[Help] Demo crashes while loading resources

watchtalker

04-02-2010 18:06:11

I have successfully compiled PLSM2, however when I try to load the demo, I get a 'this program has encountered a problem...' and it dies. Looking in the log reveals it crashes while loading a resource group. Anyone know why this is happening, encountered it before, or know a solution

Cheers

Here's the logfile:
18:15:01: Creating resource group General
18:15:01: Creating resource group Internal
18:15:01: Creating resource group Autodetect
18:15:01: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:15:01: Registering ResourceManager for type Material
18:15:01: Registering ResourceManager for type Mesh
18:15:01: Registering ResourceManager for type Skeleton
18:15:01: MovableObjectFactory for type 'ParticleSystem' registered.
18:15:01: OverlayElementFactory for type Panel registered.
18:15:01: OverlayElementFactory for type BorderPanel registered.
18:15:01: OverlayElementFactory for type TextArea registered.
18:15:01: Registering ResourceManager for type Font
18:15:01: ArchiveFactory for archive type FileSystem registered.
18:15:01: ArchiveFactory for archive type Zip registered.
18:15:01: FreeImage version: 3.10.0
18:15:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:15:01: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
18:15:01: DDS codec registering
18:15:01: Registering ResourceManager for type HighLevelGpuProgram
18:15:01: Registering ResourceManager for type Compositor
18:15:01: MovableObjectFactory for type 'Entity' registered.
18:15:01: MovableObjectFactory for type 'Light' registered.
18:15:01: MovableObjectFactory for type 'BillboardSet' registered.
18:15:01: MovableObjectFactory for type 'ManualObject' registered.
18:15:01: MovableObjectFactory for type 'BillboardChain' registered.
18:15:01: MovableObjectFactory for type 'RibbonTrail' registered.
18:15:01: Loading library .\RenderSystem_Direct3D9_d
18:15:01: Installing plugin: D3D9 RenderSystem
18:15:01: D3D9 : Direct3D9 Rendering Subsystem created.
18:15:01: D3D9: Driver Detection Starts
18:15:01: D3D9: Driver Detection Ends
18:15:01: Plugin successfully installed
18:15:01: Loading library .\RenderSystem_GL_d
18:15:02: Installing plugin: GL RenderSystem
18:15:02: OpenGL Rendering Subsystem created.
18:15:02: Plugin successfully installed
18:15:02: Loading library .\Plugin_ParticleFX_d
18:15:02: Installing plugin: ParticleFX
18:15:02: Particle Emitter Type 'Point' registered
18:15:02: Particle Emitter Type 'Box' registered
18:15:02: Particle Emitter Type 'Ellipsoid' registered
18:15:02: Particle Emitter Type 'Cylinder' registered
18:15:02: Particle Emitter Type 'Ring' registered
18:15:02: Particle Emitter Type 'HollowEllipsoid' registered
18:15:02: Particle Affector Type 'LinearForce' registered
18:15:02: Particle Affector Type 'ColourFader' registered
18:15:02: Particle Affector Type 'ColourFader2' registered
18:15:02: Particle Affector Type 'ColourImage' registered
18:15:02: Particle Affector Type 'ColourInterpolator' registered
18:15:02: Particle Affector Type 'Scaler' registered
18:15:02: Particle Affector Type 'Rotator' registered
18:15:02: Particle Affector Type 'DirectionRandomiser' registered
18:15:02: Particle Affector Type 'DeflectorPlane' registered
18:15:02: Plugin successfully installed
18:15:02: Loading library .\Plugin_BSPSceneManager_d
18:15:02: Installing plugin: BSP Scene Manager
18:15:02: Plugin successfully installed
18:15:02: Loading library .\Plugin_CgProgramManager_d
18:15:02: Installing plugin: Cg Program Manager
18:15:02: Plugin successfully installed
18:15:02: Loading library .\Plugin_PCZSceneManager_d.dll
18:15:02: Installing plugin: Portal Connected Zone Scene Manager
18:15:02: PCZone Factory Type 'ZoneType_Default' registered
18:15:02: Plugin successfully installed
18:15:02: Loading library .\Plugin_OctreeZone_d.dll
18:15:02: Installing plugin: Octree Zone Factory
18:15:02: Plugin successfully installed
18:15:02: Loading library .\Plugin_OctreeSceneManager_d
18:15:02: Installing plugin: Octree & Terrain Scene Manager
18:15:02: Plugin successfully installed
18:15:02: *-*-* OGRE Initialising
18:15:02: *-*-* Version 1.6.3 (Shoggoth)
18:15:02: Loading library Plugin_PagingLandScapeSceneManager2_d
18:15:02: SceneManagerFactory for type 'PagingLandScapeSceneManager' registered.
18:15:02: Creating resource group Bootstrap
18:15:02: Added resource location '../../Samples/media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
18:15:02: Added resource location '../../Samples/Media/fonts' of type 'FileSystem' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/materials/programs' of type 'FileSystem' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/materials/scripts' of type 'FileSystem' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/materials/textures' of type 'FileSystem' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/models' of type 'FileSystem' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/overlays' of type 'FileSystem' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/particle' of type 'FileSystem' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/packs/dragon.zip' of type 'Zip' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/packs/OgreCore.zip' of type 'Zip' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General'
18:15:02: Added resource location '../../Samples/Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
18:15:02: Creating resource group PLSM2
18:15:02: Added resource location '../../Samples/Media/paginglandscape2' of type 'FileSystem' to resource group 'PLSM2'
18:15:02: Added resource location '../../Samples/Media/paginglandscape2/datasrcs' of type 'FileSystem' to resource group 'PLSM2'
18:15:02: Added resource location '../../Samples/Media/paginglandscape2/terrains' of type 'FileSystem' to resource group 'PLSM2'
18:15:02: Added resource location '../../Samples/Media/paginglandscape2/terrains/alpes' of type 'FileSystem' to resource group 'PLSM2'
18:15:02: Added resource location '../../Samples/Media/paginglandscape2/terrains/hf129_3' of type 'FileSystem' to resource group 'PLSM2'
18:15:02: Added resource location '../../Samples/Media/paginglandscape2/terrains/TsmTerrain' of type 'FileSystem' to resource group 'PLSM2'
18:15:02: Added resource location '../../Samples/Media/paginglandscape2/terrains/ps_height_1k' of type 'FileSystem' to resource group 'PLSM2'
18:15:02: Added resource location '../../Samples/Media/paginglandscape2/terrains/terragen16bits' of type 'FileSystem' to resource group 'PLSM2'
18:15:02: Added resource location '../../Samples/Media/paginglandscape2/terrains/gcanyon_height_4k2k' of type 'FileSystem' to resource group 'PLSM2'
18:15:02: Added resource location '../../Samples/Media/paginglandscape2/materials/textures' of type 'FileSystem' to resource group 'PLSM2'
18:15:02: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
18:15:02: D3D9 : RenderSystem Option: Anti aliasing = None
18:15:02: D3D9 : RenderSystem Option: Floating-point mode = Fastest
18:15:02: D3D9 : RenderSystem Option: Full Screen = Yes
18:15:02: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 8500 GT
18:15:02: D3D9 : RenderSystem Option: VSync = No
18:15:02: D3D9 : RenderSystem Option: Video Mode = 1280 x 1024 @ 32-bit colour
18:15:02: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
18:15:05: CPU Identifier & Features
18:15:05: -------------------------
18:15:05: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 4800+
18:15:05: * SSE: yes
18:15:05: * SSE2: yes
18:15:05: * SSE3: yes
18:15:05: * MMX: yes
18:15:05: * MMXEXT: yes
18:15:05: * 3DNOW: yes
18:15:05: * 3DNOWEXT: yes
18:15:05: * CMOV: yes
18:15:05: * TSC: yes
18:15:05: * FPU: yes
18:15:05: * PRO: yes
18:15:05: * HT: no
18:15:05: -------------------------
18:15:05: *** Starting Win32GL Subsystem ***
18:15:05: GLRenderSystem::_createRenderWindow "OGRE Render Window", 1280x1024 fullscreen miscParams: FSAA=0 colourDepth=32 displayFrequency=60 gamma=false vsync=false
18:15:05: Created Win32Window 'OGRE Render Window' : 1280x1024, 32bpp
18:15:05: GL_VERSION = 2.1.2
18:15:05: GL_VENDOR = NVIDIA Corporation
18:15:05: GL_RENDERER = GeForce 8500 GT/PCI/SSE2/3DNOW!
18:15:05: GL_EXTENSIONS = GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
18:15:05: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
18:15:05: ***************************
18:15:05: *** GL Renderer Started ***
18:15:05: ***************************
18:15:05: Registering ResourceManager for type GpuProgram
18:15:05: GLSL support detected
18:15:05: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
18:15:05: FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
18:15:05: FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:06: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:07: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:07: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:07: FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:07: FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:07: FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:07: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:07: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:07: FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
18:15:07: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
18:15:07: RenderSystem capabilities
18:15:07: -------------------------
18:15:07: RenderSystem Name: OpenGL Rendering Subsystem
18:15:07: GPU Vendor: nvidia
18:15:07: Device Name: GeForce 8500 GT/PCI/SSE2/3DNOW!
18:15:07: Driver Version: 2.1.2.0
18:15:07: * Fixed function pipeline: yes
18:15:07: * Hardware generation of mipmaps: yes
18:15:07: * Texture blending: yes
18:15:07: * Anisotropic texture filtering: yes
18:15:07: * Dot product texture operation: yes
18:15:07: * Cube mapping: yes
18:15:07: * Hardware stencil buffer: yes
18:15:07: - Stencil depth: 8
18:15:07: - Two sided stencil support: yes
18:15:07: - Wrap stencil values: yes
18:15:07: * Hardware vertex / index buffers: yes
18:15:07: * Vertex programs: yes
18:15:07: * Fragment programs: yes
18:15:07: * Geometry programs: yes
18:15:07: * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
18:15:07: * Texture Compression: yes
18:15:07: - DXT: yes
18:15:07: - VTC: yes
18:15:07: * Scissor Rectangle: yes
18:15:07: * Hardware Occlusion Query: yes
18:15:07: * User clip planes: yes
18:15:07: * VET_UBYTE4 vertex element type: yes
18:15:07: * Infinite far plane projection: yes
18:15:07: * Hardware render-to-texture: yes
18:15:07: * Floating point textures: yes
18:15:07: * Non-power-of-two textures: yes
18:15:07: * Volume textures: yes
18:15:07: * Multiple Render Targets: 8
18:15:07: - With different bit depths: yes
18:15:07: * Point Sprites: yes
18:15:07: * Extended point parameters: yes
18:15:07: * Max Point Size: 63.375
18:15:07: * Vertex texture fetch: yes
18:15:07: - Max vertex textures: 32
18:15:07: - Vertex textures shared: yes
18:15:07: * Render to Vertex Buffer : yes
18:15:07: * GL 1.5 without VBO workaround: no
18:15:07: * Frame Buffer objects: yes
18:15:07: * Frame Buffer objects (ARB extension): no
18:15:07: * Frame Buffer objects (ATI extension): no
18:15:07: * PBuffer suppport: no
18:15:07: * GL 1.5 without HW-occlusion workaround: no
18:15:07: Registering ResourceManager for type Texture
18:15:07: ResourceBackgroundQueue - threading disabled
18:15:07: Particle Renderer Type 'billboard' registered
18:15:07: SceneManagerFactory for type 'BspSceneManager' registered.
18:15:07: Registering ResourceManager for type BspLevel
18:15:07: SceneManagerFactory for type 'PCZSceneManager' registered.
18:15:07: MovableObjectFactory for type 'PCZLight' registered.
18:15:07: PCZone Factory Type 'ZoneType_Octree' registered
18:15:07: PCZone Factory Type 'ZoneType_Terrain' registered
18:15:07: SceneManagerFactory for type 'OctreeSceneManager' registered.
18:15:07: SceneManagerFactory for type 'TerrainSceneManager' registered.
18:15:07: MovableObjectFactory for type 'PagingLandScapeMeshDecal' registered.
18:15:07: Initialising resource group Bootstrap
18:15:07: Parsing scripts for resource group Bootstrap
18:15:07: Parsing script OgreCore.material
18:15:07: Parsing script OgreProfiler.material
18:15:07: Parsing script Ogre.fontdef
18:15:07: Parsing script OgreDebugPanel.overlay
18:15:07: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
18:15:07: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
18:15:07: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
18:15:07: Font BlueHighwayusing texture size 512x512
18:15:07: Info: Freetype returned null for character 127 in font BlueHighway
18:15:07: Info: Freetype returned null for character 128 in font BlueHighway
18:15:07: Info: Freetype returned null for character 129 in font BlueHighway
18:15:07: Info: Freetype returned null for character 130 in font BlueHighway
18:15:07: Info: Freetype returned null for character 131 in font BlueHighway
18:15:07: Info: Freetype returned null for character 132 in font BlueHighway
18:15:07: Info: Freetype returned null for character 133 in font BlueHighway
18:15:07: Info: Freetype returned null for character 134 in font BlueHighway
18:15:07: Info: Freetype returned null for character 135 in font BlueHighway
18:15:07: Info: Freetype returned null for character 136 in font BlueHighway
18:15:07: Info: Freetype returned null for character 137 in font BlueHighway
18:15:07: Info: Freetype returned null for character 138 in font BlueHighway
18:15:07: Info: Freetype returned null for character 139 in font BlueHighway
18:15:07: Info: Freetype returned null for character 140 in font BlueHighway
18:15:07: Info: Freetype returned null for character 141 in font BlueHighway
18:15:07: Info: Freetype returned null for character 142 in font BlueHighway
18:15:07: Info: Freetype returned null for character 143 in font BlueHighway
18:15:07: Info: Freetype returned null for character 144 in font BlueHighway
18:15:07: Info: Freetype returned null for character 145 in font BlueHighway
18:15:07: Info: Freetype returned null for character 146 in font BlueHighway
18:15:07: Info: Freetype returned null for character 147 in font BlueHighway
18:15:07: Info: Freetype returned null for character 148 in font BlueHighway
18:15:07: Info: Freetype returned null for character 149 in font BlueHighway
18:15:07: Info: Freetype returned null for character 150 in font BlueHighway
18:15:07: Info: Freetype returned null for character 151 in font BlueHighway
18:15:07: Info: Freetype returned null for character 152 in font BlueHighway
18:15:07: Info: Freetype returned null for character 153 in font BlueHighway
18:15:07: Info: Freetype returned null for character 154 in font BlueHighway
18:15:07: Info: Freetype returned null for character 155 in font BlueHighway
18:15:07: Info: Freetype returned null for character 156 in font BlueHighway
18:15:07: Info: Freetype returned null for character 157 in font BlueHighway
18:15:07: Info: Freetype returned null for character 158 in font BlueHighway
18:15:07: Info: Freetype returned null for character 159 in font BlueHighway
18:15:07: Info: Freetype returned null for character 160 in font BlueHighway
18:15:07: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
18:15:07: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
18:15:07: Parsing script OgreLoadingPanel.overlay
18:15:07: Finished parsing scripts for resource group Bootstrap
18:15:07: Initialising resource group General
18:15:07: Parsing scripts for resource group General
18:15:07: Parsing script Examples.program
18:15:07: GLSL compiling: Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
18:15:07: GLSL compiled : Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
18:15:07: GLSL compiling: Ogre/HardwareSkinningTwoWeightsGLSL
18:15:07: GLSL compiled : Ogre/HardwareSkinningTwoWeightsGLSL
18:15:07: Parsing script StdQuad_vp.program
18:15:07: Parsing script ASCII.material
18:15:07: Parsing script ASMSwizzle.material
18:15:07: Parsing script BlackAndWhite.material
18:15:07: Parsing script Bloom.material
18:15:07: GLSL compiling: Blur_ps_glsl
18:15:07: GLSL compiled : Blur_ps_glsl
18:15:07: GLSL compiling: Blur0_vs_glsl
18:15:07: GLSL compiled : Blur0_vs_glsl
18:15:07: GLSL compiling: Blur1_vs_glsl
18:15:07: GLSL compiled : Blur1_vs_glsl
18:15:07: Parsing script Bloom2.material
18:15:07: GLSL compiling: Bloom2_ps20_glsl
18:15:07: GLSL compiled : Bloom2_ps20_glsl
18:15:07: Parsing script CGSwizzle.material
18:15:07: Parsing script DepthShadowmap.material
18:15:07: GLSL compiling: Ogre/DepthShadowmap/CasterVP_GLSL
18:15:07: GLSL compiled : Ogre/DepthShadowmap/CasterVP_GLSL
18:15:07: GLSL compiling: Ogre/DepthShadowmap/CasterFP_GLSL
18:15:07: GLSL compiled : Ogre/DepthShadowmap/CasterFP_GLSL
18:15:07: GLSL compiling: Ogre/DepthShadowmap/ReceiverVP_GLSL
18:15:07: GLSL compiled : Ogre/DepthShadowmap/ReceiverVP_GLSL
18:15:07: GLSL compiling: Ogre/DepthShadowmap/ReceiverFP_GLSL
18:15:07: GLSL compiled : Ogre/DepthShadowmap/ReceiverFP_GLSL
18:15:07: GLSL compiling: Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
18:15:07: GLSL compiled : Ogre/DepthShadowmap/ReceiverFPPCF_GLSL
18:15:07: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
18:15:07: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL
18:15:07: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
18:15:07: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL
18:15:07: GLSL compiling: Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
18:15:07: GLSL compiled : Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL
18:15:08: Parsing script Dither.material
18:15:08: Parsing script DOF.material
18:15:08: Parsing script Embossed.material
18:15:08: Parsing script Example-DynTex.material
18:15:08: Parsing script Example-Water.material
18:15:08: Parsing script Example.material
18:15:08: OGRE EXCEPTION(2:InvalidParametersException): Parameter called camObjPos does not exist. in GpuProgramParameters::_findNamedConstantDefinition at f:\codingextra\ogre\shoggoth_vc9\ogre\ogremain\src\ogregpuprogram.cpp (line 1097)
18:15:08: Compiler error: invalid parameters in Example.material(762): setting of constant failed
18:15:08: GLSL compiling: Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
18:15:08: GLSL compiled : Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
18:15:08: Parsing script Examples-Advanced.material
18:15:08: Compiler error: object unsupported by render system in Examples-Advanced.material(381)
18:15:08: Parsing script facial.material
18:15:08: Parsing script Glass.material
18:15:08: Parsing script GLSLSwizzle.material
18:15:08: GLSL compiling: Ogre/GPTest/Swizzle_GP_GLSL
18:15:08: GLSL compiled : Ogre/GPTest/Swizzle_GP_GLSL
18:15:08: GLSL compiling: Ogre/GPTest/Passthrough_VP_GLSL
18:15:08: GLSL compiled : Ogre/GPTest/Passthrough_VP_GLSL
18:15:08: Parsing script Halftone.material
18:15:08: Parsing script hdr.material
18:15:08: GLSL compiling: Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
18:15:08: GLSL compiled : Ogre/Compositor/HDR/downscale2x2LuminenceGLSL_fp
18:15:08: GLSL compiling: Ogre/Compositor/StdQuad_GLSL_vp
18:15:08: GLSL compiled : Ogre/Compositor/StdQuad_GLSL_vp
18:15:08: GLSL compiling: Ogre/Compositor/HDR/downscale3x3GLSL_fp
18:15:08: GLSL compiled : Ogre/Compositor/HDR/downscale3x3GLSL_fp
18:15:08: GLSL compiling: Ogre/Compositor/HDR/utils_fp
18:15:08: GLSL compiled : Ogre/Compositor/HDR/utils_fp
18:15:08: GLSL compiling: Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
18:15:08: GLSL compiled : Ogre/Compositor/HDR/downscale3x3brightpassGLSL_fp
18:15:08: GLSL compiling: Ogre/Compositor/HDR/bloomGLSL_fp
18:15:08: GLSL compiled : Ogre/Compositor/HDR/bloomGLSL_fp
18:15:08: GLSL compiling: Ogre/Compositor/HDR/utils_fp
18:15:08: GLSL compiled : Ogre/Compositor/HDR/utils_fp
18:15:08: GLSL compiling: Ogre/Compositor/HDR/finaltonemappingGLSL_fp
18:15:08: GLSL compiled : Ogre/Compositor/HDR/finaltonemappingGLSL_fp
18:15:08: Parsing script HeatVision.material
18:15:08: Parsing script Hurt.material
18:15:08: Parsing script instancing.material
18:15:08: GLSL compiling: InstancingGLSL
18:15:08: GLSL compiled : InstancingGLSL
18:15:08: GLSL compiling: InstancingShadowCasterGLSL
18:15:08: GLSL compiled : InstancingShadowCasterGLSL
18:15:08: GLSL compiling: CrowdGLSL
18:15:08: GLSL compiled : CrowdGLSL
18:15:08: GLSL compiling: CrowdShadowCasterGLSL
18:15:08: GLSL compiled : CrowdShadowCasterGLSL
18:15:08: Parsing script Invert.material
18:15:08: Parsing script IsoSurf.material
18:15:08: Problem parsing the following Cg Uniform: '@TMP1' in file Ogre/IsoSurf/TessellateTetrahedraGS
18:15:08: Parsing script Laplace.material
18:15:08: Parsing script MotionBlur.material
18:15:08: Parsing script MRTtest.material
18:15:08: GLSL compiling: Ogre/MRTtest/scenefp/GLSL
18:15:08: GLSL compiled : Ogre/MRTtest/scenefp/GLSL
18:15:08: GLSL compiling: Ogre/MRTtest/quadfp/GLSL
18:15:08: GLSL compiled : Ogre/MRTtest/quadfp/GLSL
18:15:08: Parsing script NightVision.material
18:15:09: Parsing script Ocean.material
18:15:09: GLSL compiling: GLSL/OceanVS
18:15:09: GLSL compiled : GLSL/OceanVS
18:15:09: GLSL compiling: GLSL/OceanFS
18:15:09: GLSL compiled : GLSL/OceanFS
18:15:09: GLSL compiling: GLSL/Ocean2VS
18:15:09: GLSL compiled : GLSL/Ocean2VS
18:15:09: GLSL compiling: GLSL/Ocean2FS
18:15:09: GLSL compiled : GLSL/Ocean2FS
18:15:09: Parsing script OffsetMapping.material
18:15:09: Compiler error: object unsupported by render system in OffsetMapping.material(18)
18:15:09: GLSL compiling: Examples/OffsetMappingIntegratedShadowsFPglsl
18:15:09: GLSL compiled : Examples/OffsetMappingIntegratedShadowsFPglsl
18:15:09: GLSL compiling: Examples/OffsetMappingIntegratedShadowsVPglsl
18:15:09: GLSL compiled : Examples/OffsetMappingIntegratedShadowsVPglsl
18:15:09: Parsing script Ogre.material
18:15:09: Parsing script OldMovie.material
18:15:09: Parsing script OldTV.material
18:15:09: Parsing script ParticleGS.material
18:15:09: Parsing script Posterize.material
18:15:09: Parsing script pssm.material
18:15:09: Parsing script RadialBlur.material
18:15:09: Parsing script RZR-002.material
18:15:09: Parsing script SharpenEdges.material
18:15:09: Parsing script smoke.material
18:15:09: Parsing script Tiling.material
18:15:09: Parsing script VarianceShadowmap.material
18:15:09: Parsing script RomanBath.material
18:15:09: Parsing script OgreCore.material
18:15:09: Parsing script OgreProfiler.material
18:15:09: Parsing script emitted_emitter.particle
18:15:09: Parsing script Example-Water.particle
18:15:09: Parsing script Example.particle
18:15:09: Parsing script smoke.particle
18:15:09: Parsing script Examples.compositor
18:15:09: Parsing script sample.fontdef
18:15:09: Parsing script Ogre.fontdef
18:15:09: Parsing script Compositor.overlay
18:15:09: Parsing script DP3.overlay
18:15:09: Parsing script Example-CubeMapping.overlay
18:15:09: Parsing script Example-DynTex.overlay
18:15:09: Parsing script Example-Water.overlay
18:15:09: Parsing script Shadows.overlay
18:15:09: Parsing script OgreDebugPanel.overlay
18:15:09: Skipping loading overlay include: 'OgreDebugPanel.overlay as it is already loaded.
18:15:09: Parsing script OgreLoadingPanel.overlay
18:15:09: Skipping loading overlay include: 'OgreLoadingPanel.overlay as it is already loaded.
18:15:09: Finished parsing scripts for resource group General
18:15:09: Initialising resource group PLSM2
18:15:09: Parsing scripts for resource group PLSM2
18:15:09: Finished parsing scripts for resource group PLSM2
18:15:09: Initialising resource group PLSM2
18:15:09: Added resource location '../../Samples/Media/paginglandscape2/terrains/TsmTerrain' of type 'FileSystem' to resource group 'PLSM2'
18:15:09: Initialising resource group PLSM2