Terrain Editor

JezzaP

12-08-2009 16:03:47

I have been asked to incorporate terrain into an editor I have been working on, and be able to change it dynamically.Since PLSM2 supports deformations I thought this would be the best thing to use. Can anyone briefly summarise how I should go about allowing mouse dragging on a flat plane distort it, and then be able to save and load that deformed terrain? Like what classes/functions to use?
Alternatively has anyone else done something simialr I can look at the the code for. I have been trying the PLSM2 demo but it doesn't seem to raise and lower the terrain when I click, as it says it does.