tobias88888
10-04-2014 21:26:19
Hi!
I use Nxogre but it's not works perfectly. The convex cylinder passes the ball sphere and I really don't know why.
If I'm using more less power or I find the side on the ball is good. Only 25 days left so please help
Here is a gif of the problem:
gbisocoli
14-04-2014 20:35:45
If the cylinder is a body I can't help you but if you are using a Character Controller for the cylinder it might be a problem with masks, you have to set masks like this:
In private part of cylinder class definition:
enum ControllerShapeGroups
{
NonCollidable = 0, // Things that the character controller can go through such as Ghosts or tiny
// objects like small rocks.
Walls = 1, // Walls, Floors and other static geometry that can't be moved.
Objects = 2 // Boxes, Barrels and other dynamic parts of the scene that can be moved by pushing.
};
In Cylinder constructor:
Critter::AnimatedCharacterDescription desc;
desc.mCollisionMask = (Walls << 1) | (Objects << 1);
If you are not using Animated Character, I don't know why is not colliding
tobias88888
16-04-2014 14:32:22
The cylinder is a critter body. Is it the problem?
gbisocoli
16-04-2014 20:26:03
The cylinder is a critter body. Is it the problem?
If the ball and the cylinder are Critter::body they should collide, I don't know what is happening :/
Does the ball collide with other cylinders? with the goal? with the boundaries?