Google

New Version Update Thread

Forum for the Newton Dynamics Engine binding

Moderators: OGRE Team, OgreNewt Moderators

New Version Update Thread

Postby walaber » Sun Apr 16, 2006 5:18 am

but, the latest version is now up for download from my website and CVS, so anyone interested in the latest version please give it a try.

have a look at the Raycast and Buoyancy demos to see how the new boost bindings work. they are very easy.
Last edited by walaber on Sat May 27, 2006 7:03 pm, edited 2 times in total.
go go gadget Ogre + Newton!!
User avatar
walaber
 
Posts: 875
Joined: Tue Jan 24, 2006 9:12 pm
Location: California, USA

Postby BergBoy » Sun Apr 16, 2006 5:39 am

Yay! New Ogrenewt! Good work champ :wink:
BergBoy
 
Posts: 36
Joined: Tue Mar 21, 2006 2:34 am

Postby smirnof.pl » Mon Apr 17, 2006 9:34 am

Very good news!! I had problems with setCustomForceAndTorqueCallback but now it should work corcectly. fastdelegate was strange... :)
smirnof.pl
 
Posts: 9
Joined: Sat Mar 11, 2006 12:24 pm

Postby OvermindDL1 » Mon Apr 17, 2006 9:42 am

Now all we need is for PLSM2 to use them, havn't mentioned it though as I've yet a need for the more advanced functions in it there. :P
Image
OvermindDL1
 
Posts: 348
Joined: Sun Jan 22, 2006 8:05 am

Postby walaber » Tue Apr 18, 2006 12:17 am

I apparently forgot to include a few updated files which were causing compile errors... please re-download the binary from my website, it has been updated.
go go gadget Ogre + Newton!!
User avatar
walaber
 
Posts: 875
Joined: Tue Jan 24, 2006 9:12 pm
Location: California, USA

Postby walaber » Tue Apr 18, 2006 2:50 am

okay, CVS should be updated as well, and working properly. let me know if there are any errors compiling OgreNewt_Main.

I will make some updates to the documentation as well shortly.
go go gadget Ogre + Newton!!
User avatar
walaber
 
Posts: 875
Joined: Tue Jan 24, 2006 9:12 pm
Location: California, USA

Postby quadbyte » Sat May 13, 2006 11:53 pm

Very bad news for those who dont want use boost but still use OgreNewt.

any workaround ?
quadbyte
 
Posts: 1
Joined: Sat May 13, 2006 11:48 pm

Postby Vectrex » Sun May 14, 2006 7:20 am

boost is good, it's there to be used, plus it's not like you're including ALL of boost.
Vectrex
 
Posts: 196
Joined: Mon Sep 26, 2005 4:14 pm
Location: Australia

Postby OvermindDL1 » Wed May 17, 2006 11:32 pm

It includes the parts of boost it uses, you do not have to download and compile boost. :P

Besides, why on earth would you not have boost, its like a standard...
Image
OvermindDL1
 
Posts: 348
Joined: Sun Jan 22, 2006 8:05 am

Postby walaber » Sun May 21, 2006 9:27 pm

a new update is up on CVS right now and as a binary on my website that fixes several small problems in OgreNewt related to compiling all of the demos without errors, and porting OgreNewt to linux.

basically it's been cleaned up quite a bit, please update!

one note - the OgreNewt::BasicFrameListener has been changed, it nowo inherits from Ogre::FrameListener, instead of the ExampleFrameListener class. as a result it no longer requires passing a pointer to the Ogre::Camera, so that may require some changes to code using it.
go go gadget Ogre + Newton!!
User avatar
walaber
 
Posts: 875
Joined: Tue Jan 24, 2006 9:12 pm
Location: California, USA

Postby Vectrex » Mon May 22, 2006 8:44 am

thank you walaber! I really appreciate the maintainance you give this. After having to learn other languages for teaching I realise how great the ogre community are. I can't believe how much others bitch and whine and never give anything away. So thanks 8)
Vectrex
 
Posts: 196
Joined: Mon Sep 26, 2005 4:14 pm
Location: Australia

Postby walaber » Sat May 27, 2006 7:03 pm

OK, yet another version has been updated, I:m calling it 0.08.

this fixes the exit-time crashes in the demos by adding a deInit() function to the debugger, which should be called on application exit, or whenever you stop using the debugger.
go go gadget Ogre + Newton!!
User avatar
walaber
 
Posts: 875
Joined: Tue Jan 24, 2006 9:12 pm
Location: California, USA

Thanks

Postby Gamey » Sun May 28, 2006 3:25 am

Thanks for the fix.

I am very new to this and was trying to get Ogre, OgreNewt, and OgreDotNet all working. The crash had been bugging me and I just dove into looking at it tonight. I had just found the double delete of m_debugnode and went to check the revision history on the file and saw your update.

Thanks again for all of the code you make available.
Gamey
 
Posts: 4
Joined: Wed May 24, 2006 2:10 pm

Postby mysterycoder » Sun May 28, 2006 5:07 am

Should the update be used with newton 1.52 or 1.53?

I tried it with 1.52 with OgreNewt from anonymous cvs, and it said the arguments for one of the newton functions had too many parameters.

Then I tried it with 1.53 and I got compile errors in newton headers:
Code: Select all
ISO C++ forbids declaration of `size' with no type
error: `size_t' has not been declared


any ideas?
mysterycoder
 
Posts: 34
Joined: Tue Dec 06, 2005 1:51 am

Postby posixninja » Sun May 28, 2006 5:22 pm

Newton 1.53 is the correct version now. There were some changes in RaySceneQuery between 1.52-1.53, as for the other error, what development enviroment are you compiling it in?
posixninja
 
Posts: 12
Joined: Fri May 26, 2006 11:18 am
Location: Lexington, KY

Next

Return to OgreNewt

Who is online

Users browsing this forum: No registered users and 1 guest