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- Linux Build Problem
by nikki » Thu Aug 07, 2008 9:17 am
- 2 Replies
- 690 Views
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Mon Aug 25, 2008 3:04 pm
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- sln files doesn't open
by C++Ogre » Sat Aug 23, 2008 6:38 pm
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Sat Aug 23, 2008 9:55 pm
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- Move rigid body.
by Larles » Wed Aug 13, 2008 8:40 pm
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Fri Aug 15, 2008 6:28 am
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- Beginner's trouble with OgreBulletDynamics::setShape
by Larles » Mon Aug 11, 2008 8:33 pm
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Tue Aug 12, 2008 10:09 am
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- [Solved] Problems On Linux When Adding To My Own Project
by nikki » Sun Aug 10, 2008 7:12 pm
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Sun Aug 10, 2008 7:12 pm
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- Collision problem
by birmacher » Sat Aug 09, 2008 4:18 pm
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Sat Aug 09, 2008 4:18 pm
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- OgreBulletCollisions::AnimatedMeshToShapeConverter question
by nord666 » Fri Aug 08, 2008 6:54 am
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Fri Aug 08, 2008 6:54 am
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- Can't find lib files
by JBudOne » Thu Aug 07, 2008 4:46 am
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Thu Aug 07, 2008 6:41 pm
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- Error with Bullet SDK 2.70
by DieHard » Sat Aug 02, 2008 4:16 am
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Sat Aug 02, 2008 3:16 pm
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- Exploding 6dofConstraint
by Ygolonac » Wed Dec 19, 2007 10:35 pm
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Mon Jul 28, 2008 2:42 pm
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- Questions with vehicles
by dedesite » Thu Jun 12, 2008 10:50 am
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Mon Jul 28, 2008 2:36 pm
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- Collision for a character
by nord666 » Fri Jul 25, 2008 5:48 pm
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Fri Jul 25, 2008 5:48 pm
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- need information for basic Bullet elements
by nord666 » Mon Jul 21, 2008 9:47 pm
- 5 Replies
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Thu Jul 24, 2008 4:36 pm
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- FYI - I am thinking about rewriting OgreBullet
by Chaster » Tue Dec 04, 2007 6:03 am
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Wed Jul 16, 2008 10:15 pm
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- Moving Kinematic Objects?
by nikki » Fri Jul 11, 2008 2:15 pm
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Fri Jul 11, 2008 2:15 pm
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- [solved]TriangleMesh and setScale
by dedesite » Wed Jul 02, 2008 2:53 pm
- 1 Replies
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Fri Jul 04, 2008 12:32 pm
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- error building ogrebullet in LINUX
by the0bit1 » Sun Jun 22, 2008 7:47 pm
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Tue Jul 01, 2008 5:53 pm
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- Some beginer questions
by C++Ogre » Fri Jun 27, 2008 6:02 pm
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Fri Jun 27, 2008 6:02 pm
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- How to integrate OgreBullet into Ogre3D Project
by Celest » Mon Jun 23, 2008 11:44 pm
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Mon Jun 23, 2008 11:44 pm
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- OgreBullet basics
by mrmclovin » Fri Jun 20, 2008 12:27 am
- 1 Replies
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Sat Jun 21, 2008 6:12 pm
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- [SOLVED] Visual Studio solutions: 'unrecognised version'
by nikki » Tue Jun 10, 2008 1:09 pm
- 0 Replies
- 825 Views
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Tue Jun 10, 2008 1:09 pm
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- Does An OgreBullet Tutorial Exists?
by nord666 » Sun Jun 08, 2008 11:41 pm
- 2 Replies
- 2130 Views
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Tue Jun 10, 2008 9:31 am
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- Some problems with Trimesh shapes (no wireframe and assert)
by IFMaster_2005 » Thu Jun 05, 2008 8:50 pm
- 4 Replies
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Mon Jun 09, 2008 3:36 pm
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- Problem with Rigid Body positions
by julio » Fri Jun 06, 2008 9:47 pm
- 4 Replies
- 966 Views
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Sat Jun 07, 2008 8:38 pm
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- How to user OGRE bullet for a shooter game
by siddhant » Tue Jun 03, 2008 10:50 pm
- 1 Replies
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Wed Jun 04, 2008 3:00 am
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- Question for a new project
by Laughing_Gas » Mon Jun 02, 2008 3:14 am
- 1 Replies
- 820 Views
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Mon Jun 02, 2008 1:29 pm
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- Custom btDynamicsWorld
by mirat » Mon Jun 02, 2008 9:14 am
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Mon Jun 02, 2008 9:14 am
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- Help with error LNK2001: unresolved external symbol
by kingpinzs2 » Mon Apr 28, 2008 12:24 pm
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- 972 Views
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Sat May 31, 2008 5:26 pm
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- (FIXED) Link Error OGREBULLET(SVN,Eihort)+Bullet 2.69(SVN)
by siddhant » Sat May 31, 2008 1:13 pm
- 1 Replies
- 1086 Views
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Sat May 31, 2008 5:19 pm
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- Problems with collisions
by IFMaster_2005 » Tue May 27, 2008 8:17 pm
- 0 Replies
- 636 Views
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Tue May 27, 2008 8:17 pm
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- bugtracker?
by pepel » Tue May 27, 2008 11:48 am
- 0 Replies
- 425 Views
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Tue May 27, 2008 11:48 am
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- [solved]Dynamics_Demos problem
by pawka » Mon May 12, 2008 8:39 pm
- 3 Replies
- 917 Views
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Sun May 25, 2008 6:15 pm
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- Character Movement with OgreBullet
by Daerst » Fri May 16, 2008 8:22 pm
- 2 Replies
- 937 Views
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Fri May 16, 2008 10:00 pm
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- Missing Terrain_Demo and Ragdoll_Demo
by Boriszko » Sat May 03, 2008 10:34 pm
- 3 Replies
- 802 Views
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Tue May 13, 2008 8:46 pm
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- How to set linear and angular limits for 6dof constraint
by BilalMehdi » Sat Jan 05, 2008 10:23 pm
- 1 Replies
- 601 Views
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Wed Apr 16, 2008 6:13 pm
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- Changing pos. of the parent scene node -> misplaced shape
by TheNinja » Sun Dec 23, 2007 8:05 pm
- 1 Replies
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Wed Apr 16, 2008 6:02 pm
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- TriangleCollisionShape appearing in wrong position.
by PolyVox » Tue Mar 04, 2008 10:49 pm
- 1 Replies
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Wed Apr 16, 2008 6:00 pm
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- Trimesh to trimesh collision -- New shape
by BundesWehr4 » Wed Feb 20, 2008 7:40 pm
- 1 Replies
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Wed Apr 16, 2008 5:55 pm
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- How to get the CVS Version ?
by thepolo » Mon Mar 24, 2008 2:08 pm
- 1 Replies
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Wed Apr 16, 2008 5:54 pm
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- RigidBody setPosition problem
by thepolo » Sat Mar 29, 2008 1:17 pm
- 1 Replies
- 614 Views
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Mon Mar 31, 2008 5:05 pm
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- Creating a collision object with no visual representation?
by PolyVox » Mon Mar 03, 2008 10:09 pm
- 2 Replies
- 730 Views
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Tue Mar 04, 2008 10:30 pm
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- Ragdoll
by BundesWehr4 » Tue Feb 12, 2008 5:52 pm
- 1 Replies
- 993 Views
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Wed Feb 20, 2008 4:25 am
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- Collision only demo?
by hytparadisee » Thu Jan 03, 2008 4:58 am
- 2 Replies
- 1236 Views
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Thu Jan 10, 2008 4:06 am
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- Ogre and bullet bounding box mismatch
by masterfalcon » Tue Jan 08, 2008 8:38 am
- 2 Replies
- 1028 Views
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Wed Jan 09, 2008 7:23 am
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- Simple problem with collision shape
by apokalypsadestroyer » Thu May 10, 2007 10:18 pm
- 1 Replies
- 1473 Views
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Sat Jan 05, 2008 10:32 pm
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- Some basic questions
by BilalMehdi » Tue Jan 01, 2008 8:19 pm
- 2 Replies
- 919 Views
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Sat Jan 05, 2008 10:20 pm
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- OgreBullet not compatible with Bullet 2.65 or 2.66
by Chaster » Wed Dec 19, 2007 7:47 am
- 4 Replies
- 1219 Views
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Fri Dec 21, 2007 9:38 am
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- in-game crashing
by Nakate » Mon Dec 17, 2007 8:46 pm
- 1 Replies
- 716 Views
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Wed Dec 19, 2007 7:44 am
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- problem: target constrained to upper half of screen
by gabdab » Sat Dec 15, 2007 10:54 am
- 4 Replies
- 888 Views
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Tue Dec 18, 2007 10:39 am
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- Acknowledgements & Little trouble with the OgreBullet De
by DJuego » Mon Dec 03, 2007 8:37 pm
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Mon Dec 03, 2007 8:37 pm
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