<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>OGRE - Open Source 3D Graphics Engine &#187; News</title>
	<atom:link href="http://www.ogre3d.org/category/news/feed" rel="self" type="application/rss+xml" />
	<link>http://www.ogre3d.org</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Sun, 29 Jan 2012 11:48:14 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.5</generator>
		<item>
		<title>Happy New Year 2012!</title>
		<link>http://www.ogre3d.org/2012/01/01/happy-new-year-2012</link>
		<comments>http://www.ogre3d.org/2012/01/01/happy-new-year-2012#comments</comments>
		<pubDate>Sun, 01 Jan 2012 16:07:46 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1534</guid>
		<description><![CDATA[With yet another successful Ogre year coming to an end, it is once again time to look back and remember some of the great things that happened in the Ogre community in 2011. But since we started more or less exactly one year ago with regular news updates, we won&#8217;t compose a list here with [...]]]></description>
			<content:encoded><![CDATA[<p>With yet another successful Ogre year coming to an end, it is once again time to look back and remember some of the great things that happened in the Ogre community in 2011. But since we started more or less exactly one year ago with regular news updates, we won&#8217;t compose a list here with everything that transpired, as that would go beyond the scope of this news entry and to be honest would be rather redundant. Instead we will only mention some of the most important events and apologize in advance if we should miss something. It is not ill-intentioned, but just so hard to pick just a few remarkable events.</p>
<p><span id="more-1534"></span>The year 2011 started with the announcement of our new regular news updates and dedicated front page entries about new creations and events, that we more or less managed to keep up throughout the whole year and also intend to continue in the future. Four days after that announcement we were already able to publish the first of many posts, that time covering the publishing of a new Ogre3D book: <a title="Permanent Link to Ogre 3D 1.7 Beginner’s Guide Book" rel="bookmark" href="../2011/01/10/ogre-3d-1-7-beginners-guide-book">Ogre 3D 1.7 Beginner’s Guide Book.</a></p>
<p>After many news updates listing many of the great new projects that were showcased and announced in the forums, we reached two other highlights in April when we were able to announce that we got 4 great <a title="Permanent Link to Ogre GSoC 2011 projects announcement" rel="bookmark" href="../2011/04/25/ogre-gsoc-2011-projects-announcement">Ogre Google Summer of Code projects</a> approved that would be worked on over the course of the summer and then all came to a successful end in October. We want to take this occasion to once more thank all the students and their mentors for their great contributions, that have alread been merged into the official Ogre main code repositories.</p>
<p>It was also in April, that a new member joined the Ogre core development team: <a title="Permanent Link to Jim Buck (‘jbuck’) joins the team!" rel="bookmark" href="../2011/04/28/jim-buck-jbuck-joins-the-team">Jim Buck (‘jbuck’)</a> filled the position of Ogre Console Lead and will continue his work in this area.</p>
<p>Yet another important milestone was reached, when in May 2011 we finally released the last maintance release for Ogre 1.7, namely <a title="Permanent Link to OGRE 1.7.3 [Cthugha] released!" rel="bookmark" href="../2011/05/08/ogre-1-7-3-cthugha-released">OGRE 1.7.3 [Cthugha]</a> , followed by some more news updates until in July, when we were once more in the nice position to announce a second new member joining the Ogre core team: <a title="Permanent Link to Mattan Furst joins the team!" rel="bookmark" href="../2011/07/14/mattan-furst-joins-the-team">Mattan Furst.</a></p>
<p>In August we then started the long planned Ogre User Survey 2011, whose results were published in November. If you haven&#8217;t seen them yet, check them out: <a title="Permanent Link to User Survey 2011 Report" rel="bookmark" href="../2011/11/13/user-survey-2011-report">User Survey 2011 Report.</a></p>
<p>One of the last major events transpired in mid of November (again ofter a number of previous news updates) with the the announcement of the new release schedule and the release of <a title="Permanent Link to Ogre 1.8 Release Candidate 1 (RC1)" rel="bookmark" href="../2011/11/13/ogre-1-8-release-candidate-1-rc1">Ogre 1.8 Release Candidate 1 (RC1).</a> The final, stable Ogre 1.8 release is planned for early 2012, so stay tuned&#8230;</p>
<p>Over the course of the year we were also able to cover some great new games that created quite of bit of buzz not only in the Ogre community, especially <a title="Permanent Link to Proun!" rel="bookmark" href="../2011/07/11/proun">Proun!,</a> <a title="Permanent Link to Garshasp: The Monster Slayer" rel="bookmark" href="../2011/04/29/garshasp-the-monster-slayer">Garshasp: The Monster Slayer </a>and <a title="Permanent Link to FamilyFarm" rel="bookmark" href="../2011/05/27/familyfarm">FamilyFarm</a>. Also the highly acclaimed game Torchlight reached platinum state with over 1 million sold copies. Congratulations to all of them!</p>
<p>So, bottom-line is: We had yet another really successful year 2011 with great achievements and contributions in the whole Ogre eco system. We of course hope to continue on that path and are looking forward to more great creations and announcements in 2012!</p>
<p>Hence, all that is left to say for the year 2011 is to thank everyone involved, be it as an Ogre developer or a helpful member in the forums and the chat or a wiki contributor. It is the wide range of different, skilled people and projects combined with the passion we share that makes the whole Ogre project such a rich experience and great success! So:</p>
<p><strong>Thank you for a great year 2011!!!</strong></p>
<p>All the best for the new year,<br />
<em>Your Ogre3D Team</em></p>
<p>PS: As usual, if you have a new project or see anything related to Ogre that you feel should be included in the next news update or even deserves an own dedicated post, just contact us as described here: <a title="Permanent Link to Announcing Community News" rel="bookmark" href="../2011/01/06/announcing-community-news-concept">Community News.</a> All other contact channels can be found on the <a href="http://www.ogre3d.org/contact">Ogre contact page</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2012/01/01/happy-new-year-2012/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>User Survey 2011 Report</title>
		<link>http://www.ogre3d.org/2011/11/13/user-survey-2011-report</link>
		<comments>http://www.ogre3d.org/2011/11/13/user-survey-2011-report#comments</comments>
		<pubDate>Sun, 13 Nov 2011 23:10:59 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1489</guid>
		<description><![CDATA[It has been quite some time since end of August the Ogre3D User Survey 2011 was closed, so we are happy to finally be able to release the survey report. The report itself does not comment or interpret the results, but is just a mere aggregated representation of the information. The discussion itself will take [...]]]></description>
			<content:encoded><![CDATA[<p>It has been quite some time since end of August the Ogre3D User Survey 2011 was closed, so we are happy to finally be able to release the survey report. The report itself does not comment or interpret the results, but is just a mere aggregated representation of the information. The discussion itself will take place at the forums.</p>
<p><strong><a href="http://www.ogre3d.org/wp-content/uploads/2011/11/OgreUserSurvey2011.pdf">OgreUserSurvey2011.pdf</a></strong></p>
<p>Thanks to everyone who participated and made with survey such a success!</p>
<p><em>Your Ogre3D Team</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2011/11/13/user-survey-2011-report/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ogre 1.8 Release Candidate 1 (RC1)</title>
		<link>http://www.ogre3d.org/2011/11/13/ogre-1-8-release-candidate-1-rc1</link>
		<comments>http://www.ogre3d.org/2011/11/13/ogre-1-8-release-candidate-1-rc1#comments</comments>
		<pubDate>Sun, 13 Nov 2011 23:06:24 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[v1.8]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1499</guid>
		<description><![CDATA[As Ogre 1.8 is due end of this year, it is finally time to get the release candidate versions out in the open for general testing to iron out any last quirks before the official release . As a first step we released the RC1 today. The source code can either be downloaded from our [...]]]></description>
			<content:encoded><![CDATA[<p>As Ogre 1.8 is due end of this year, it is finally time to get the release candidate versions out in the open for general testing to iron out any last quirks before the official release . As a first step we released the RC1 today.</p>
<p>The source code can either be downloaded from our official BitBucket repository or directly from the <a href="http://www.ogre3d.org/download/source">Ogre Source Download page</a>.</p>
<p>If you should encounter any issues, please feel free to report them on our bug tracker and discuss them in the &#8220;<a href="http://www.ogre3d.org/forums/viewforum.php?f=4">Developer talk</a>&#8221; forum section. More information can be found <a href="http://www.ogre3d.org/support/bugs">here</a>.</p>
<p><em>Thank you for your support in advance!</em></p>
<p>PS: A detailed change log will be provided upon official release.<em><br />
</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2011/11/13/ogre-1-8-release-candidate-1-rc1/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ogre News #13</title>
		<link>http://www.ogre3d.org/2011/10/03/ogre-news-13</link>
		<comments>http://www.ogre3d.org/2011/10/03/ogre-news-13#comments</comments>
		<pubDate>Mon, 03 Oct 2011 16:28:57 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[Summer of Code]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1468</guid>
		<description><![CDATA[It has been quite some time since we came around posting another news flash. We are sorry for that, but let&#8217;s focus on the bright side: This one is going to be a huge post . So here it goes: Project Aftershock released some new amazing screenshots The commercial game &#8220;Heavy Hogur &#8211; Dwarf Puzzler!&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>It has been quite some time since we came around posting another news flash. We are sorry for that, but let&#8217;s focus on the bright side: This one is going to be a huge post <img src='http://www.ogre3d.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  . So here it goes:</p>
<ul>
<blockquote>
<li><em>Project Aftershock</em> released some new amazing <a href="http://www.ogre3d.org/forums/viewtopic.php?p=436415#p436415">screenshots</a></li>
<li>The commercial game &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=412136#p412136">Heavy Hogur &#8211; Dwarf Puzzler!</a>&#8221; has been released</li>
<li><em>Assaf Raman</em> ported <a href="http://www.ogre3d.org/forums/viewtopic.php?p=437147#p437147">Ogre to Google&#8217;s Native Client</a> (NaCl) along with a nice guide and a demo</li>
<li>The commercial game &#8220;Garshasp &#8211; The Monster Slayer&#8221; got video <a href="http://www.bbc.co.uk/news/technology-14678537">coverage on BBC News</a></li>
<li>The &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438131#p438131">Run3 game engine</a>&#8221; using Ogre specifically for FPS-type games was showcased</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=438132#p438132">First demo</a> for the game &#8220;The long way&#8221; utilizing the above mentioned &#8220;Run3 game engine&#8221; was released</li>
<li>Marble Madness clone (Atari) called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438677#p438677">YAMM</a> &#8211; Yet another Marble Madness&#8221; created by a team of the Braunschweig University of Technology was released</li>
<li><em>OgreSpeedTree</em> has been <a href="http://www.ogre3d.org/forums/viewtopic.php?p=439732#p439732">discountinued</a>, but source code is still available through your IDV SpeedTree representative</li>
<li>Nice little game called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438582#p438582">Stained</a>&#8221; has been announced</li>
<li>New <a href="http://www.ogre3d.org/forums/viewtopic.php?p=438647#p438647">volumetric terrain</a> implementation as part of a bachelor paper was showcased</li>
<li>Integration of <a href="http://www.ogre3d.org/forums/viewtopic.php?p=439038#p439038">berklium + jsLINB</a> was showcased</li>
<li>Online FPS engine called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=438521#p438521">SilverTech Engine</a>&#8221; was previewed</li>
<li>The first person tower defense game named <a href="http://www.ogre3d.org/forums/viewtopic.php?p=438405#p438405">FPTD</a> was released</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=440938#p440938">Screenshots</a> of the Ogre-rendered movie &#8220;Turin &#8211; Before the city&#8221; were released</li>
<li>The creation of the space epic &#8220;Salvation Prophecy&#8221; is reaching its final phase by showcasing some new <a href="http://www.ogre3d.org/forums/viewtopic.php?p=440280#p440280">impressions</a></li>
<li>New Ogre particle editor called &#8220;<a href="http://www.ogre3d.org/forums/viewtopic.php?p=410457#p410457">Ogre Particle Lab</a>&#8221; was released</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=106359#p106359">EZPhysics</a> library was updated to work with Ogre 1.x versions</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?p=436977#p436977">New version</a> of the Ogre-powered 3D music player <em>MMiX.Me</em> was released</li>
<li>The <em>Jade:DS</em> games distribution platform was <a href="http://www.ogre3d.org/forums/viewtopic.php?p=438668#p438668">successfully launched</a> with three Ogre powered games</li>
<li>A new version of OpenSpace3D with a lot of <a href="http://www.ogre3d.org/forums/viewtopic.php?p=427938#p427938">new features</a> was released</li>
</blockquote>
</ul>
<p>Additionally: All Google Summer of Code projects have been completed successfully and all changes have already been merged into the official Ogre code repositories.</p>
<p>We as the Ogre team have also started preparing a new release, namely a first RC for Ogre 1.8 and we plan to publish the final stable version right on the turn of the year. More information can be found in <a href="http://www.ogre3d.org/forums/viewtopic.php?f=4&amp;t=67026">this thread</a>.</p>
<p>Cheers,<br />
<em>Your Ogre3D team</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2011/10/03/ogre-news-13/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Last chance to participate in Ogre User Survey 2011</title>
		<link>http://www.ogre3d.org/2011/08/28/last-chance-to-participate-in-ogre-user-survey-2011</link>
		<comments>http://www.ogre3d.org/2011/08/28/last-chance-to-participate-in-ogre-user-survey-2011#comments</comments>
		<pubDate>Sun, 28 Aug 2011 20:57:15 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[survez]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1455</guid>
		<description><![CDATA[The before mentioned Ogre User Survey 2011 will close on the 31th of August, so if you haven&#8217;t participated yet, please consider doing so in the next few days. It will only take some minutes of your time, but is of great value for our team and community to steer the future development. Thank you [...]]]></description>
			<content:encoded><![CDATA[<p>The before mentioned <a href="../2011/08/02/ogre-user-survey-2011">Ogre User Survey 2011</a> will close on the 31th of August, so if you haven&#8217;t participated yet,  please consider doing so in the next few days. It will only take some  minutes of your time, but is of great value for our team and community  to steer the future development.</p>
<p>Thank you all in advance!<em><br />
Your Ogre3D Team</em></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2011/08/28/last-chance-to-participate-in-ogre-user-survey-2011/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ogre News #12</title>
		<link>http://www.ogre3d.org/2011/08/11/ogre-news-12</link>
		<comments>http://www.ogre3d.org/2011/08/11/ogre-news-12#comments</comments>
		<pubDate>Thu, 11 Aug 2011 22:26:25 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1434</guid>
		<description><![CDATA[It has been over a month since the last update, so it is definitely time for a new one. We got quite some requests, so the list is rather long this time: OGS Majong got a new update, adding new features as well as fixing some bugs First version of the capture-the-flag-type-game Nina Flag was [...]]]></description>
			<content:encoded><![CDATA[<p>It has been over a month since the last update, so it is definitely time for a new one. We got quite some requests, so the list is rather long this time:</p>
<ul>
<blockquote>
<li><em>OGS Majong</em> got a <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=64687#p427873">new update</a>, adding new features as well as fixing some bugs</li>
<li>First version of the capture-the-flag-type-game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65878&amp;p=434850#p434850">Nina Flag</a> was released</li>
<li>A nice little puzzle game called <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65818">Magick Brick</a>, which was created at the Shanghai game-jam, was showcased</li>
<li>The WIP <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=57833&amp;start=25#p435144">visual shader editor</a> as part of the Alimer Game Engine was demonstrated in a video</li>
<li><a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=59600&amp;p=435215#p435215">Ogre Meshy v.13</a> was released</li>
<li>The upcoming <em>Particle Universe v1.5</em> was <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65942#p435240">previewed</a></li>
<li>New iteration of the space simulation project <em>Void Destroyer</em> was <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=62233&amp;p=435333#p435157">showcased</a></li>
<li>The promising <em>Victory: The Age of Racing</em> team <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65877#p434840">announced</a> the close beta phase and showcased their last E3 trailer</li>
<li>Lumen Digital released a <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65738#p434157">video</a> showing one of their Ogre and Kinect based simulations</li>
<li><em>Ogre Procedural</em> got extended by great new features such as <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=60773&amp;view=unread#p435349">SVG support</a></li>
<li>A first version of an adaption of the multi modeling format converter <em>Assimp</em> named <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65993">OgreAssimpConverter</a> was released by <em>jacmoe</em></li>
<li><em>metaldev</em> released a series of great <a href="http://www.ogre3d.org/forums/viewtopic.php?f=8&amp;t=65786#p434356">video tutorials</a>, explaining how to create models in Maya for the LFA Scene Manager</li>
<li>The VDrift and Ogre based  game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=58244&amp;start=50#p435136">Stund Rally</a> reached version v1.2 and released some new in-game videos</li>
<li>Two great new wiki articles covering two different phong shader (one with <a href="http://www.ogre3d.org/tikiwiki/Accurate+per-pixel+cube+mapping+with+normal+map+influence">cube</a> and one with <a href="http://www.ogre3d.org/tikiwiki/Accurate+per-pixel+sphere+mapping+with+normal+map+influence">sphere mapping</a>) were created by <em>toglia</em></li>
<li>A first <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=66096#p435899">preview</a> of the virtual fitting room project called FitNect was released</li>
</blockquote>
</ul>
<p>Aditionally: Still a lot is going on in our four Google Summer of Code projects. If you are interested, check this dedicated <a href="http://www.ogre3d.org/forums/viewforum.php?f=13">subforum area</a>.</p>
<p>Also, please participate in our <a href="http://www.ogre3d.org/2011/08/02/ogre-user-survey-2011">Ogre User Survey 2011</a>, if you haven&#8217;t already. The survey is still running until the 31th of August. Afterwards, we will then publish the results.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2011/08/11/ogre-news-12/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ogre User Survey 2011</title>
		<link>http://www.ogre3d.org/2011/08/02/ogre-user-survey-2011</link>
		<comments>http://www.ogre3d.org/2011/08/02/ogre-user-survey-2011#comments</comments>
		<pubDate>Tue, 02 Aug 2011 19:31:55 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1417</guid>
		<description><![CDATA[Those of you who have been around Ogre for some time might remember that back in 2008, we conducted a survey about our user base. The results of which can be found here. We now decided that after three years it might be a good idea to re-assess our current situation by another, more extensive [...]]]></description>
			<content:encoded><![CDATA[<p>Those of you who have been around Ogre for some time might remember that back in 2008, we conducted a survey about our user base. The results of which can be found <a href="http://www.ogre3d.org/downloads/OGREUserSurvey2008_Results.pdf">here</a>.</p>
<p>We now decided that after three years it might be a good idea to re-assess our current situation by another, more extensive survey. It is similar to the original one (since we included the old questions to be able to compare the results), but the survey also contains a bunch of new ones to take new developments such as Ogre usage on mobile devices into account.</p>
<p>So for the next four weeks until the 31th of August, you have the chance to participate and help us to get an impression about our user base, how Ogre is used and share some wishes for the future. Simply follow the link, answer the math question correctly (but only if you are not a bot <img src='http://www.ogre3d.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> ) and make your way through the 20 questions. It should not take up much time since most of the questions are simple checkbox or radio button questions.</p>
<p><strong><a href="https://sourceforge.net/apps/limesurvey/ogre/index.php?sid=39313&amp;newtest=Y">Link to survey</a></strong></p>
<p>We want to thank you all upfront for helping us to develop Ogre further and getting some valuable insight information about the people using the engine!</p>
<p><em>Best wishes,<br />
Your Ogre team</em></p>
<p>PS: We would be glad if you could spread the word about the survey via all available channels to all potential Ogre users, because: The more participants, the more accurate are the results of course&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2011/08/02/ogre-user-survey-2011/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mattan Furst joins the team!</title>
		<link>http://www.ogre3d.org/2011/07/14/mattan-furst-joins-the-team</link>
		<comments>http://www.ogre3d.org/2011/07/14/mattan-furst-joins-the-team#comments</comments>
		<pubDate>Thu, 14 Jul 2011 10:06:38 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1406</guid>
		<description><![CDATA[We are very happy to welcome another very talented programmer in the lines of our Ogre team: Mattan Furst. To some extend he already was considered a part of it, but now we made it official. Congratulations! Mattan joined the team in July 2011. He has a master&#8217;s degree in computer science. After playing computer [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 1px solid black; margin-left: 6px; margin-right: 6px;" title="Mattan Furst" src="http://www.ogre3d.org/wp-content/uploads/2009/02/mattan.jpg" alt="" width="100" height="133" /><br />
We are very happy to welcome another very talented programmer in the lines of our Ogre team: Mattan Furst. To some extend he already was considered a part of it, but now we made it official. Congratulations!</p>
<blockquote>
<p style="padding-left: 120px;">Mattan joined the team in July 2011. He has a master&#8217;s degree in  computer science. After playing computer games for many years as a child,  Mattan was inspired to seek his fortune in the field of computer  graphic. He currently works as a senior programmer in the  international SimiGon group, part of the team building the company&#8217;s 3D  engine. Mattan contributes his time in Ogre as a general code  maintainer.</p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2011/07/14/mattan-furst-joins-the-team/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Proun!</title>
		<link>http://www.ogre3d.org/2011/07/11/proun</link>
		<comments>http://www.ogre3d.org/2011/07/11/proun#comments</comments>
		<pubDate>Mon, 11 Jul 2011 19:02:03 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Proun]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1398</guid>
		<description><![CDATA[Many of you might already heard of the fantastic game Joost van Dongen released some weeks ago: Proun. We of course have too and it definitely deserve a mention here&#8230; The whole game was created by Joost van Dongen, except for the sound effects and the music production, which were done by Arno Landsbergen on [...]]]></description>
			<content:encoded><![CDATA[<p>Many of you might already heard of the fantastic game Joost van Dongen released some weeks ago: <a href="http://www.proun-game.com/">Proun</a>. We of course have too and it definitely deserve a mention here&#8230;</p>
<div style="width: 400px; margin: 0pt auto;"><object style="height: 360px; width: 480px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="100" height="100" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/nh2uBxie3Kc?version=3" /><param name="allowfullscreen" value="true" /><embed style="height: 360px; width: 480px;" type="application/x-shockwave-flash" width="100" height="100" src="http://www.youtube.com/v/nh2uBxie3Kc?version=3" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>The whole game was created by Joost van Dongen, except for the sound effects and the music production, which were done by Arno Landsbergen on the basis of Joost&#8217;s own compositions. In &#8220;normal&#8221; life he is the lead programmer at <a href="http://www.ronimo-games.com/">Ronimo Games</a>, an indie game developer known for  Swords &amp; Soldiers (PS3/Wii/PC/Mac/iPhone/iPad), De Blob (PC) and  Awesomenauts (PS3/Xbox360).</p>
<p>A lot of insight information mainly regarding the development <a href="http://joostdevblog.blogspot.com/2011/06/proun-out-now-for-pc-and-long-history.html">history</a> and <a href="http://joostdevblog.blogspot.com/2011/06/prouns-game-design.html">artistic aspects</a> of his creation, were already spread via his <a href="http://joostdevblog.blogspot.com/">blog</a>, which we highly recommend if you are interested in some details. But here are some additional more technical corner points he kindly shared with us:</p>
<ul>
<li>created in C++ using Visual Studio 2005</li>
<li>shaders coded in Cg using Context</li>
<li>levels in 3dsmax using a combination of the old Maxscript 3dsmax Ogre exporter and own exporters and plugins</li>
<li>textures were created in Photoshop</li>
<li>lightmaps were baked using Vray</li>
<li>ODE was used for collision detection</li>
<li>Irrklang provided the sound foundations</li>
<li>highscores are realized with the help of RakNet</li>
</ul>
<p>The game can directly be purchased via the <a href="http://www.proun-game.com/">game&#8217;s website</a> on a &#8220;pay-what-you-want&#8221;-basis.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2011/07/11/proun/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ogre News #11</title>
		<link>http://www.ogre3d.org/2011/07/08/ogre-news-11</link>
		<comments>http://www.ogre3d.org/2011/07/08/ogre-news-11#comments</comments>
		<pubDate>Fri, 08 Jul 2011 13:24:13 +0000</pubDate>
		<dc:creator>spacegaier</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Summer of Code]]></category>
		<category><![CDATA[torchlight]]></category>

		<guid isPermaLink="false">http://www.ogre3d.org/?p=1388</guid>
		<description><![CDATA[It has been a while since our last news summary post&#8230;sorry for that. But on the bright side: It makes this one a lot bigger than usual, so enjoy! first version of Bloom editor, a 3D text editor was showcased animationsinstitue.de showed some impressions from their Emote Messaging System, that can be used to created [...]]]></description>
			<content:encoded><![CDATA[<p>It has been a while since our last news summary post&#8230;sorry for that. But on the bright side: It makes this one a lot bigger than usual, so enjoy!</p>
<ul>
<blockquote>
<li>first version of <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65130#p430487">Bloom editor</a>, a 3D text editor was showcased</li>
<li>animationsinstitue.de showed some impressions from their <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65228#p431063">Emote Messaging System</a>, that can be used to created individual, animated short messages to share with friends</li>
<li>early screenshots from the platform game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65318#p431643">Bombs&amp;Penguins</a> were released</li>
<li>beta pictures of the ambitous game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65419&amp;p=432384#p432222">Battle Tiers Invasion</a> were shared</li>
<li>the Ogre AntTweakBar plugin <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=30688&amp;p=432712#p432707">TwOgre</a> was updated to work with Linux</li>
<li><em>metaldev </em>updated his GUI library <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=44426#p305466">buttonGUI</a> as well has as his <a href="http://www.ogre3d.org/forums/viewtopic.php?f=8&amp;t=10463&amp;start=300#p432387">LFA Scene Manager</a></li>
<li>updated version of the game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=52537&amp;p=432713#p432713">GraLL2</a> was published</li>
<li>Lightwave to Ogre exporter was <a href="http://www.ogre3d.org/forums/viewtopic.php?f=8&amp;t=17219&amp;p=431637#p431637">updated</a> by <em>spacegaier </em>to work with LW 9.6 and LW 10</li>
<li>teaser video of <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65499#p432663">Will of Nature</a>, a really nice school project from the Netherlands, was released</li>
<li>first ingame footage from the German MMORPG <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=65520#p432760">Espadon Online</a> was published</li>
<li><a href="http://www.ogre3d.org/2011/07/02/neoaxis-game-engine-1-0-released">NeoAxis</a> game engine reached their 1.0 milestone</li>
<li><em>Oogst </em>finally released his long awaited game <a href="http://www.ogre3d.org/forums/viewtopic.php?f=11&amp;t=52761&amp;p=431983#p431747">Proun</a>, that got a great deal of buzz on the internet &#8211; dedicated post with some additional information will follow soon</li>
</blockquote>
</ul>
<p>In addition, there is a lot of progress with our four Google Summer of Code projects. Check the out in this <a href="http://www.ogre3d.org/forums/viewforum.php?f=13">subforum</a>.</p>
<p>And the breaking news is: The highly acclaimed Ogre based game <a href="http://www.gamasutra.com/view/news/35695/Torchlight_Sells_1M_Copies_Across_All_Platforms.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29&amp;utm_content=Twitter">Torchlight went platinum</a> as they sold more than 1 million copies. Congratulations!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ogre3d.org/2011/07/08/ogre-news-11/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

