crash with ogg file, no problem with wav

LordDarken

02-10-2016 13:51:20

Hi,

I've got a crash with a file I found here : http://opengameart.org/content/action-s ... ndset-wwvi . The file is zzzt.ogg. I'm using it as a repetitive sound, here the code:


OgreOggSound::OgreOggISound* sd = OgreOggSound::OgreOggSoundManager::getSingletonPtr()->createSound(room->node->getName() + "FireSound", param->mSoundFile, loopSound, loopSound);//use streamed sounds for long and repetitive sounds
if (sd)
{
room->sound = sd;
// Attach to a SceneNode
room->node->attachObject(sd);
sd->setRolloffFactor(2.f);
sd->setMaxDistance(1000.f);
sd->setMinVolume(0.01f);
sd->setMaxVolume(0.5f);
sd->setVolume(OgreFramework::getSingletonPtr()->m_pOptionsProfile->mOthersSoundLevel * param->mSoundVolume);
sd->play();
}


I converted the file into a wav file and no more crashes. I'm doing something wrong? Or I just need to avoid ogg files?

Thanks :wink:

Edit: After removing the streamed paramerter, it seems fixed.

stickymango

30-03-2017 00:00:02

If you could provide some debug info or stack trace that would be useful to help fix what seems to be a bug...

Regards, Sticky.