Dragonblood
21-09-2015 15:31:29
Hi,
So I Created my world, my collisionShapes, my rigidBodies,... and we can see it with debugDrawer. It works but when I move my character towards an another object, a tree for exemple, my character penetrate inside it. why ? Bullet doesn't have to stop the character when there is contact ? or it's to me to code that ? I thought that when I create rigidBodies in a same world, Bullet works alone and stop when there is collision between entities... Can you explain to me what i have to do ?
sorry i'm french
So I Created my world, my collisionShapes, my rigidBodies,... and we can see it with debugDrawer. It works but when I move my character towards an another object, a tree for exemple, my character penetrate inside it. why ? Bullet doesn't have to stop the character when there is contact ? or it's to me to code that ? I thought that when I create rigidBodies in a same world, Bullet works alone and stop when there is collision between entities... Can you explain to me what i have to do ?
sorry i'm french