Makoenergy
10-10-2011 17:51:10
Currently I am using Gorilla. Seemed like a good idea at the time, but it's far, far too low level to meet anywhere near all my needs. So as a result it's taking far more of my development time to expand on it then I can really afford.
I've glanced over QuickGUI, taking a look at the source files and it doesn't make any immediate sense to me. I'm sure I can learn though. I'm curious as to how QuickGUI handles some things internally as well as if it supports some features. So...here is my list of questions:
I've glanced over QuickGUI, taking a look at the source files and it doesn't make any immediate sense to me. I'm sure I can learn though. I'm curious as to how QuickGUI handles some things internally as well as if it supports some features. So...here is my list of questions:
- 1. Has QuickGUI been tested on iOS or Android? If not, any idea's on how possible this would be to accomplish?
2. Internally, how does QuickGUI do with batching? Do you create your own texture atlas for rendering?
3. My engine uses a different XML parser then TinyXML. How hard would it be for me to re-write QuickGUI to use our parser instead?
4. Can QuickGUI handle screen size and aspect ratio changes on it's own?
5. Does QuickGUI support unicode?
6. How actively is QuickGUI developed? There isn't much visible activity as of recent.[/list:u]