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[SOLVED]2min10sec~2min17sec in oFusion official :box trick:

3DSMax plugin for OGRE-targetted content creation

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[SOLVED]2min10sec~2min17sec in oFusion official :box trick:

Postby wilsonwing » Mon Jun 23, 2008 11:20 am

hi, I am a newbie.
I've search the form.
And saw the offical set direction teaching video.
http://www.ofusiontechnologies.com/support-center/index.php?x=&mod_id=2&id=60
And got a problem. :(
What did he done in the 2min10sec ~ 2min17sec.
What's the hotkey he use.
And how should I do it....

Thanks in advance for help :lol:

By the way.
And i got the problem which has already been encountered many times, the resetXForm problem.
I can make most part of my model facing correctly in OGRE.
But for some part, the texture wrap on the model goes inside out(which means that I can see the texture fine INSIDE the model, but can't view it correctly OUTSIDE the model, where we usually look at it.)
Last edited by wilsonwing on Tue Jun 24, 2008 1:59 am, edited 1 time in total.
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Postby Lioric » Mon Jun 23, 2008 4:38 pm

The new object is Aligned to the current character (to mantain the object position after the process), with the new object selected use the 'Align tool' (ctrl A, or in the Tools menu)

About the inverted polygons issue, this is because the matrix is inverted and when cleaned (reset xform) the polygons are inverted as the result of this, to solve this (common case) use the 'flip normals' in the polygon sub-object level (or the normals modifier)
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Postby wilsonwing » Tue Jun 24, 2008 2:13 am

Thanks, Lioric.
It works great now!

Just for curious, can I only flip normals in the oFusion exporting or I can also do it somewhere in the MAX?
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Postby Lioric » Wed Jun 25, 2008 12:21 am

Yes, you can flip the normals of the polygons in your scene

In the modifiers tab , with the object selected and in the polygon sub-object level, click the 'flip normals' button (select all of the object polygons)
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Postby wilsonwing » Wed Jul 09, 2008 4:26 pm

Lioric wrote:Yes, you can flip the normals of the polygons in your scene

In the modifiers tab , with the object selected and in the polygon sub-object level, click the 'flip normals' button (select all of the object polygons)

Thanks Lioric. It works great.
PS. Sorry for late replying.(Got some problem with my computer)
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