How to change y-position of the surface

Ready-to-go libraries to render pretty water scenes (Hydrax) and skies & storms (SkyX).

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How to change y-position of the surface

Postby Veiter » Sun Apr 01, 2012 11:38 am

Hello all,

i just compiled Hydrax and integrated it in my project with the code of the example.
In my world, the player operates within an Y-Range from approximately 0 to 20.
This world is unintended below the water surface and therefore on the ground of the ocean.

In the HydraxDemo.hdx the <vector3> line should change the surface height.
But if i have <vector3>Position=-500x14.4500002865x-500 i am far below the surface
and if i have <vector3>Position=-500x14.4500002862x-500 there is no water at all
(probably the surface is far below my world). I am not even sure any more for what
this position is really for. Can anyone help me please?

Sorry for being very nooby here, i am sure i look at the wrong line and the option
for the water height is otherwhere.

Kind regards
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