Hi!
I've found bug in dealing with bones, actual use of mirror tool causes unexpected results.(When exporting as Skinned Mesh->Bone Animation, there is no problems when exporting as Pose animation) I knew that use of mirror tool with bones is accompointed with "issues", but it's the first time I've discoverd one.
Is there any hope that it would be fixed? Or I still should rebuild opposite parts of skeleton with my bare hands?
Thank you! Buy the way, great tool you've written.
P.S. There are my test files (.max, and .mesh) http://groups.google.com/group/lovebook ... eb/Res.zip
I've discovered problems with my animation, half of man was animated propertly, but the other don't. So I've played around with my rigg.






