Hydrax information (Pics, Videos and Download links)

Ready-to-go libraries to render pretty water scenes (Hydrax) and skies & storms (SkyX).

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Hydrax information (Pics, Videos and Download links)

Postby Xavyiy » Thu Oct 16, 2008 12:08 pm

What is Hydrax?

Hydrax is an add-on for Ogre which aim is to provide an easy-use library in order to render pretty water scenes.
It's fully configurable, all effect, such as water depth effects, smooth transitions, foam effects, caustics, underwater god rays, ... can be modified in real-time as well as all options that do not depend of shaders such as Rtt's texture quality, hydrax geometry and noise modules options, you can change between different modules(geometry and noise) on-fly, etc... Hydrax has a modulable interface wich allows any kind of water geometry, actually there're three modules availables: The infinite ocean module, based on the projected grid concept, the simple grid module and the radial grid module; of course, hydrax geometry modules and noise modules can be coded by users.

Main features:
  • Ralistic fresnel refraction and reflection effects.
  • Intelligent depth effects based on depth maps.
  • Smooth transitions effects: Smooth transitions with all objects in the scene using the depth map.
  • Caustics effects.
  • Sunlight effects.
  • Foam effects.
  • Full underwater effects, underwater reflections, god rays...
  • Vertex and GPU Normals generation
  • Decals support(To place any kind of texture on the water, like ship trails, water vegetables, etc)
  • Modulable interface. (Geometry and noise modules).
  • HLSL and CG support.(And GLSL in future versions)
  • Water editor
Geometry modules:
  • Projected grid
  • Simple grid
  • Radial grid
Noise modules:
  • Perlin
  • FFT
Screenshots & Videos:Screenshots & Videos:


Image Projected grid module video: (First part) (Second part) (FFT noise video) [Direct download link]

Wiki link:
API documentation: [Note: 0.5 api doc, 0.5.1 api doc include in the .rar sources package(I will update online api as soon as I can)]

(*)Code::Blocks and VC++ 2005 project files included.


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