There's also an in game video of the MV3D client.
You can get the 0.3 release on the Multiverse3D download page.
Mike
Moderators: OGRE Team, Python-Ogre Moderators
Traceback (most recent call last):
File "C:\mv3d\mv3d-0.3\RunClient.py", line 25, in <module>
from mv3d.net.client import ServiceLoc
File "C:\mv3d\mv3d-0.3\mv3d\net\client.py", line 17, in <module>
from twisted.internet import reactor, ssl, defer
File "C:\Python25\lib\site-packages\twisted\internet\ssl.py", line 46, in <module>
from OpenSSL import SSL
File "C:\Python25\lib\site-packages\OpenSSL\__init__.py", line 11, in <module>
import rand, crypto, SSL, tsafe
ImportError: DLL load failed: The specified procedure could not be found.bharling wrote:Ah - also, you need to make your resources.cfg relative, all the paths in there are absolute at the moment.
Thanks for letting me know, I just updated the downloads (unless you are using trunk in SVN, which is still absolute Smile ). It's also missing plugins.cfg, which I added as well. I've got to find a better way to manage those files though since it's annoying to have to edit them depending on which system the client is running on.
bharling wrote:what port is the game server visible on? currently it seems to be using 1999
bharling wrote:the console error I get is the same as in the client window, 'could not establish a connection because the host actively refused it'. I get that for both localhost and the dev server.
bharling wrote:Are you looking for any help with this project? I'm pretty experienced with PO and writing shaders these days. Along with blender of course.
strange that you're not having any luck with py2exe, its always worked first time for me, even with a large cumbersome PO application.
Users browsing this forum: MSN [Bot] and 2 guests