC++ 4 0x46B 25-10-2010 17:01:11
Can't make spheres inside container to stop rotating/sliding 7 toglia 23-10-2010 15:50:46
A request for a fix in collision shapes constructors 3 0xc0dec 20-10-2010 19:43:05
First game 2 mharezlak96 12-10-2010 16:29:13
how to use ogre1.7 terrain in ogrebullet 3 planB 10-10-2010 03:12:47
Ogre...Demo not a valid win32 application 4 JayAr 07-10-2010 12:27:35
Ogre+Bullet integration with urbiscript (parallel scripting) 9 kergoth 05-10-2010 16:11:30
[SOLVED] No collision between terrain and entity 4 SkilleR666 03-10-2010 17:19:16
Skeleton + collision 3 UltimeAlex 01-10-2010 16:28:50
camera collision 1 july 25-09-2010 15:37:23
Error LNK2001: unresolved external symbol 4 Dihensoeur 24-09-2010 13:36:50
what to do now? 2 rogerdv 22-09-2010 14:25:12
Some troubles with building demos 2 Towelie 18-09-2010 18:17:24
objects are created upside down 2 rogerdv 16-09-2010 15:45:19
Crashes on first rendered frame 3 Sludger 06-09-2010 01:02:16
New terrain system 4 rogerdv 03-09-2010 21:19:46
[Solved] OgreBullet Linkage Error 1 SoulReaver 29-08-2010 20:16:24
Ogre bullet runing problem 14 livingonedge 28-08-2010 22:51:13
car is under my terrain 2 mmousa 25-08-2010 11:47:42
Rigid Bodies Not Loading Properly? 13 AHelper2 22-08-2010 23:00:37
Error with make 5 adnap 22-08-2010 06:34:05
Ragdoll tutorial 3 UltimeAlex 21-08-2010 16:16:55
Translating a kinetic plane with boxes on top. 4 Netich 20-08-2010 14:46:27
Best way to do collision detection 2 jonathanblacknight 18-08-2010 14:28:08
Translating SceneNodes/RigidBodies 3 bluesnessman 15-08-2010 13:15:15
OgreBullet Compile Error 12 Moustique 04-08-2010 09:11:47
resource.cfg runtime errors 6 DemonGithara 28-07-2010 15:10:15
Assertion failed using TriangleMeshCollisionShape 13 jonathanblacknight 28-07-2010 10:27:52
OgreBullet uses huge memory 18 bluesnessman 26-07-2010 21:08:05
Problem in Ogre 1.7, Ubuntu 10.04 2 jonathanblacknight 24-07-2010 09:20:28
rigidBodies, gravity, collisions and kinematic bodies 2 areay 23-07-2010 10:27:02
ConvexDecomp lib and linux 6 rogerdv 22-07-2010 15:37:29
using a mesh as terrain, irregular and animated meshes 7 rogerdv 19-07-2010 20:20:03
Noob question: how do I apply a force to a cube? 2 kergoth 17-07-2010 10:04:45
The need for tutorial number 3 4 areay 16-07-2010 09:37:25
Ogre Bullet License is now MIT 1 Fish 16-07-2010 03:24:22
problem with basic test: box falling through the ground 9 rogerdv 15-07-2010 22:26:29
About the license text of OgreBullet 6 toka 13-07-2010 13:26:58
advice for a newbie 1 rogerdv 12-07-2010 15:43:46
Installing OgreBullet on Linux. Ogre1.71 + Eclipse 7 areay 01-07-2010 09:41:59
Mystical resource group 4 Darkmae 24-06-2010 13:43:30
Code changes and debug shapes 3 omek 22-06-2010 09:42:51
kinematic objects, ccd and tunneling, possible workaroud? 2 toglia 18-06-2010 17:56:34
How to disable rigid body reaction to external forces 4 toglia 16-06-2010 17:15:50
Compile OgreBullet on Ubuntu 3 gmfreaky 13-06-2010 11:53:20
Collision Detection 3 zx679 12-06-2010 07:40:47
added Bullet's Multithreading Support - Win32 only till now 4 Wuempftlbruempftl 10-06-2010 17:28:05
OgreBullet Memoryleak Prevention 3 SXtheOne 05-06-2010 18:53:39
OgreBullet + iPhone + Ogre 1.7 5 cg76 05-06-2010 16:37:02
Small Patch to OgreBulletCollisionsDebugLines.cpp? 4 Wuempftlbruempftl 31-05-2010 19:41:27
How to use OgreBullet control Player move. 1 QXman 31-05-2010 13:36:37
Object::setShape with SceneNode 5 Altren 29-05-2010 00:11:04
OgreBullet Simple Tutorials HERE 24 SXtheOne 28-05-2010 20:28:05
Destruction of Collision shapes in Demos 2 Altren 28-05-2010 01:32:48
Small patch for OgreBullet without dynamics at all 2 Altren 26-05-2010 02:59:33
OgreBullet compiling - duplicity problem 3 falcco 21-05-2010 19:44:26
New terrain with bullet? 3 Kukanani 17-05-2010 19:45:09
Help Getting Started 10 TechnoBulldog 15-05-2010 02:44:59
lib names in Linux 13 rogerdv 04-05-2010 15:25:51
loading a non-static mesh file 4 NazguL86 23-04-2010 01:05:37
strange behaviour 4 voom 22-04-2010 13:25:27
Help Building? 8 Brendan123746 18-04-2010 21:16:05
Builing OB with CodeBlocks/MinGW (Windows) 2 Flumble 12-04-2010 21:08:53
SceneNode to rigidbody Issue 4 sujith2s 06-04-2010 19:49:21
Bullet3D Sample Code to OgreBullet framework 3 sujith2s 30-03-2010 21:25:48
Level Collision 2 Boogy 24-03-2010 22:55:47
Class has no constructors? 2 Boogy 24-03-2010 18:31:30
btTypedConstraint error 2 Maroho 23-03-2010 17:10:04
problem compiling ogrebullet 6 dodgydan2001 09-03-2010 16:31:31
Terrain Demo Fixed 3 Fish 03-03-2010 02:07:36
Ogre Bullet Patches 5 Fish 02-03-2010 02:36:26
StaticMeshShapeConverter and Ogre::ManualObject 1 dangerdaveCS 01-03-2010 14:52:58
Probable bug in TriangleMeshCollisionShape 3 dangerdaveCS 01-03-2010 13:06:11
Energy conservation in collisions? 2 WittyUserName 25-02-2010 03:11:52
Probable bug in OgreBulletDynamics::VehicleTuning 3 dangerdaveCS 24-02-2010 16:50:29
OgreBullet + Ogre 1.7 + Bullet 2.76 beta 2 zeko 21-02-2010 08:31:15
No OGREBULLET demo 21 OGREHEAD 13-02-2010 15:53:06
OgreBullet Demo 1 OGREHEAD 07-02-2010 22:37:13
Ogre::UserDefinedObject error (PATCH?) 5 Fish 06-02-2010 21:08:09
Problem Building OGREBULLET 2 OGREHEAD 02-02-2010 18:03:52
Ogre and OgreBullet SVN 9 Sussch 21-01-2010 13:05:03
OgreBullet still alive? 3 Apophis 14-01-2010 22:06:12
Collisions with BSP 1 vltsvn 11-01-2010 23:38:42
Bullet and OGRE metrics HELP 2 Ugras 09-01-2010 16:20:00
Switching Rigid Body to a Kinematic At Runtime user control 4 Garibalde 27-12-2009 05:22:30
Source for OS X 3 svnstrk 14-12-2009 23:37:27
New to Bullet - 2 questions 8 ChampiAtomik 01-12-2009 08:12:23
[SOLVED]OgreBullet Demos Slow 3 Hannofcart 13-11-2009 04:21:57
Synchronizing Orientation of Ogre Camera and Bullet Object 1 debio264 12-11-2009 05:05:03
Kinematic Character Controller Falling Through the Floor 2 debio264 10-11-2009 21:14:19
CMakeLists.txt That Installs ConvexBuilder.h and Friends 1 debio264 10-11-2009 04:05:21
OgreBullet Compilation Error - Version Mismatch? 3 debio264 09-11-2009 23:34:22
Bug with Rigid Body 2 iisystem 16-10-2009 23:14:25
Problem Compiling Ogre Bullet 2 Blob0007 10-10-2009 11:08:16
Seems to be a bug in OgreBullet 1 iisystem 04-10-2009 21:27:49
usage of OgreBullet for terrain and object collision 2 iisystem 04-10-2009 14:09:45
Bullet 2.75 1 iisystem 04-10-2009 10:49:47
Building with MinGW? 2 debio264 24-09-2009 14:37:01
Latest SVN Is Broken? 6 debio264 09-09-2009 18:54:28
Problem with Character 6 Linaxys 25-08-2009 11:54:24
Problems in build Ogre_Bullet_Dynamics_Demos_SDK 7 irado 24-08-2009 03:00:03
Using BSP with high gravity. 2 Linaxys 22-08-2009 20:04:27
Problem with OgreBullet Demos At all! 2 asvsfs 19-08-2009 21:02:03
convert btTransform to Ogre Matrix4? 1 boyamer 14-08-2009 16:39:24
speed and gradient capability are not as per the real data 6 prathap 10-08-2009 13:13:01
Problems with Bullet or OgreBullet 1 Smjert 01-08-2009 18:01:44
Unusual issue when running the OgreBullet demos 1 LaKraven 29-07-2009 02:25:53
Understanding collision shapes better 1 shane 20-07-2009 17:13:43
OgreBullet with large terrain 1 cg76 06-06-2009 05:03:05
Error on linking demos 16 Pans 31-05-2009 23:55:21
invalid lib problem when compiling with CB+gcc 2 rogerdv 31-05-2009 17:30:03
What are the Bullet advantages? 1 NewtUser 21-05-2009 13:44:58
What is the best way to create static level geometry? 1 Dutchy 18-05-2009 12:37:45
error compiling 7 rogerdv 15-05-2009 12:52:44
Error building 4 shane 13-05-2009 22:10:10
Help Installing on Linux 4 Calder 05-05-2009 23:40:58
Terrain Collision Meshes in Bullet 2.74 2 Fish 22-04-2009 03:48:06
Terrain heightmap 1 fladur 08-04-2009 03:24:15
ray check problem 4 adanar 03-04-2009 14:37:38
terrain query 2 adanar 31-03-2009 14:35:05
OgreBullet basic question 2 lakersfan 19-03-2009 12:56:03
Problems Compiling Latest SVN with Bullet 2.74 3 xwipeoutx 16-03-2009 12:07:43
[help] need assistant to compile ogrebullet 2 yellowmonsta 13-03-2009 06:40:21
(PATCH) Bullet 2.74 18 Fish 10-03-2009 14:20:32
[help]Questions about the use of btRaycastVehiclePosted 4 kenshin1987 08-03-2009 11:08:58
Problems compiling with Bullet 2.74 1 Night Elf 05-03-2009 17:55:40
(PATCH) Memory deletion error? 3 Fish 02-03-2009 01:16:39
ConvexBuilder problem with scons+gcc under linux 2 rogerdv 21-02-2009 22:00:14
Small Patch 11 Fish 06-02-2009 20:35:05
"ConvexBuilder.h" missing from SVN 2634 9 Fish 04-02-2009 19:32:20
Building OgreBullet and Demo on Linux (patches) 8 igrok 01-02-2009 21:13:34
(PATCH) btScaledBvhTriangleMeshShape 4 Fish 25-01-2009 01:22:38
Simple examples 1 Zarnick 21-01-2009 18:23:25
Building the demos on Linux 5 Zarnick 15-01-2009 11:30:51
OgreBullet and MingW 7 jbuch 06-01-2009 02:16:02
OgreBullet as DLL 2 sincoder 03-01-2009 18:51:07
BtOgre - My Own 'Thin' Bullet-Ogre Connection 4 nikki 01-01-2009 10:06:00
how does the objects gets rendered 2 mickey 24-12-2008 04:19:46
bullet, OgreBullet and 64 bits linux systems 1 rogerdv 26-11-2008 18:52:31
Starting Out 1 bizack 13-11-2008 03:34:57
Ogrebullet_Dynamics_Demos no longer needs libGIMPACT.lib 1 Liens 04-11-2008 01:21:06
BulletMeshStrider 3 ricardo_arango 28-10-2008 21:29:28
(Resolved) OgreBullet and PCZSM 5 Fish 23-10-2008 01:06:54
Crossing zones. 7 ppClarity 21-10-2008 21:41:26
Vehicle question - no more questions:) 1 birmacher 05-10-2008 22:56:18
how to implement Character Controller in Bullet 2 hbd760112 28-09-2008 04:08:36
Rays 1 Faxnico 21-09-2008 19:01:33
Creating polygon shape 3 calsmurf2904 20-09-2008 21:07:53
Which constraint should i use for... 1 nord666 17-09-2008 23:27:31
My compiler is making up errors for the demos 2 Cambria123 09-09-2008 20:01:36
Problems building OgreBullet Demo 1 Karm 08-09-2008 15:03:27
[SOLVED] mesh to convex hull shape 5 nord666 05-09-2008 13:13:31
Can't compile OgreBullet on Ubuntu 8.04 5 tudhalyas 04-09-2008 21:43:17
Reaction of collision 6 kksmart 25-08-2008 15:58:58
sln files doesn't open 2 C++Ogre 23-08-2008 18:38:17
Weird collision reaction 3 Larles 14-08-2008 14:42:23
Problem while FPS < 60 3 dedesite 14-08-2008 11:57:34
Move rigid body. 7 Larles 13-08-2008 20:40:36
Beginner's trouble with OgreBulletDynamics::setShape 3 Larles 11-08-2008 20:33:22
[Solved] Problems On Linux When Adding To My Own Project 1 nikki 10-08-2008 19:12:22
Important Tip For Linux Users! 5 nikki 10-08-2008 10:46:32
Collision problem 1 birmacher 09-08-2008 16:18:14
OgreBulletCollisions::AnimatedMeshToShapeConverter question 1 nord666 08-08-2008 06:54:02
Linux Build Problem 3 nikki 07-08-2008 09:17:28
Can't find lib files 2 JBudOne 07-08-2008 04:46:22
Error with Bullet SDK 2.70 2 DieHard 02-08-2008 04:16:11
Collision for a character 1 nord666 25-07-2008 17:48:11
need information for basic Bullet elements 6 nord666 21-07-2008 21:47:59
Moving Kinematic Objects? 2 nikki 11-07-2008 14:15:45
[solved]TriangleMesh and setScale 2 dedesite 02-07-2008 14:53:06
Some beginer questions 1 C++Ogre 27-06-2008 18:02:14
How to integrate OgreBullet into Ogre3D Project 1 Celest 23-06-2008 23:44:30
Does OgreBullet support soft body simulation? 15 sms1986 23-06-2008 19:05:24
error building ogrebullet in LINUX 3 the0bit1 22-06-2008 19:47:43
OgreBullet basics 2 mrmclovin 20-06-2008 00:27:09
Questions with vehicles 6 dedesite 12-06-2008 10:50:06
[SOLVED] Visual Studio solutions: 'unrecognised version' 1 nikki 10-06-2008 13:09:56
Does An OgreBullet Tutorial Exists? 4 nord666 08-06-2008 23:41:32
Problem with Rigid Body positions 5 julio 06-06-2008 21:47:38
Some problems with Trimesh shapes (no wireframe and assert) 5 IFMaster_2005 05-06-2008 20:50:54
How to user OGRE bullet for a shooter game 2 siddhant 03-06-2008 22:50:25
Custom btDynamicsWorld 1 mirat 02-06-2008 09:14:45
Question for a new project 2 Laughing_Gas 02-06-2008 03:14:33
(FIXED) Link Error OGREBULLET(SVN,Eihort)+Bullet 2.69(SVN) 2 siddhant 31-05-2008 13:13:40
Problems with collisions 1 IFMaster_2005 27-05-2008 20:17:53
bugtracker? 1 pepel 27-05-2008 11:48:52
DebugDrawer and collisions 5 IFMaster_2005 21-05-2008 23:33:10
Character Movement with OgreBullet 3 Daerst 16-05-2008 20:22:52
[solved]Dynamics_Demos problem 4 pawka 12-05-2008 20:39:09
Missing Terrain_Demo and Ragdoll_Demo 4 Boriszko 03-05-2008 22:34:57
Help with error LNK2001: unresolved external symbol 3 kingpinzs2 28-04-2008 12:24:16
RigidBody setPosition problem 2 thepolo 29-03-2008 12:17:59
How to get the CVS Version ? 2 thepolo 24-03-2008 13:08:24
installing on linux 23 jobes 22-03-2008 19:03:07
TriangleCollisionShape appearing in wrong position. 2 PolyVox 04-03-2008 21:49:02
Creating a collision object with no visual representation? 3 PolyVox 03-03-2008 21:09:06
Trimesh to trimesh collision -- New shape 2 BundesWehr4 20-02-2008 18:40:57
Ragdoll 2 BundesWehr4 12-02-2008 16:52:55
Ogre and bullet bounding box mismatch 3 masterfalcon 08-01-2008 07:38:46
How to set linear and angular limits for 6dof constraint 2 BilalMehdi 05-01-2008 21:23:03
Collision only demo? 3 hytparadisee 03-01-2008 03:58:06
How do I compile and setup Bullet and OgreBullet? 4 niteenhatle 02-01-2008 02:52:22
Some basic questions 3 BilalMehdi 01-01-2008 19:19:12
Changing pos. of the parent scene node -> misplaced shape 2 TheNinja 23-12-2007 19:05:53
Exploding 6dofConstraint 3 Ygolonac 19-12-2007 21:35:23
OgreBullet not compatible with Bullet 2.65 or 2.66 5 Chaster 19-12-2007 06:47:42
in-game crashing 2 Nakate 17-12-2007 19:46:00
problem: target constrained to upper half of screen 5 gabdab 15-12-2007 09:54:15
FYI - I am thinking about rewriting OgreBullet 19 Chaster 04-12-2007 05:03:02
Acknowledgements & Little trouble with the OgreBullet De 1 DJuego 03-12-2007 19:37:36
Problem integrating OgreBullet to my game 3 iyasu 25-11-2007 22:19:53
Texture flickering in OgreBullet Demo 7 BilalMehdi 24-11-2007 09:13:33
RigidBody::setKinematicObject 5 HiddenBek 22-11-2007 21:46:25
Problem with friction [solved] 3 Psicoder 16-11-2007 15:25:03
Remove/delete body 2 heavymental 10-11-2007 12:58:23
Update: New function - RigidBody::getLinearVelocity() 1 Chaster 09-11-2007 05:43:44
Update: new function -> RigidBody::applyForce() 1 Chaster 01-11-2007 17:33:16
bullet .net 3 smirnof.pl 31-10-2007 23:21:09
Some info on Rays 3 Aquatix 27-10-2007 03:27:52
Just trying out the CVS version. Demos seem to crash... 6 Aquatix 26-10-2007 16:26:35
Updates to OgreBullet 25 Chaster 21-10-2007 21:33:31
ConvexBodies not working? [solved] 1 Chaster 17-10-2007 01:02:41
Bug Fix - SimpleDynamicsWorld <- replace with better opti 3 Chaster 16-10-2007 14:08:44
blender integration? 3 anlumo 16-10-2007 01:46:54
OgreBullet with the CVS Head Ogre and Bullet 2.63... 14 Chaster 19-09-2007 12:11:42
Ray casting 1 severin 11-09-2007 17:07:54
CAnt compile under vc 8 4 Thunder0ne 09-09-2007 08:21:30
Bullet 2.56 - ConeTwistConstraint 1 rti 03-09-2007 09:44:04
Documentation 5 kcbanner 01-09-2007 11:19:41
Trouble compiling with MinGW 3 cchewif 15-08-2007 18:45:23
Collision Events / Callbacks 1 rti 09-08-2007 00:59:30
Orientation problem (swapped axes ?) [solved] 4 Gunwizard 06-08-2007 08:24:03
Multithreading - OgreBullet Ogre Interaction 13 rti 31-07-2007 23:31:48
Two patches in one - bugfix and enhancement (?) 5 beaugard 15-07-2007 23:13:11
Building on linux - It now builds. 7 libolt 12-07-2007 00:59:55
Any updates? 5 Chaster 08-06-2007 04:48:46
Simple problem with collision shape 2 apokalypsadestroyer 10-05-2007 22:18:28
linker error with demo 14 gugus 23-04-2007 18:54:33
Info & Downloads 49 tuan kuranes 23-04-2007 16:06:54