iOS & OgreBullet

simed

22-07-2013 12:38:14

Hi,

As I posted here (http://www.ogre3d.org/forums/viewtopic.php?f=21&t=78475) I am considering using bullet in an iOS/Windows Ogre project for 3D collision detection. It seems using OgreBullet would be best if I go with bullet, so what is the situation regarding OgreBullet - iOS compatibility, build configurations, etc? Am I on my own? Has anyone even used OgreBullet on iOS before?

Thankyou.

AlexeyKnyshev

22-07-2013 12:45:26

I have successfully built it on OS X. I think there's not any problem around building for IOS) But get ready to anything because it hasn't been tested. Good luck. Feel free to ask me about help (have mac, but not ios device)

simed

22-07-2013 13:55:08

Thanks for your reply. Does OgreBullet or bullet have additional library dependencies, apart from standard Ogre Dependencies?

AlexeyKnyshev

23-07-2013 20:43:34

OgreBullet depends only on Ogre & Bullet. So Bullet hasn't any special deps, except OGL/GLX/WGL for Demos.