OgreAL r131

Phobius

23-01-2010 05:04:01

  1. Added category properties. This is just a dumb 32-bit unsigned int that every sound can hold. The meaning of it is up to you.[/*:m]
  2. Added gain scaling. This allows you to mix your sound scape, and then set the same gain-scale on all sounds so that the sounds decrease in volume but maintain their relative mix.[/*:m]
  3. Moved a file to another name (OgreALMemberFunctionPointer.h -> OgreALUtil.h) as I intend on using that file to house more generic utility functions.[/*:m]
  4. Fixed a possible bug where OgreAL::Sound member variables were being used uninitialised.[/*:m][/list:u]