OgreBullet Vs Bullet for collision testing only

simed

11-08-2013 13:53:03

Hi,

I'm looking to use bullet for my project which requires collision testing meshes against each other, but no physics or dynamics stuff.

From looking at a few threads and tutorials I known OgreBullet wraps Bullet but nowhere do I see a clear explanation or example how this makes life easier, in detail. I assume there are ways to let me build a collision shape from an ogre mesh, tie collision shape position to scene node position and so on?

Is there an example focusing just on this kind of thing, or maybe someone could share pseudo code, for how I can test two ogre entities are colliding... Sync collision and ogre scenes, etc? I know you'd normally use lower detail collision meshes in real life, of course...

Thanks for any links, code, etc.