Problem of Memory Used up

Kinian

26-04-2010 13:09:07

Hello,

I have encountered a problem while using PLSM2.

I use PLSM2 to render a large scaled terrain, but the memory usage increase when I move the camera.
It should unload untatched pages, but it doesn't work.
Finally the memory used up, and an exception occur as following.

OGRE EXCEPTION(3:RenderingAPIException): Error creating texture: Ran out of memory in D3D9Texture::_createNormTex at ..\src\OgreD3D9Texture.cpp (line 739)

I don't know what cause this problem and how to solve it.

I need help.