I fixed the xml error that you get when trying to load a skin - this was caused by the comment line being before the xml declaration, which was something I quickly did right at the end without testing. I have swapped them around, and now it works fine.Update 1:
If you use Gimp, check out this plugin
I wrote that both exports your layers and calls Sprite Sheet Packer.
I very quickly got tired of using Miyagi's Skin Editor (see here
) to create my skins, and so went looking for an automated solution. After spending some time with various programs, I found Sprite Sheet Packer
, which is a really nice piece of open software that packs a bunch of images into a texture atlas, and creates a map (text file) that contains info about each image's position on the atlas.
This is basically what a Miyagi skin is, so I went ahead and pulled and modified a copy of SSP (which is incidentally in C#) to include a Miyagi skin exporter (as well as a few other cleanups on the project).
The only caveat being: Animation is not supported. It would be quite trivial to do it, but I don't use it so I didn't. I also didn't do anything about Gpu programs.
My code is up there, so feel free to get yourself a copy and make it better
Here are the binaries: http://www.box.com/s/d6cf9e390fdc0d32d58c
And the source can be found in my patch, on this page: http://spritesheetpacker.codeplex.com/SourceControl/list/patches
(Direct link to my patch: http://www.codeplex.com/Download?ProjectName=spritesheetpacker&DownloadId=365532
Its very easy to use, and >9000 times more awesome than doing skins by hand using the Skin Editor.
For this message the author Aralox
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