problem with run mogre again

ali_lak

13-11-2016 12:29:47

Hi.
I'm using Mogre in visual studio C#.
i located a button in my project form to run Mogre.
i want to be able to run the Mogre again with this button before closing the project.
but when i click on the button again, an ogre error occurs and the Mogre doesn't work correctly. :shock: :shock: :shock:
the ogre.log file is here. please help me to solve this problem.

16:01:02: Creating resource group General
16:01:02: Creating resource group Internal
16:01:02: Creating resource group Autodetect
16:01:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:01:02: Registering ResourceManager for type Material
16:01:02: Registering ResourceManager for type Mesh
16:01:02: Registering ResourceManager for type Skeleton
16:01:02: MovableObjectFactory for type 'ParticleSystem' registered.
16:01:02: OverlayElementFactory for type Panel registered.
16:01:02: OverlayElementFactory for type BorderPanel registered.
16:01:02: OverlayElementFactory for type TextArea registered.
16:01:02: Registering ResourceManager for type Font
16:01:02: ArchiveFactory for archive type FileSystem registered.
16:01:02: ArchiveFactory for archive type Zip registered.
16:01:02: DDS codec registering
16:01:02: FreeImage version: 3.13.1
16:01:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:01:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
16:01:02: PVRTC codec registering
16:01:02: Registering ResourceManager for type HighLevelGpuProgram
16:01:02: Registering ResourceManager for type Compositor
16:01:02: MovableObjectFactory for type 'Entity' registered.
16:01:02: MovableObjectFactory for type 'Light' registered.
16:01:02: MovableObjectFactory for type 'BillboardSet' registered.
16:01:02: MovableObjectFactory for type 'ManualObject' registered.
16:01:02: MovableObjectFactory for type 'BillboardChain' registered.
16:01:02: MovableObjectFactory for type 'RibbonTrail' registered.
16:01:02: Loading library .\RenderSystem_Direct3D9
16:01:02: Installing plugin: D3D9 RenderSystem
16:01:02: D3D9 : Direct3D9 Rendering Subsystem created.
16:01:02: D3D9: Driver Detection Starts
16:01:02: D3D9: Driver Detection Ends
16:01:02: Plugin successfully installed
16:01:02: Loading library .\RenderSystem_GL
16:01:02: Installing plugin: GL RenderSystem
16:01:02: OpenGL Rendering Subsystem created.
16:01:02: Plugin successfully installed
16:01:02: Loading library .\Plugin_OctreeSceneManager
16:01:02: Installing plugin: Octree & Terrain Scene Manager
16:01:02: Plugin successfully installed
16:01:02: *-*-* OGRE Initialising
16:01:02: *-*-* Version 1.7.1 (Cthugha)
16:01:02: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:01:02: D3D9 : RenderSystem Option: FSAA = 0
16:01:02: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:01:02: D3D9 : RenderSystem Option: Full Screen = No
16:01:02: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics 3000
16:01:02: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
16:01:02: D3D9 : RenderSystem Option: VSync = No
16:01:02: D3D9 : RenderSystem Option: VSync Interval = 1
16:01:02: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
16:01:02: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:01:02: CPU Identifier & Features
16:01:02: -------------------------
16:01:02: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
16:01:02: * SSE: yes
16:01:02: * SSE2: yes
16:01:02: * SSE3: yes
16:01:02: * MMX: yes
16:01:02: * MMXEXT: yes
16:01:02: * 3DNOW: no
16:01:02: * 3DNOWEXT: no
16:01:02: * CMOV: yes
16:01:02: * TSC: yes
16:01:02: * FPU: yes
16:01:02: * PRO: yes
16:01:02: * HT: no
16:01:02: -------------------------
16:01:02: D3D9 : Subsystem Initialising
16:01:02: Registering ResourceManager for type Texture
16:01:02: Registering ResourceManager for type GpuProgram
16:01:02: D3D9RenderSystem::_createRenderWindow "TutorialApplication Render Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
16:01:02: D3D9 : Created D3D9 Rendering Window 'TutorialApplication Render Window' : 800x600, 32bpp
16:01:02: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
16:01:02: D3D9: Vertex texture format supported - PF_L8
16:01:02: D3D9: Vertex texture format supported - PF_L16
16:01:02: D3D9: Vertex texture format supported - PF_A8
16:01:02: D3D9: Vertex texture format supported - PF_A4L4
16:01:02: D3D9: Vertex texture format supported - PF_BYTE_LA
16:01:02: D3D9: Vertex texture format supported - PF_R5G6B5
16:01:02: D3D9: Vertex texture format supported - PF_B5G6R5
16:01:02: D3D9: Vertex texture format supported - PF_A4R4G4B4
16:01:02: D3D9: Vertex texture format supported - PF_A1R5G5B5
16:01:02: D3D9: Vertex texture format supported - PF_A8R8G8B8
16:01:02: D3D9: Vertex texture format supported - PF_B8G8R8A8
16:01:02: D3D9: Vertex texture format supported - PF_A2R10G10B10
16:01:02: D3D9: Vertex texture format supported - PF_A2B10G10R10
16:01:02: D3D9: Vertex texture format supported - PF_DXT1
16:01:02: D3D9: Vertex texture format supported - PF_DXT2
16:01:02: D3D9: Vertex texture format supported - PF_DXT3
16:01:02: D3D9: Vertex texture format supported - PF_DXT4
16:01:02: D3D9: Vertex texture format supported - PF_DXT5
16:01:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
16:01:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
16:01:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
16:01:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
16:01:02: D3D9: Vertex texture format supported - PF_X8R8G8B8
16:01:02: D3D9: Vertex texture format supported - PF_R8G8B8A8
16:01:02: D3D9: Vertex texture format supported - PF_DEPTH
16:01:02: D3D9: Vertex texture format supported - PF_SHORT_RGBA
16:01:02: D3D9: Vertex texture format supported - PF_FLOAT16_R
16:01:02: D3D9: Vertex texture format supported - PF_FLOAT32_R
16:01:02: D3D9: Vertex texture format supported - PF_SHORT_GR
16:01:02: D3D9: Vertex texture format supported - PF_FLOAT16_GR
16:01:02: D3D9: Vertex texture format supported - PF_FLOAT32_GR
16:01:02: D3D9: Vertex texture format supported - PF_SHORT_RGB
16:01:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
16:01:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
16:01:02: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
16:01:02: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
16:01:02: RenderSystem capabilities
16:01:02: -------------------------
16:01:02: RenderSystem Name: Direct3D9 Rendering Subsystem
16:01:02: GPU Vendor: intel
16:01:02: Device Name: Monitor-1-Intel(R) HD Graphics 3000
16:01:02: Driver Version: 21.21.13.7570
16:01:02: * Fixed function pipeline: yes
16:01:02: * Hardware generation of mipmaps: yes
16:01:02: * Texture blending: yes
16:01:02: * Anisotropic texture filtering: yes
16:01:02: * Dot product texture operation: yes
16:01:02: * Cube mapping: yes
16:01:02: * Hardware stencil buffer: yes
16:01:02: - Stencil depth: 8
16:01:02: - Two sided stencil support: yes
16:01:02: - Wrap stencil values: yes
16:01:02: * Hardware vertex / index buffers: yes
16:01:02: * Vertex programs: yes
16:01:02: * Number of floating-point constants for vertex programs: 256
16:01:02: * Number of integer constants for vertex programs: 16
16:01:02: * Number of boolean constants for vertex programs: 16
16:01:02: * Fragment programs: yes
16:01:02: * Number of floating-point constants for fragment programs: 224
16:01:02: * Number of integer constants for fragment programs: 16
16:01:02: * Number of boolean constants for fragment programs: 16
16:01:02: * Geometry programs: no
16:01:02: * Number of floating-point constants for geometry programs: 0
16:01:02: * Number of integer constants for geometry programs: 0
16:01:02: * Number of boolean constants for geometry programs: 0
16:01:02: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
16:01:02: * Texture Compression: yes
16:01:02: - DXT: yes
16:01:02: - VTC: no
16:01:02: - PVRTC: no
16:01:02: * Scissor Rectangle: yes
16:01:02: * Hardware Occlusion Query: yes
16:01:02: * User clip planes: yes
16:01:02: * VET_UBYTE4 vertex element type: yes
16:01:02: * Infinite far plane projection: yes
16:01:02: * Hardware render-to-texture: yes
16:01:02: * Floating point textures: yes
16:01:02: * Non-power-of-two textures: yes
16:01:02: * Volume textures: yes
16:01:02: * Multiple Render Targets: 4
16:01:02: - With different bit depths: yes
16:01:02: * Point Sprites: yes
16:01:02: * Extended point parameters: yes
16:01:02: * Max Point Size: 10
16:01:02: * Vertex texture fetch: yes
16:01:02: * Number of world matrices: 0
16:01:02: * Number of texture units: 8
16:01:02: * Stencil buffer depth: 8
16:01:02: * Number of vertex blend matrices: 0
16:01:02: - Max vertex textures: 4
16:01:02: - Vertex textures shared: no
16:01:02: * Render to Vertex Buffer : no
16:01:02: * DirectX per stage constants: yes
16:01:02: ***************************************
16:01:02: *** D3D9 : Subsystem Initialised OK ***
16:01:02: ***************************************
16:01:02: DefaultWorkQueue('Root') initialising on thread main.
16:01:02: Particle Renderer Type 'billboard' registered
16:01:02: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:01:02: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:01:02: TerrainSceneManager: Registered a new PageSource for type Heightmap
16:01:02: Creating resource group Bootstrap
16:01:02: Added resource location '../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
16:01:02: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
16:01:02: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General'
16:01:02: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General'
16:01:02: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
16:01:02: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
16:01:02: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
16:01:02: Added resource location '../../Media/models/minion' of type 'FileSystem' to resource group 'General'
16:01:02: Added resource location '../../Media/materials/textures/paris' of type 'FileSystem' to resource group 'General'
16:01:02: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
16:01:02: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
16:01:02: Parsing scripts for resource group Autodetect
16:01:02: Finished parsing scripts for resource group Autodetect
16:01:02: Parsing scripts for resource group Bootstrap
16:01:02: Parsing script OgreCore.material
16:01:02: Parsing script OgreProfiler.material
16:01:02: Parsing script Ogre.fontdef
16:01:02: Parsing script OgreDebugPanel.overlay
16:01:02: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
16:01:03: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:01:03: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:01:03: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
16:01:03: Parsing script OgreLoadingPanel.overlay
16:01:03: Finished parsing scripts for resource group Bootstrap
16:01:03: Parsing scripts for resource group General
16:01:03: Parsing script blackburn.program
16:01:03: Parsing script boxer.program
16:01:03: Parsing script dinosaur.program
16:01:03: Parsing script elephant.program
16:01:03: Parsing script mickey_mouse.program
16:01:03: Parsing script sheep.program
16:01:03: Parsing script Examples.program
16:01:03: Parsing script StdQuad_vp.program
16:01:03: Parsing script BlackAndWhite.material
16:01:03: Parsing script Bloom.material
16:01:03: Parsing script boxer.material
16:01:03: Parsing script boy.material
16:01:03: Parsing script boy2.material
16:01:03: Parsing script coin1.material
16:01:03: Parsing script coin2.material
16:01:03: Parsing script cow.material
16:01:03: Parsing script DepthShadowmap.material
16:01:03: Parsing script dinosaur.material
16:01:03: Parsing script DOF.material
16:01:03: Compiler error: object name expected in DOF.material(55)
16:01:03: Parsing script elephant.material
16:01:03: Parsing script Embossed.material
16:01:03: Parsing script Example-DynTex.material
16:01:03: Parsing script Example-Water.material
16:01:03: Parsing script Example.material
16:01:03: Parsing script Examples-Advanced.material
16:01:03: Parsing script facial.material
16:01:03: Parsing script fence1.material
16:01:03: Parsing script fence2.material
16:01:03: Parsing script flowers.material
16:01:03: Parsing script giraffe.material
16:01:03: Parsing script Glass.material
16:01:03: Parsing script gordon.material
16:01:03: Parsing script hdr.material
16:01:03: Parsing script HeatVision.material
16:01:03: Parsing script Hurt.material
16:01:03: Parsing script instancing.material
16:01:03: Parsing script Invert.material
16:01:03: Parsing script jewel.material
16:01:03: Parsing script Laplace.material
16:01:03: Parsing script mickey_mouse.material
16:01:03: Parsing script minion.material
16:01:03: Parsing script minion1.material
16:01:03: Parsing script MotionBlur.material
16:01:03: Parsing script Ocean.material
16:01:03: Parsing script OffsetMapping.material
16:01:03: Parsing script Ogre.material
16:01:03: Parsing script OgreNewt_Example.material
16:01:03: Parsing script OldMovie.material
16:01:03: Parsing script OldTV.material
16:01:03: Parsing script paris.material
16:01:03: Parsing script Penguin.material
16:01:03: Parsing script phoenix.material
16:01:03: Parsing script plant001.material
16:01:03: Parsing script Posterize.material
16:01:03: Parsing script railing.material
16:01:03: Parsing script red.material
16:01:03: Parsing script road1.material
16:01:03: Parsing script road2.material
16:01:03: Parsing script RZR-002.material
16:01:03: Parsing script SharpenEdges.material
16:01:03: Parsing script sheep.material
16:01:03: Parsing script shrub1.material
16:01:03: Parsing script smoke.material
16:01:03: Parsing script star1.material
16:01:03: Parsing script Tiling.material
16:01:03: Parsing script tree1.material
16:01:03: Parsing script tree2.material
16:01:03: Parsing script tree3.material
16:01:03: Parsing script VarianceShadowmap.material
16:01:03: Parsing script wall.material
16:01:03: Parsing script roadv2.material
16:01:03: Parsing script Examples.compositor
16:01:03: Finished parsing scripts for resource group General
16:01:03: Parsing scripts for resource group Internal
16:01:03: Finished parsing scripts for resource group Internal
16:01:03: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:01:03: Mesh: Loading robot.mesh.
16:01:03: Skeleton: Loading robot.skeleton
16:01:03: WARNING: robot.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
16:01:03: Texture: r2skin.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
16:01:03: Mesh: Loading obj__pinet2.mesh.
16:01:03: Texture: pinet2.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:01:03: Mesh: Loading obj__tree2.mesh.
16:01:03: Texture: tree2.tga: Loading 1 faces(PF_A8R8G8B8,256x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1.
16:01:03: Mesh: Loading shrub1.mesh.
16:01:03: Can't assign material _obj__shr2shr2_tga to SubEntity of Shrub1 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:03: Texture: shrub1.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:01:03: Mesh: Loading fence1.mesh.
16:01:03: Can't assign material _03_-_Default to SubEntity of Fence1 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:03: Mesh: Loading fence2.mesh.
16:01:03: Can't assign material Material__light-wood-texture-_2_jpg to SubEntity of Fence2 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:03: Texture: Designed_detail.jpg: Loading 1 faces(PF_R8G8B8,225x225x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,225x225x1.
16:01:03: Texture: DirtRoad.jpg: Loading 1 faces(PF_R8G8B8,230x500x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,230x500x1.
16:01:03: Mesh: Loading flowerMulticol.mesh.
16:01:03: Texture: flowerSepal0.jpg: Loading 1 faces(PF_R8G8B8,150x266x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,150x266x1.
16:01:03: Mesh: Loading flowerYellow_F.mesh.
16:01:03: Texture: flowerSepal7.jpg: Loading 1 faces(PF_R8G8B8,153x261x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,153x261x1.
16:01:04: Mesh: Loading sheep.mesh.
16:01:04: Texture: sheepSHECARA.JPG: Loading 1 faces(PF_R8G8B8,1500x1000x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1500x1000x1.
16:01:04: Texture: sheepSHECPO2.JPG: Loading 1 faces(PF_R8G8B8,1200x1200x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1200x1200x1.
16:01:04: Texture: sheepSHEPATAB.JPG: Loading 1 faces(PF_R8G8B8,561x1000x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,561x1000x1.
16:01:04: Texture: sheepSHECPO.JPG: Loading 1 faces(PF_R8G8B8,319x1037x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,319x1037x1.
16:01:04: Texture: sheepSHEPATAA.JPG: Loading 1 faces(PF_R8G8B8,561x1000x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,561x1000x1.
16:01:04: Texture: sheepSHEOJO.JPG: Loading 1 faces(PF_R8G8B8,319x319x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,319x319x1.
16:01:04: Texture: sheepLAKEREM.JPG: Loading 1 faces(PF_R8G8B8,756x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,756x512x1.
16:01:05: Mesh: Loading boxer.mesh.
16:01:05: Texture: boxerSKINT.JPG: Loading 1 faces(PF_R8G8B8,434x410x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,434x410x1.
16:01:05: Mesh: Loading elephantMainEleM.mesh.
16:01:05: Texture: elephantELPHSKIN.JPG: Loading 1 faces(PF_R8G8B8,1086x783x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1086x783x1.
16:01:05: Texture: elephantELETUSK.JPG: Loading 1 faces(PF_R8G8B8,953x280x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,953x280x1.
16:01:05: Texture: elephantLAKEREM.JPG: Loading 1 faces(PF_R8G8B8,756x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,756x512x1.
16:01:05: Mesh: Loading cow.mesh.
16:01:05: Texture: cowCOWSKIN.JPG: Loading 1 faces(PF_R8G8B8,793x440x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,793x440x1.
16:01:05: Texture: cowCOWCUER.JPG: Loading 1 faces(PF_R8G8B8,168x168x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,168x168x1.
16:01:05: Texture: cowCOWEYE.JPG: Loading 1 faces(PF_R8G8B8,220x220x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,220x220x1.
16:01:05: Mesh: Loading giraffe.mesh.
16:01:05: Texture: giraffeGIRATEXT.JPG: Loading 1 faces(PF_R8G8B8,1417x2174x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1417x2174x1.
16:01:06: Texture: giraffeGIRAFACE.JPG: Loading 1 faces(PF_R8G8B8,596x600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,596x600x1.
16:01:06: Texture: giraffeGIRACRIN.JPG: Loading 1 faces(PF_R8G8B8,320x240x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,320x240x1.
16:01:06: Texture: giraffeGIRACRIM.JPG: Loading 1 faces(PF_L8,320x240x1) with 5 generated mipmaps from Image. Internal format is PF_L8,320x240x1.
16:01:06: Texture: giraffeLAKEREM.JPG: Loading 1 faces(PF_R8G8B8,756x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,756x512x1.
16:01:06: Texture: giraffeGIRACOLA.JPG: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
16:01:06: Mesh: Loading dinosaur.mesh.
16:01:06: Texture: dinosaurGRANDECO.JPG: Loading 1 faces(PF_R8G8B8,1621x717x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1621x717x1.
16:01:06: Mesh: Loading coin1.mesh.
16:01:06: Can't assign material coin to SubEntity of Coin1 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:06: Can't assign material coin to SubEntity of Coin2 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:06: Texture: gold.png: Loading 1 faces(PF_R8G8B8,188x188x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,188x188x1.
16:01:06: Mesh: Loading star1.mesh.
16:01:06: Can't assign material initialShadingGroup to SubEntity of Star1 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:06: Mesh: Loading jewel.mesh.
16:01:06: Texture: Violet.png: Loading 1 faces(PF_R8G8B8,240x160x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,240x160x1.
16:01:07: *** Initializing OIS ***
16:01:07: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
16:01:07: Font BlueHighwayusing texture size 512x512
16:01:07: Info: Freetype returned null for character 127 in font BlueHighway
16:01:07: Info: Freetype returned null for character 128 in font BlueHighway
16:01:07: Info: Freetype returned null for character 129 in font BlueHighway
16:01:07: Info: Freetype returned null for character 130 in font BlueHighway
16:01:07: Info: Freetype returned null for character 131 in font BlueHighway
16:01:07: Info: Freetype returned null for character 132 in font BlueHighway
16:01:07: Info: Freetype returned null for character 133 in font BlueHighway
16:01:07: Info: Freetype returned null for character 134 in font BlueHighway
16:01:07: Info: Freetype returned null for character 135 in font BlueHighway
16:01:07: Info: Freetype returned null for character 136 in font BlueHighway
16:01:07: Info: Freetype returned null for character 137 in font BlueHighway
16:01:07: Info: Freetype returned null for character 138 in font BlueHighway
16:01:07: Info: Freetype returned null for character 139 in font BlueHighway
16:01:07: Info: Freetype returned null for character 140 in font BlueHighway
16:01:07: Info: Freetype returned null for character 141 in font BlueHighway
16:01:07: Info: Freetype returned null for character 142 in font BlueHighway
16:01:07: Info: Freetype returned null for character 143 in font BlueHighway
16:01:07: Info: Freetype returned null for character 144 in font BlueHighway
16:01:07: Info: Freetype returned null for character 145 in font BlueHighway
16:01:07: Info: Freetype returned null for character 146 in font BlueHighway
16:01:07: Info: Freetype returned null for character 147 in font BlueHighway
16:01:07: Info: Freetype returned null for character 148 in font BlueHighway
16:01:07: Info: Freetype returned null for character 149 in font BlueHighway
16:01:07: Info: Freetype returned null for character 150 in font BlueHighway
16:01:07: Info: Freetype returned null for character 151 in font BlueHighway
16:01:07: Info: Freetype returned null for character 152 in font BlueHighway
16:01:07: Info: Freetype returned null for character 153 in font BlueHighway
16:01:07: Info: Freetype returned null for character 154 in font BlueHighway
16:01:07: Info: Freetype returned null for character 155 in font BlueHighway
16:01:07: Info: Freetype returned null for character 156 in font BlueHighway
16:01:07: Info: Freetype returned null for character 157 in font BlueHighway
16:01:07: Info: Freetype returned null for character 158 in font BlueHighway
16:01:07: Info: Freetype returned null for character 159 in font BlueHighway
16:01:07: Info: Freetype returned null for character 160 in font BlueHighway
16:01:07: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1.
16:01:17: Creating resource group General
16:01:17: Creating resource group Internal
16:01:17: Creating resource group Autodetect
16:01:17: SceneManagerFactory for type 'DefaultSceneManager' registered.
16:01:17: Registering ResourceManager for type Material
16:01:17: Registering ResourceManager for type Mesh
16:01:17: Registering ResourceManager for type Skeleton
16:01:17: MovableObjectFactory for type 'ParticleSystem' registered.
16:01:17: OverlayElementFactory for type Panel registered.
16:01:17: OverlayElementFactory for type BorderPanel registered.
16:01:17: OverlayElementFactory for type TextArea registered.
16:01:17: Registering ResourceManager for type Font
16:01:17: ArchiveFactory for archive type FileSystem registered.
16:01:17: ArchiveFactory for archive type Zip registered.
16:01:17: FreeImage version: 3.13.1
16:01:17: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
16:01:17: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
16:01:17: Registering ResourceManager for type HighLevelGpuProgram
16:01:17: Registering ResourceManager for type Compositor
16:01:17: MovableObjectFactory for type 'Entity' registered.
16:01:17: MovableObjectFactory for type 'Light' registered.
16:01:17: MovableObjectFactory for type 'BillboardSet' registered.
16:01:17: MovableObjectFactory for type 'ManualObject' registered.
16:01:17: MovableObjectFactory for type 'BillboardChain' registered.
16:01:17: MovableObjectFactory for type 'RibbonTrail' registered.
16:01:17: Loading library .\RenderSystem_Direct3D9
16:01:17: Installing plugin: D3D9 RenderSystem
16:01:17: D3D9 : Direct3D9 Rendering Subsystem created.
16:01:17: D3D9: Driver Detection Starts
16:01:17: D3D9: Driver Detection Ends
16:01:17: Plugin successfully installed
16:01:17: Loading library .\RenderSystem_GL
16:01:17: Installing plugin: GL RenderSystem
16:01:17: OpenGL Rendering Subsystem created.
16:01:17: Plugin successfully installed
16:01:17: Loading library .\Plugin_OctreeSceneManager
16:01:17: Installing plugin: Octree & Terrain Scene Manager
16:01:17: Plugin successfully installed
16:01:17: *-*-* OGRE Initialising
16:01:17: *-*-* Version 1.7.1 (Cthugha)
16:01:17: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
16:01:17: D3D9 : RenderSystem Option: FSAA = 0
16:01:17: D3D9 : RenderSystem Option: Floating-point mode = Fastest
16:01:17: D3D9 : RenderSystem Option: Full Screen = No
16:01:17: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-Intel(R) HD Graphics 3000
16:01:17: D3D9 : RenderSystem Option: Resource Creation Policy = Create on all devices
16:01:17: D3D9 : RenderSystem Option: VSync = No
16:01:17: D3D9 : RenderSystem Option: VSync Interval = 1
16:01:17: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour
16:01:17: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
16:01:18: CPU Identifier & Features
16:01:18: -------------------------
16:01:18: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz
16:01:18: * SSE: yes
16:01:18: * SSE2: yes
16:01:18: * SSE3: yes
16:01:18: * MMX: yes
16:01:18: * MMXEXT: yes
16:01:18: * 3DNOW: no
16:01:18: * 3DNOWEXT: no
16:01:18: * CMOV: yes
16:01:18: * TSC: yes
16:01:18: * FPU: yes
16:01:18: * PRO: yes
16:01:18: * HT: no
16:01:18: -------------------------
16:01:18: D3D9 : Subsystem Initialising
16:01:18: Registering ResourceManager for type Texture
16:01:18: Registering ResourceManager for type GpuProgram
16:01:18: D3D9RenderSystem::_createRenderWindow "TutorialApplication Render Window", 800x600 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=false vsyncInterval=1
16:01:18: D3D9 : Created D3D9 Rendering Window 'TutorialApplication Render Window' : 800x600, 32bpp
16:01:18: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
16:01:18: D3D9: Vertex texture format supported - PF_L8
16:01:18: D3D9: Vertex texture format supported - PF_L16
16:01:18: D3D9: Vertex texture format supported - PF_A8
16:01:18: D3D9: Vertex texture format supported - PF_A4L4
16:01:18: D3D9: Vertex texture format supported - PF_BYTE_LA
16:01:18: D3D9: Vertex texture format supported - PF_R5G6B5
16:01:18: D3D9: Vertex texture format supported - PF_B5G6R5
16:01:18: D3D9: Vertex texture format supported - PF_A4R4G4B4
16:01:18: D3D9: Vertex texture format supported - PF_A1R5G5B5
16:01:18: D3D9: Vertex texture format supported - PF_A8R8G8B8
16:01:18: D3D9: Vertex texture format supported - PF_B8G8R8A8
16:01:18: D3D9: Vertex texture format supported - PF_A2R10G10B10
16:01:18: D3D9: Vertex texture format supported - PF_A2B10G10R10
16:01:18: D3D9: Vertex texture format supported - PF_DXT1
16:01:18: D3D9: Vertex texture format supported - PF_DXT2
16:01:18: D3D9: Vertex texture format supported - PF_DXT3
16:01:18: D3D9: Vertex texture format supported - PF_DXT4
16:01:18: D3D9: Vertex texture format supported - PF_DXT5
16:01:18: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
16:01:18: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
16:01:18: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
16:01:18: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
16:01:18: D3D9: Vertex texture format supported - PF_X8R8G8B8
16:01:18: D3D9: Vertex texture format supported - PF_R8G8B8A8
16:01:18: D3D9: Vertex texture format supported - PF_DEPTH
16:01:18: D3D9: Vertex texture format supported - PF_SHORT_RGBA
16:01:18: D3D9: Vertex texture format supported - PF_FLOAT16_R
16:01:18: D3D9: Vertex texture format supported - PF_FLOAT32_R
16:01:18: D3D9: Vertex texture format supported - PF_SHORT_GR
16:01:18: D3D9: Vertex texture format supported - PF_FLOAT16_GR
16:01:18: D3D9: Vertex texture format supported - PF_FLOAT32_GR
16:01:18: D3D9: Vertex texture format supported - PF_SHORT_RGB
16:01:18: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
16:01:18: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
16:01:18: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
16:01:18: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
16:01:18: RenderSystem capabilities
16:01:18: -------------------------
16:01:18: RenderSystem Name: Direct3D9 Rendering Subsystem
16:01:18: GPU Vendor: intel
16:01:18: Device Name: Monitor-1-Intel(R) HD Graphics 3000
16:01:18: Driver Version: 21.21.13.7570
16:01:18: * Fixed function pipeline: yes
16:01:18: * Hardware generation of mipmaps: yes
16:01:18: * Texture blending: yes
16:01:18: * Anisotropic texture filtering: yes
16:01:18: * Dot product texture operation: yes
16:01:18: * Cube mapping: yes
16:01:18: * Hardware stencil buffer: yes
16:01:18: - Stencil depth: 8
16:01:18: - Two sided stencil support: yes
16:01:18: - Wrap stencil values: yes
16:01:18: * Hardware vertex / index buffers: yes
16:01:18: * Vertex programs: yes
16:01:18: * Number of floating-point constants for vertex programs: 256
16:01:18: * Number of integer constants for vertex programs: 16
16:01:18: * Number of boolean constants for vertex programs: 16
16:01:18: * Fragment programs: yes
16:01:18: * Number of floating-point constants for fragment programs: 224
16:01:18: * Number of integer constants for fragment programs: 16
16:01:18: * Number of boolean constants for fragment programs: 16
16:01:18: * Geometry programs: no
16:01:18: * Number of floating-point constants for geometry programs: 0
16:01:18: * Number of integer constants for geometry programs: 0
16:01:18: * Number of boolean constants for geometry programs: 0
16:01:18: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
16:01:18: * Texture Compression: yes
16:01:18: - DXT: yes
16:01:18: - VTC: no
16:01:18: - PVRTC: no
16:01:18: * Scissor Rectangle: yes
16:01:18: * Hardware Occlusion Query: yes
16:01:18: * User clip planes: yes
16:01:18: * VET_UBYTE4 vertex element type: yes
16:01:18: * Infinite far plane projection: yes
16:01:18: * Hardware render-to-texture: yes
16:01:18: * Floating point textures: yes
16:01:18: * Non-power-of-two textures: yes
16:01:18: * Volume textures: yes
16:01:18: * Multiple Render Targets: 4
16:01:18: - With different bit depths: yes
16:01:18: * Point Sprites: yes
16:01:18: * Extended point parameters: yes
16:01:18: * Max Point Size: 10
16:01:18: * Vertex texture fetch: yes
16:01:18: * Number of world matrices: 0
16:01:18: * Number of texture units: 8
16:01:18: * Stencil buffer depth: 8
16:01:18: * Number of vertex blend matrices: 0
16:01:18: - Max vertex textures: 4
16:01:18: - Vertex textures shared: no
16:01:18: * Render to Vertex Buffer : no
16:01:18: * DirectX per stage constants: yes
16:01:18: ***************************************
16:01:18: *** D3D9 : Subsystem Initialised OK ***
16:01:18: ***************************************
16:01:18: DefaultWorkQueue('Root') initialising on thread main.
16:01:18: Particle Renderer Type 'billboard' registered
16:01:18: SceneManagerFactory for type 'OctreeSceneManager' registered.
16:01:18: SceneManagerFactory for type 'TerrainSceneManager' registered.
16:01:18: TerrainSceneManager: Registered a new PageSource for type Heightmap
16:01:18: Creating resource group Bootstrap
16:01:18: Added resource location '../../Media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
16:01:18: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
16:01:18: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'General'
16:01:18: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'General'
16:01:18: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'General'
16:01:18: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'General'
16:01:18: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'General'
16:01:18: Added resource location '../../Media/models/minion' of type 'FileSystem' to resource group 'General'
16:01:18: Added resource location '../../Media/materials/textures/paris' of type 'FileSystem' to resource group 'General'
16:01:18: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'General'
16:01:18: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'General'
16:01:18: Parsing scripts for resource group Autodetect
16:01:18: Finished parsing scripts for resource group Autodetect
16:01:18: Parsing scripts for resource group Bootstrap
16:01:18: Parsing script OgreCore.material
16:01:18: Parsing script OgreProfiler.material
16:01:18: Parsing script Ogre.fontdef
16:01:18: Parsing script OgreDebugPanel.overlay
16:01:18: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
16:01:18: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
16:01:18: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
16:01:18: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1.
16:01:18: Parsing script OgreLoadingPanel.overlay
16:01:18: Finished parsing scripts for resource group Bootstrap
16:01:18: Parsing scripts for resource group General
16:01:18: Parsing script blackburn.program
16:01:18: Parsing script boxer.program
16:01:18: Parsing script dinosaur.program
16:01:18: Parsing script elephant.program
16:01:18: Parsing script mickey_mouse.program
16:01:18: Parsing script sheep.program
16:01:18: Parsing script Examples.program
16:01:18: Parsing script StdQuad_vp.program
16:01:18: Parsing script BlackAndWhite.material
16:01:18: Parsing script Bloom.material
16:01:18: Parsing script boxer.material
16:01:18: Parsing script boy.material
16:01:18: Parsing script boy2.material
16:01:18: Parsing script coin1.material
16:01:18: Parsing script coin2.material
16:01:18: Parsing script cow.material
16:01:18: Parsing script DepthShadowmap.material
16:01:18: Parsing script dinosaur.material
16:01:18: Parsing script DOF.material
16:01:18: Compiler error: object name expected in DOF.material(55)
16:01:18: Parsing script elephant.material
16:01:18: Parsing script Embossed.material
16:01:18: Parsing script Example-DynTex.material
16:01:18: Parsing script Example-Water.material
16:01:18: Parsing script Example.material
16:01:18: Parsing script Examples-Advanced.material
16:01:18: Parsing script facial.material
16:01:18: Parsing script fence1.material
16:01:18: Parsing script fence2.material
16:01:18: Parsing script flowers.material
16:01:18: Parsing script giraffe.material
16:01:18: Parsing script Glass.material
16:01:18: Parsing script gordon.material
16:01:18: Parsing script hdr.material
16:01:18: Parsing script HeatVision.material
16:01:18: Parsing script Hurt.material
16:01:18: Parsing script instancing.material
16:01:18: Parsing script Invert.material
16:01:18: Parsing script jewel.material
16:01:18: Parsing script Laplace.material
16:01:18: Parsing script mickey_mouse.material
16:01:18: Parsing script minion.material
16:01:18: Parsing script minion1.material
16:01:18: Parsing script MotionBlur.material
16:01:18: Parsing script Ocean.material
16:01:18: Parsing script OffsetMapping.material
16:01:18: Parsing script Ogre.material
16:01:18: Parsing script OgreNewt_Example.material
16:01:18: Parsing script OldMovie.material
16:01:18: Parsing script OldTV.material
16:01:18: Parsing script paris.material
16:01:18: Parsing script Penguin.material
16:01:18: Parsing script phoenix.material
16:01:18: Parsing script plant001.material
16:01:18: Parsing script Posterize.material
16:01:18: Parsing script railing.material
16:01:18: Parsing script red.material
16:01:18: Parsing script road1.material
16:01:18: Parsing script road2.material
16:01:18: Parsing script RZR-002.material
16:01:18: Parsing script SharpenEdges.material
16:01:19: Parsing script sheep.material
16:01:19: Parsing script shrub1.material
16:01:19: Parsing script smoke.material
16:01:19: Parsing script star1.material
16:01:19: Parsing script Tiling.material
16:01:19: Parsing script tree1.material
16:01:19: Parsing script tree2.material
16:01:19: Parsing script tree3.material
16:01:19: Parsing script VarianceShadowmap.material
16:01:19: Parsing script wall.material
16:01:19: Parsing script roadv2.material
16:01:19: Parsing script Examples.compositor
16:01:19: Finished parsing scripts for resource group General
16:01:19: Parsing scripts for resource group Internal
16:01:19: Finished parsing scripts for resource group Internal
16:01:19: Texture: clouds.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
16:01:19: Mesh: Loading robot.mesh.
16:01:19: Skeleton: Loading robot.skeleton
16:01:19: WARNING: robot.mesh is an older format ([MeshSerializer_v1.40]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
16:01:19: Texture: r2skin.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
16:01:19: Mesh: Loading obj__pinet2.mesh.
16:01:19: Texture: pinet2.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:01:19: Mesh: Loading obj__tree2.mesh.
16:01:19: Texture: tree2.tga: Loading 1 faces(PF_A8R8G8B8,256x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x512x1.
16:01:19: Mesh: Loading shrub1.mesh.
16:01:19: Can't assign material _obj__shr2shr2_tga to SubEntity of Shrub1 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:19: Texture: shrub1.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
16:01:19: Mesh: Loading fence1.mesh.
16:01:19: Can't assign material _03_-_Default to SubEntity of Fence1 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:19: Mesh: Loading fence2.mesh.
16:01:19: Can't assign material Material__light-wood-texture-_2_jpg to SubEntity of Fence2 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:19: Texture: Designed_detail.jpg: Loading 1 faces(PF_R8G8B8,225x225x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,225x225x1.
16:01:19: Texture: DirtRoad.jpg: Loading 1 faces(PF_R8G8B8,230x500x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,230x500x1.
16:01:19: Mesh: Loading flowerMulticol.mesh.
16:01:19: Texture: flowerSepal0.jpg: Loading 1 faces(PF_R8G8B8,150x266x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,150x266x1.
16:01:19: Mesh: Loading flowerYellow_F.mesh.
16:01:19: Texture: flowerSepal7.jpg: Loading 1 faces(PF_R8G8B8,153x261x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,153x261x1.
16:01:19: Mesh: Loading sheep.mesh.
16:01:19: Texture: sheepSHECARA.JPG: Loading 1 faces(PF_R8G8B8,1500x1000x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1500x1000x1.
16:01:19: Texture: sheepSHECPO2.JPG: Loading 1 faces(PF_R8G8B8,1200x1200x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1200x1200x1.
16:01:19: Texture: sheepSHEPATAB.JPG: Loading 1 faces(PF_R8G8B8,561x1000x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,561x1000x1.
16:01:19: Texture: sheepSHECPO.JPG: Loading 1 faces(PF_R8G8B8,319x1037x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,319x1037x1.
16:01:20: Texture: sheepSHEPATAA.JPG: Loading 1 faces(PF_R8G8B8,561x1000x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,561x1000x1.
16:01:20: Texture: sheepSHEOJO.JPG: Loading 1 faces(PF_R8G8B8,319x319x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,319x319x1.
16:01:20: Texture: sheepLAKEREM.JPG: Loading 1 faces(PF_R8G8B8,756x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,756x512x1.
16:01:20: Mesh: Loading boxer.mesh.
16:01:20: Texture: boxerSKINT.JPG: Loading 1 faces(PF_R8G8B8,434x410x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,434x410x1.
16:01:20: Mesh: Loading elephantMainEleM.mesh.
16:01:20: Texture: elephantELPHSKIN.JPG: Loading 1 faces(PF_R8G8B8,1086x783x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1086x783x1.
16:01:20: Texture: elephantELETUSK.JPG: Loading 1 faces(PF_R8G8B8,953x280x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,953x280x1.
16:01:20: Texture: elephantLAKEREM.JPG: Loading 1 faces(PF_R8G8B8,756x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,756x512x1.
16:01:20: Mesh: Loading cow.mesh.
16:01:20: Texture: cowCOWSKIN.JPG: Loading 1 faces(PF_R8G8B8,793x440x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,793x440x1.
16:01:20: Texture: cowCOWCUER.JPG: Loading 1 faces(PF_R8G8B8,168x168x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,168x168x1.
16:01:20: Texture: cowCOWEYE.JPG: Loading 1 faces(PF_R8G8B8,220x220x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,220x220x1.
16:01:20: Mesh: Loading giraffe.mesh.
16:01:20: Texture: giraffeGIRATEXT.JPG: Loading 1 faces(PF_R8G8B8,1417x2174x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1417x2174x1.
16:01:21: Texture: giraffeGIRAFACE.JPG: Loading 1 faces(PF_R8G8B8,596x600x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,596x600x1.
16:01:21: Texture: giraffeGIRACRIN.JPG: Loading 1 faces(PF_R8G8B8,320x240x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,320x240x1.
16:01:21: Texture: giraffeGIRACRIM.JPG: Loading 1 faces(PF_L8,320x240x1) with 5 generated mipmaps from Image. Internal format is PF_L8,320x240x1.
16:01:21: Texture: giraffeLAKEREM.JPG: Loading 1 faces(PF_R8G8B8,756x512x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,756x512x1.
16:01:21: Texture: giraffeGIRACOLA.JPG: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
16:01:21: Mesh: Loading dinosaur.mesh.
16:01:21: Texture: dinosaurGRANDECO.JPG: Loading 1 faces(PF_R8G8B8,1621x717x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1621x717x1.
16:01:21: Mesh: Loading coin1.mesh.
16:01:21: Can't assign material coin to SubEntity of Coin1 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:21: Can't assign material coin to SubEntity of Coin2 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:21: Texture: gold.png: Loading 1 faces(PF_R8G8B8,188x188x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,188x188x1.
16:01:21: Mesh: Loading star1.mesh.
16:01:21: Can't assign material initialShadingGroup to SubEntity of Star1 because this Material does not exist. Have you forgotten to define it in a .material script?
16:01:21: Mesh: Loading jewel.mesh.
16:01:21: Texture: Violet.png: Loading 1 faces(PF_R8G8B8,240x160x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,240x160x1.
16:01:21: *** Initializing OIS ***
16:01:21: OGRE EXCEPTION(5:ItemIdentityException): Unable to locate vertex program called Ogre/ShadowExtrudePointLight. in GpuProgramUsage::setProgramName at ..\..\ogre\OgreMain\src\OgreGpuProgramUsage.cpp (line 73)
16:01:27: DefaultWorkQueue('Root') shutting down on thread main.
16:01:27: *-*-* OGRE Shutdown
16:01:27: Unregistering ResourceManager for type Compositor
16:01:27: Unregistering ResourceManager for type Font
16:01:27: Unregistering ResourceManager for type Skeleton
16:01:27: Unregistering ResourceManager for type Mesh
16:01:27: Unregistering ResourceManager for type HighLevelGpuProgram
16:01:27: Uninstalling plugin: Octree & Terrain Scene Manager
16:01:27: Plugin successfully uninstalled
16:01:27: Unloading library .\Plugin_OctreeSceneManager
16:01:27: Uninstalling plugin: GL RenderSystem
16:01:27: *** Stopping Win32GL Subsystem ***
16:01:27: Plugin successfully uninstalled
16:01:27: Unloading library .\RenderSystem_GL
16:01:27: Uninstalling plugin: D3D9 RenderSystem
16:01:27: D3D9 : Shutting down cleanly.
16:01:27: Unregistering ResourceManager for type Texture
16:01:27: Unregistering ResourceManager for type GpuProgram
16:01:27: D3D9 : Direct3D9 Rendering Subsystem destroyed.
16:01:27: Plugin successfully uninstalled
16:01:27: Unloading library .\RenderSystem_Direct3D9
16:01:27: Unregistering ResourceManager for type Material

thank you so much.

(Note: I'm sorry for my bad English!)

lucassazon

14-11-2016 19:43:51

You can try this when you close Mogre at the first time:


public void ShutDown()
{
if (viewports == null) return;
int viewportCount = viewports.Length;
for (int i = 0; i < viewportCount; i++)
{
if (viewports != null)
{
Viewport viewport = viewports;
CompositorManager.Singleton.RemoveCompositorChain(viewport);
}
}
viewports = null;

_renTarget.RemoveAllListeners();
_renTarget.RemoveAllViewports();
root.RenderSystem.DestroyRenderTarget(_renTarget.Name);
_renTarget = null;
root.Shutdown();
MogreRootManager.DisposeSharedRoot();
}

ali_lak

15-11-2016 06:45:55

You can try this when you close Mogre at the first time:


Hi. thanks for help.
but override of the shutdown method isn't possible:

Error 1 'AMS2015.MogreClass.Shutdown()': cannot override inherited member 'Mogre.TutorialFramework.BaseApplication.Shutdown()' because it is not marked virtual, abstract, or override

:?: :?: :?:

Thanks again!
(Note: I'm sorry for my bad English!)

lucassazon

16-11-2016 12:53:35

This error is a compilation error. To fix, change the name of my function to Shutdown2.

You need to call the Shutdown2 when you close the window that is instaced Mogre.

ali_lak

19-11-2016 14:46:07

This error is a compilation error. To fix, change the name of my function to Shutdown2.

You need to call the Shutdown2 when you close the window that is instaced Mogre.


Thank you so much. it works.
but i just used this line of your program " mRoot.Shutdown(); " in my "protected override void DestroyScene()" method.

ali_lak

22-11-2016 10:29:30

This error is a compilation error. To fix, change the name of my function to Shutdown2.

You need to call the Shutdown2 when you close the window that is instaced Mogre.


it seems that i have the error yet. (just some times happens)

i don't know how to access _renTarget, because it didn't define in my case. about viewports too.

please help.
thanks.