EricChan134
24-11-2014 23:47:20
Hi all,
I am using OgreSDK 1.81, Bullet 2.81 and the latest OgreBullet (2988).
When I try to pass the TriMeshCollisionShape to the setStacticShape(), it doesn't allow me to do so.
It throws the this exception:
It is strange as I am copying the code from the OgreBulletListener->addStaticTrimesh() but it does not have the problem.
The demo complies and runs perfectly fine. I am stuck at this problem for a long time
Here is my code:
many thanks
Eric
I am using OgreSDK 1.81, Bullet 2.81 and the latest OgreBullet (2988).
When I try to pass the TriMeshCollisionShape to the setStacticShape(), it doesn't allow me to do so.
It throws the this exception:
error C2664: 'void OgreBulletDynamics::RigidBody::setStaticShape(Ogre::SceneNode *,OgreBulletCollisions::CollisionShape *,const float,const float,const Ogre::Vector3 &,const Ogre::Quaternion &)' : cannot convert parameter 2 from 'OgreBulletCollisions::TriangleMeshCollisionShape *' to 'OgreBulletCollisions::CollisionShape *'
1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
It is strange as I am copying the code from the OgreBulletListener->addStaticTrimesh() but it does not have the problem.
The demo complies and runs perfectly fine. I am stuck at this problem for a long time
Here is my code:
Ogre::Entity* ent;
//
ent = mSceneMgr->createEntity("room", "Room.mesh");
ent->setMaterialName("Examples/BumpyMetal");
ent->setCastShadows(true);
OgreBulletCollisions::StaticMeshToShapeConverter *trimeshConverter = new OgreBulletCollisions::StaticMeshToShapeConverter(ent);
OgreBulletCollisions::TriangleMeshCollisionShape *sceneTriMeshShape = trimeshConverter->createTrimesh();
delete trimeshConverter;
OgreBulletDynamics::RigidBody *sceneRigid = new OgreBulletDynamics::RigidBody(
"RoomRigid" + Ogre::StringConverter::toString(mNumEntitiesInstanced),
mWorld);
Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
node->attachObject(ent);
sceneRigid->setStaticShape(node, sceneTriMeshShape, 0.1f, 0.8f);
many thanks
Eric