Dragonblood
24-09-2015 19:29:03
hi,
I tried to init debugDraw. It display rigidBodies but don't display btKinematicCharacterController or ghostObject.is it Normal ?
I tried to init debugDraw. It display rigidBodies but don't display btKinematicCharacterController or ghostObject.is it Normal ?
OgreBulletCollisions::DebugDrawer *debugDrawer = new OgreBulletCollisions::DebugDrawer();
debugDrawer->setDrawWireframe(true); // we want to see the Bullet containers
mWorld->setDebugDrawer(debugDrawer);
mWorld->setShowDebugShapes(true);
SceneNode *nodeDebugDrawer = mSceneMgr->getRootSceneNode()->createChildSceneNode("debugDrawer", Ogre::Vector3::ZERO);
nodeDebugDrawer->attachObject(static_cast <SimpleRenderable *> (debugDrawer));