ogrebullet and bullet

hans

28-03-2013 10:04:24

hi, i just wanted to know, does anyone know about the advantages of using ogrebullet as a binding layer instead of using bullet directly. of course, ogrebullet is easier to integrate into ogre, since it takes care of the drawing, etc, as well, but does it also cover all the features offered by bullet, or does it not offer some features offered by bullet (2.81)? is anyone aware of anything bullet offers that ogrebullet doesnt? anyone know? Cheers, hans :)

AlexeyKnyshev

28-03-2013 16:17:25

Hi, hans!

First of all, ogrebullet is wrapper, that means it aimed to present bullet features in "ready-to-use" form.

From the collision lib it supports:
Box, Sphere, Cone, Cylinder, Capsule, Static Triangle Mesh, Heightfield, HACD, CCD, ray and other types of queries.

For the dynamics:
Shape based rigid bodies, various constraints (p2p, slider and so on), complex constraints (raycast vehicle)

Not supported:
Soft body

You really needn't to develop your own wrapper, don't try to invent wheel. I'm working on ogrebullet branch, so feel free to ask me any question about it. :D