OgreOggSound

Topic Posts Author Date
Crashed when add ogreoggsound as a plugin to mogre 7 randomcode 25-12-2016 07:21:44
crash with ogg file, no problem with wav 2 LordDarken 02-10-2016 13:51:20
[SOLVED] Is there a wrapper for C#? 2 randomcode 25-08-2016 14:52:58
OgreOggSound can't play sound 2 linux111 13-04-2015 11:16:38
Crash at mSoundManager->init() 1 Malarkey 21-02-2015 13:11:43
[SOLVED] Closing file handle for static sounds. 3 Yevgeny 13-10-2014 08:14:17
[SOLVED] Trouble with getting 3d effect to work 4 jjonj 14-09-2014 22:03:19
Unloading sounds. 3 Yevgeny 28-08-2014 14:58:23
[SOLVED] Fixing POCO build errors with r440 2 fratouille 23-07-2014 18:05:51
init() crash only on some computer 2 lordspartan 09-06-2014 22:50:18
[SOLVED] Shared buffer's reference count not incremented 1 shenjoku 04-06-2014 20:41:58
[SOLVED] Destruction of sounds can't keep up 5 shenjoku 29-05-2014 23:19:46
[SOLVED] Code error in _requestSoundSource 2 shenjoku 29-05-2014 19:14:44
[SOLVED] Massive speed improvement on shutdown 1 shenjoku 24-05-2014 21:22:33
[SOLVED] Multi-threaded crashes 5 shenjoku 23-05-2014 22:10:04
[Feature] Two minor interface additions 1 shenjoku 07-05-2014 20:22:31
No Volume change in 3D sounds. 3 Crhonos 23-04-2014 02:56:58
[Solved]understand this wierd part of the source code! 4 jjonj 17-03-2014 21:29:35
Small bugs in r431 3 mega28 20-01-2014 06:00:27
[SOLVED] Crash in release 2 shenjoku 12-01-2014 01:18:22
[SOLVED] isPlaying() returning false negative 11 shenjoku 05-01-2014 22:28:49
[SOLVED] Lots of missing meta-data when reusing sound file 5 shenjoku 02-01-2014 20:49:53
New SoundListener event, soundEnded() 2 shenjoku 23-12-2013 02:00:57
[SOLVED] Memory leaks due to improper deallocation 2 shenjoku 23-12-2013 00:16:44
[SOLVED] Error in OOSStreamRead() 2 shenjoku 22-12-2013 21:50:22
Configuring for iOS 2 RynsArgent 26-09-2013 01:13:28
Bug when trying to load wave files on 64-bit Ubuntu [SOLVED] 5 mega28 06-08-2013 09:40:17
Double Free Corruption ERROR when Ogre exits 3 OGREHEAD 03-07-2013 17:25:28
Headphones - sound panning 2 chaosavy 08-05-2013 19:14:17
EFX modification 1 Tiny 17-04-2013 15:47:51
Crash on stream sound load from zip in threaded mode 2 DenisKoronchik 03-04-2013 22:03:20
Crash on sound destroy 7 DenisKoronchik 18-03-2013 15:44:17
using dolby 5.1 system 3 ghiboz 06-02-2013 22:32:23
Need to fix bug with threading 4 DenisKoronchik 15-01-2013 15:31:48
Init() crashes, debug .dll problems, MSVS 2010 3 Honas 06-01-2013 00:38:35
Crashing when creating sounds 4 chaosavy 13-12-2012 03:16:46
Using ogre for representing live sound streams 3 udmald 06-12-2012 09:07:52
One sound, more objects? 7 DiNeRo 08-11-2012 14:04:17
Looping sounds and loop offset 1 chaosavy 26-09-2012 02:15:53
what is the correct way to play sound? 3 samme 13-08-2012 06:01:54
odd issue closing app 5 Gdlk 30-07-2012 17:06:34
[BUG] OgreOggISound Constructor 2 al2950 29-06-2012 16:25:29
CMake & Windows 1 al2950 30-04-2012 11:51:03
segfault when accessing Listener methods 3 jauthu 16-04-2012 19:02:39
Building with Ogre1.8 2 dermont 03-11-2011 13:01:29
mSoundManager->init(),crash 2 zydgyy 13-09-2011 05:48:31
Crash when calling "createSound" 1 SucramZ87 04-09-2011 10:42:38
Changing the output device at runtime 3 Zultar 02-09-2011 11:42:44
Some useage questions 2 Slicky 10-07-2011 06:39:44
1.21, include directories, efx-util.lib 2 mkultra333 19-06-2011 07:47:42
Deleting sound - does it stop a playing sound? 6 chaosavy 16-06-2011 01:59:43
Vector going out of range 2 gavintlgold 26-04-2011 16:46:16
[SOLVED]Create Sound new parameter imediate? 3 deshan 12-04-2011 15:51:01
[Mac] Hang/infinite loop on loading any OGG file 5 amireh 10-04-2011 15:36:38
Segmentation fault when OgreOggSound plugin is unloaded 5 baffledmollusc 06-04-2011 09:23:09
Runtime Check #0 2 avengre 04-04-2011 14:23:15
OGGSOUND_THREADMODE :the crash at OgreOggSoundManager::init 4 woodshow 21-03-2011 03:29:35
I can't hear a sound 16 Ertyui 17-03-2011 14:14:40
problem with setvolume in OGGSOUND_THREADED mode 10 woodshow 17-03-2011 11:42:19
Sounds don't always play 9 swifft 24-01-2011 17:13:33
[solved]Sound playing delayed 5 deshan 12-12-2010 14:43:28
[solved]Why need a scenemanager before calling init() 5 deshan 06-12-2010 12:06:29
Mute all sounds and set master volume 4 chaosavy 04-12-2010 16:29:12
Setting 3D audio 6 hez 01-12-2010 10:44:19
[SOLVED]question about latest oggsound version 10 deshan 28-11-2010 19:03:22
Error in Debug mode 2 Galaxy 27-11-2010 15:07:07
Is there a Win x64 Version? 5 1am3r 17-11-2010 22:39:05
Multiple sources for one buffer/shared buffers 4 oln 16-11-2010 20:10:44
Crash in _openImpl() 6 swifft 15-11-2010 21:40:17
Builing on linux (ubuntu) 1 stickymango 10-11-2010 23:55:26
Overview of how to use. 2 mkultra333 07-11-2010 17:20:34
getPlayPosition? 4 mkultra333 07-11-2010 11:15:41
Problem Playing Ogg file for more than 10 times 22 tejasvinnakota 19-10-2010 11:46:20
A bug with latest 1.18 version 2 fantasian 16-10-2010 19:43:01
[PATCH] mingw and openalsoft 4 torrque 15-10-2010 13:34:39
[Solved]Can't hear anything :V 7 jonlolo 14-10-2010 13:50:08
Rapid Repeat Sounds 2 avengre 15-09-2010 18:07:58
Proper way to clear all sounds? 8 wynnj 09-09-2010 13:51:55
[Solved]OgreOggListener::mName|OgreOggSoundPlugin::shutdown 4 cycheng 09-09-2010 07:02:04
[Solved]SceneManager's clearScene destroys Listener 4 wynnj 08-09-2010 23:36:27
Crash when terminating 18 kvchung 04-09-2010 17:09:36
[Solved]Runtime Error when using "Listener" 11 kvchung 02-09-2010 09:09:16
Building under Mac OS X 3 crt32 01-09-2010 09:33:05
OgreOggSound Cause Crash at the end of the Application 9 CHRISTYHONG520 26-08-2010 03:13:19
Problems with compiling OgreOggSound 4 kurikaesu 26-08-2010 00:13:35
OgreOggSound Getters 3 Rambus 18-08-2010 23:24:08
Samples of using 3 Cid 16-08-2010 18:27:11
[Solved]The phonation of WAVE file differs from Media Player 4 Cid 16-08-2010 17:51:10
Correct way of construct / destroy of OgreOggSoundManager 19 Cid 16-08-2010 17:44:05
[Solved]Error in ~OgreOggSoundManager() while running make 6 jabez 06-08-2010 09:06:37
[Solved]A small bug in wav parser 2 Cougar 31-07-2010 13:09:41
[Solved]OgreOggSound.dll 2 EMR 29-07-2010 19:20:02
[Solved]alGetError tweak for linux builds 2 Chas 29-07-2010 13:31:08
[Solved]possible OgreOggSound 1.16 (linux) callback bug 2 Chas 28-07-2010 20:26:57
[Solved]Sound plays twice 4 mcimolin 27-07-2010 18:18:21
Cannot hear sounds 6 SFCBias 27-07-2010 06:32:59
Simple LuaBind Library for OgreOggSound 4 deshan 24-07-2010 20:58:13
[Solved]Crash on init() 5 mcimolin 30-06-2010 23:26:45
[Solved]So much time to load 5 Darkeye 29-06-2010 22:26:10
[Solved]OgreOggSound (OpenAL) -> blue screen of death 4 Oceax 28-06-2010 00:04:52
[SOLVED]Cmake build error 10 SFCBias 23-06-2010 02:17:05
Lister move inside the node 5 deshan 16-05-2010 07:19:47
OgreOggSound with Visual Studio 2010 22 JKFOZZY 13-05-2010 23:00:58
Doppler Effect 3 al2950 13-05-2010 18:38:16
Possible Bug in createSound -- OgreOggSound 1.16 2 Chas 09-04-2010 14:05:17
Compatibility with resource manager 2 kornerr 04-04-2010 11:55:40
Linking in Linux (Fedora, Eclipse) 5 TuxBobble 25-03-2010 18:42:45
how to use OgreOggSound1.16(solved) 6 haibo19981984 24-03-2010 02:00:13
Check track is over state? 2 deshan 23-03-2010 17:37:16
Request Feature: ResourceGroup 11 okasugandi 23-03-2010 03:06:04
[Solved]Problem with VC9 and WIN32 3 AndrejaKo 20-03-2010 23:56:36
Playing theora's movie sound with OgreOgg 9 okasugandi 20-03-2010 15:48:06
.net/c#? 2 Vectrex 05-03-2010 08:35:53
[Solved]Bug? mSoundMap holding bad pointers 9 kungfoomasta 04-03-2010 05:30:51
[Solved]Feature Request - SoundListener 5 kungfoomasta 03-03-2010 00:05:30
[Solved]small line problem 8 deshan 25-02-2010 11:25:40
[Solved]Linux troubles 4 paran01d 05-02-2010 21:59:31
something wrong with my .wav? 3 kungfoomasta 05-02-2010 07:07:48
[Solved]Error in OggSoundManager destructor 8 dzeligman 31-01-2010 18:43:03
[SOLVED]error of use OgreOggSound 4 haibo19981984 15-01-2010 08:10:00
[SOLVED] stop sound completely after some distance 9 deshan 14-01-2010 10:29:18
[Solved]ERROR-Unable to open audio devic 4 deshan 07-01-2010 04:13:15
Updated version of TestDemo 2 god4saken 04-01-2010 19:41:52
LGPL version of OgreOggSound? 8 Coma 04-01-2010 16:56:22
[Solved]Load Difference in stable version and SVN 4 deshan 02-01-2010 05:48:48
[Solved]Release mode failed to initialize property error 10 mamairaja 25-12-2009 13:02:22
[Question] Using seperate thread for sound updates 6 deshan 24-12-2009 05:40:05
[SOLVED]OgreOggSound background music 3 deshan 17-12-2009 03:50:21
[Solved]Run time error - help 5 deshan 16-12-2009 04:37:34
Same volume 2 artn3r 15-12-2009 22:21:36
Crash when no speakers plugged in! 7 al2950 15-12-2009 10:28:28
[Solved]OgreOggSound post build error can i ignore? 3 deshan 11-12-2009 04:33:32
Help with Implementing OgreOgg 13 CrimsonGT 12-11-2009 15:21:52
Feature Request - Specify Loop beginning 8 kungfoomasta 10-10-2009 20:27:18
Sound plays different volumes for different files 2 unspecified 08-10-2009 10:41:15
[SOLVED] Sound doesn't change volume when moving around 8 Xenomorph 06-10-2009 19:49:38
[SOLVED] Sound works sometimes but not always 3 Xenomorph 30-09-2009 17:53:25
Design question - Unit selection sounds 7 kungfoomasta 26-09-2009 00:41:20
[SOLVED](SVN) Playing sound crashes app 5 kungfoomasta 26-09-2009 00:18:14
Sound no longer playing with current SVN build 9 Zach Griffin 25-09-2009 08:34:24
Linking OgreOggSound in CodeBlocks 22 PJani 18-09-2009 02:06:11
[Solved]Building with Boost 1.40 5 kungfoomasta 10-09-2009 16:22:57
[Solved]Play/Pause/Stop API 4 Lf3THn4D 07-09-2009 15:08:02
Lockless queue for threaded mode 19 Lf3THn4D 05-09-2009 17:00:29
[Solved]Slow to stop/pause sound 28 deadvirus 01-09-2009 00:10:42
[Solved]Listener with different camera direction 3 deadvirus 29-08-2009 19:52:54
[Solved]Link Problem 7 deadvirus 28-08-2009 13:00:28
[Solved]Memory leak in multithreaded version 5 bophi 20-07-2009 01:56:48
Sound "Areas" 5 guru 17-07-2009 12:50:46
[Solved] crash after destroyAllSounds 5 kamaliang 25-06-2009 07:48:58
[Solved] Memory leak in ATL ActiveX project 10 kamaliang 22-06-2009 11:40:33
[Solved] STREAM Problem 4 MusgooDKZ 09-06-2009 11:05:33
Cheers 3 Jekteir 08-06-2009 10:19:13
Running with other OpenAL based library 3 CyberCop 20-05-2009 03:43:10
[Solved] failed to probe OgreOggSound_d.dll for its manifest 2 Tohan 14-04-2009 12:53:17
[Solved]OgreOggSound v1.07 TestDEMO missing + Link Error 3 giova 11-04-2009 23:41:49
OgreOggSound linking errors 17 Xenomorph 11-03-2009 21:01:11
Feature list? 11 Lf3THn4D 06-03-2009 09:30:47
[Solved]Min distance? 3 scratchyrice 12-02-2009 23:32:47
Positional Sound 5 Plauze 03-02-2009 15:26:23
[Solved]Small problem, "win32" 2 scratchyrice 31-01-2009 14:05:56
[solved] Debug ok, but in Release mode no sound is played 5 Letschki 29-01-2009 21:43:40
[Solved]Application crashes when listener attaches to a node 25 MusgooDKZ 22-01-2009 15:37:00
[Solved]createSound and streaming 3 samsaga2 22-01-2009 11:42:22
[Solved] Somes problems in debug mode 6 Jeanbono 29-12-2008 08:55:38
[Solved] Latest SVN missing file 4 kungfoomasta 20-12-2008 05:11:47
[Solved] No Sound 26 Dude_Person 09-12-2008 23:02:39
Projects using OgreOggSound... 7 stickymango 27-11-2008 21:49:04
[Solved] All sounds get equal volumes 24 taz0k 19-11-2008 20:53:53
Latest version 1.27 74 stickymango 09-11-2008 14:47:45
[Solved] Is OgreOggSound compatible with Ogre3d 1.6? 4 Anonymous 09-11-2008 05:49:43
[Solved] Cant compile OgreOggSoundLib.sln 7 Anonymous 06-11-2008 07:37:11
Some examples needed 12 crioto 25-10-2008 05:22:02
Linux support 20 samsaga2 21-10-2008 14:27:43
Getting and setting up OgreOggSound 27 stickymango 16-10-2008 11:05:22
[Solved]Hanging Pauses when creating a Sound 27 Highway 15-10-2008 18:25:51
Welcome to the OgreOggSound Forum :) 8 stickymango 15-10-2008 17:16:30
[Solved] Crash after the Maximum sources are Hit 10 Highway 15-10-2008 16:32:08