Collisions aren't automatic ?

Dragonblood

21-09-2015 15:31:29

Hi,

So I Created my world, my collisionShapes, my rigidBodies,... and we can see it with debugDrawer. It works but when I move my character towards an another object, a tree for exemple, my character penetrate inside it. why ? Bullet doesn't have to stop the character when there is contact ? or it's to me to code that ? I thought that when I create rigidBodies in a same world, Bullet works alone and stop when there is collision between entities... Can you explain to me what i have to do ?

sorry i'm french :oops:

Dragonblood

24-09-2015 22:17:04

Look I penetrate into this tree instead of I have two rigidBody. I don't understand