Brad
31-01-2007 17:44:20
For some whacky reason, whenever pyOgre is running on the Direct3D renderer with floating mode set at fastest, the standard python timing functions cease to work.
time.time()
This function will produce the EXACT same result each pass in the frame loop. This is severely crippling my timing measurements overall. How setting the renderer in python is even effecting my python functions and floats is well beyond me.
The problem does not exist in OpenGL or in Direct3D when the floating mode is set on consistent.
Any suggestions or solutions?
~Brad
time.time()
This function will produce the EXACT same result each pass in the frame loop. This is severely crippling my timing measurements overall. How setting the renderer in python is even effecting my python functions and floats is well beyond me.
The problem does not exist in OpenGL or in Direct3D when the floating mode is set on consistent.
Any suggestions or solutions?
~Brad