Crashing when creating sounds

chaosavy

13-12-2012 03:16:46

I just posted to the main Ogre forums: http://www.ogre3d.org/forums/viewtopic.php?f=5&t=75760

Thought it might be relevant to post here as well, though I don't believe this to be a OgreOggSound issue, just happens to trigger due to my use of it.

chaosavy

15-12-2012 00:09:30

Seems my issue is mostly due to me using streaming sounds when I should be using non-streaming.

stickymango

02-01-2013 11:33:36

Hmmm,

Jabberwocky's comment about multiple file handles could be the issue, although internally all streamed sounds are updated sequentially so there shouldn't be any simultaneous file access. There will be multiple DataStreamPtr handles to the same file but as I perform updates in sequence I assumed there wouldn't be any conflict, I also assumed each handle would have members keeping hold of each current data position so it was possible to create multiple streamed sounds from the same file, maybe I'll try to test this and see... :(

chaosavy

04-01-2013 20:24:47

yeah - it actually works well enough in some cases - but when there's a mass of ships (so a mass of sounds) then the crash would occur.


Anyways I switched to non-streaming - also I turned off the queueing of sounds (which was the reason I switched to streaming in the first place) - I think there's a bug in there somewhere (in the queueing of sounds that are out of audible range). My sounds are mostly short explosions so I don't need queueing so I disabled em, works really well now.