Manley-Rowe
21-07-2009 13:44:07
I´m suffering a very strange behaviour in my application, it happens when the OgreAL sound manager is initialized.
Texture based shadows starts to flicker a lot…at certain camera angles even disappear.
If I switch to Stencil Shadow everything is fine (but the scene is so complex that this is not an option).
Only happens when this line is placed.
Prior to trying to introduce OgreAL, texture shadows were working ok .
I´m using Ogre SDK 1.6.2, OgreAL svn, Caelum svn and MOC.
Any Idea??
Thanks in advance
Texture based shadows starts to flicker a lot…at certain camera angles even disappear.
If I switch to Stencil Shadow everything is fine (but the scene is so complex that this is not an option).
Only happens when this line is placed.
soundManager = new OgreAL::SoundManager();
Prior to trying to introduce OgreAL, texture shadows were working ok .
I´m using Ogre SDK 1.6.2, OgreAL svn, Caelum svn and MOC.
Any Idea??
Thanks in advance