Crystal Hammer
23-10-2012 19:12:49
Hi.
I tried to have diffuse lighting on leaves and I found this issue.
Then I tested with sphere (Ogre's geosphere4500.mesh),
here is the result:
http://imgur.com/0JOnx
Every next instance gets rotated by 30 degrees. I'm showing normal vector as color.
It's a sphere so they all should look the same. Same as the spheres on road which are not rotated meshes).
This looks like some distortion, it gets worse on tree meshes.
Can't do proper lighting with this, not to mention specular or bump mapping.
Do you know what's wrong ? Can it be fixed ?
I tried to have diffuse lighting on leaves and I found this issue.
Then I tested with sphere (Ogre's geosphere4500.mesh),
here is the result:
http://imgur.com/0JOnx
Every next instance gets rotated by 30 degrees. I'm showing normal vector as color.
It's a sphere so they all should look the same. Same as the spheres on road which are not rotated meshes).
This looks like some distortion, it gets worse on tree meshes.
Can't do proper lighting with this, not to mention specular or bump mapping.
Do you know what's wrong ? Can it be fixed ?