Archive for the ‘News’ Category

Ogre News #6

Friday, April 1st, 2011

Plenty of new things have happened in the last two weeks:

  • Rattus in the Addon Forums has ported Betajaen’s Gorilla to MOGRE.
  • OpenSpace 3D has been updated to version 0.2.4a
  • AlexisFire has shown a video of his graduation project Crash.
  • Jacmoe has posted his Ogre AppWizards for KDevelop 4.x (Linux).
  • Brian emailed us to show off GritEngine, a GameEngine and Toolset to create open worlds using Ogre.
  • the_enemy uploaded a new video of Summoning Wars
  • Oogst has posted an interesting topic about a new shadow system called “Smooth 2.5D Area Light Shadows”
  • GantZ has released his first playable version of his new game “Uncover”
  • Some new screenshots of SimNation have been released
  • Ogre Team member masterfalcon has posted some of his work for Vertex Array Object (VAO) support for OpenGL ES 1.1 and 2.0.
  • CrazyDog has released a multitude of screenshots of the projects Land of Poems (or Necrophillia Hell) and QWOW and released his older project Hiperbolia.
  • So0os has spent his spare time porting Ogre to the Playstation 3 and the Commodore 64.
  • Finally our very own Betajaen has released his new project: “AmiOgre” a port of Ogre to the Amiga computer.

Google Summer of Code for Ogre is still progressing with some promising proposals. Feel free to add yours, or if you have something small which you want to add to or fix in Ogre now – submit a papercut.

Ogre News #5

Friday, March 18th, 2011

Here are the most notable news from the last two weeks:

  • Three new versions of Ogre Meshy have been released, so we are now at v1.1
  • Space Hulk inspired game named Arachnophobia released
  • First preview of Waveit Webplayer, a web player able to run the Ogre demos inside
  • First screenshots of Snoogre – an Ogre Snooker game were shown

And one very good news item, fresh of the presses: We just heard that Ogre has been accepted for Google Summer of Code 2011!  The discussions on the possible projects have already started here. If you have any ideas or comments, feel free to join us there.

Ogre News #4

Tuesday, March 1st, 2011

Here are the latest news from the community and the Ogre ecosystem:

We are also preparing the application for this years Google Summer of Code and actively discussing some good ideas for student projects. More information can be found in the respective forum section. Please join us in there if you have any ideas or comments on the proposals!

Ogre News #3

Monday, February 14th, 2011

Here is the recent events of Ogre that happened in the last two weeks:

  • Lingfors released a video of his OgreWater, which he wrote just in one night for a presentation in his University.
  • So0os announced his Ready-to-Go Ogre Framework for Visual Studio.
  • Circus Pomché has been released by Bash Games
  • Call for Google Summer of Code 2011 Students Announcement
  • A preview of Particle Universe 1.4 was posted by Spookyboo in the showcase forum
  • We have started looking for students for the Google Summer of Code 2011, with many promising new ideas already posted.
  • Jacmoe has installed a new Kudos system, to award forum users with intelligent and well written posts. He has also changed the user rank system to a include comprehensive list of ranks based off the DnD universe.

That is all the news this time, but our Papercut initiative is still on going and of course we are looking for our GoSC 2011 students, if you feel you have a good idea then write a post in the forum.

If you have any news you wish us to include in Ogre News #4, then you can email us at or private message betajaen or spacegaier on the forums.

Looking for “Google Summer of Code 2011″ students!

Monday, February 7th, 2011

Are you a student? Do you have some weeks of spare time during the summer? Are you interested in Ogre and always searched for a chance to contribute? Well, guess what: Now is your time!

We are right now looking for some talented and interested people for this year’s “Google Summer of Code 2011” initiative. Honestly, we somehow lack really good ideas what to propose as tasks since many of the items on the general ToDo list are either too big or too small for the given time. So if anyone has either some ideas that might be tackled this year or is willed to participate on Ogre’s behalf this year (or perhaps even both?), we would very much appreciate a comment or thread in our GSoC subforum.

We are hoping for some good ideas and volunteers to once again successfully participate!

Ogre News #2

Monday, January 31st, 2011

Over the last two weeks, there has again been a lot of buzz around Ogre. Here are some notable events:

  • Ogre powered game APOX was finally released on Steam.
  • Some impressions from the game Aquatic, created by our community member Praetorian for the 19th Ludum Dare competition.
  • New testimonial by Compredia GmbH was added.
  • Further development for the new instancing manager: HWInstancingBasic.
  • Community member SongOfTheWeave published PolyViz, a N-Dimensional Polyhedral Visualizer.
  • First preview of the upcoming innovative Ogre based puzzle game called ATOM.
  • Great new wiki article on how to implement line charts within an Ogre application by Adis.
  • The Final Tank Down was released in the Apple AppStore.
  • First footage from the hobby MMORPG Amnov.
  • Jacmoe installed automatic syntax highlighting for code snippets in the forums, however some tweaking is needed.

Also thank you all for the papercut entries on our tracker. There are so many, the development team can hardly keep up, but nonetheless keep them coming! Before the next Ogre release they will surely all be integrated…

Ogre News #1

Sunday, January 16th, 2011

Over the last two weeks Ogre has been a beehive of activity. Here are a number of notable events:

On a side note: Our papercut initiative is coming along well with many, many submissions, but of course there can never be enough! So keep them coming!

Ogre 3D 1.7 Beginner’s Guide Book

Monday, January 10th, 2011

This time we have good news for everyone trying to get started with Ogre: A new book covering the basics has just been published covering our latest stable version, Ogre 3D 1.7. It was created by our community member Felix <mirlix> Kerger and reviewed by some of our most respected and experienced users.

According to the author, the book covers topics ranging from the very simple beginnings, complex scene creation, post processing and Ogre extensions via plugins. In order to follow the book and its sample based approach you are only expected to already have some knowledge of C++.

More information about the book and a sample chapter can be accessed on the publisher’s homepage (“PacktPub”), where you can also directly buy the book.

Ogre 3D 1.7 Beginner’s Guide @ PacktPub.com

Announcing Community News

Thursday, January 6th, 2011

Every two weeks from now on, you’ll hear a summary of the latest news from Ogre, its add-ons and the latest posts from the showcase forum. These news are compiled by our hard at work team of moderators. However, if you have a special news item you want us to post about, or want us to announce the release of your million dollar Ogre powered game, then you can e-mail us at .

“Papercut” initiative

Sunday, January 2nd, 2011

Since two weeks, we have now started our “papercut” initiative to quickly improve the Ogre code base before the release of Ogre 1.8 (Byatis). First community members have already participated and we are hoping for more to come.

If you haven’t heard about the initiative yet, here is a quote from the introductory thread in the newly created forum section dedicated to the papercuts:

What is a papercut?

A papercut is a minor issue with the Ogre API, like a missing function that you were expecting, an inconsistently named function, misleading or incorrect documentation, etc. Basically anything that slightly annoyed you at the time you had to figure it out, but not such a major issue that it kept you from doing what you wanted to do. A papercut should be trivial to fix.

Reporting papercuts

Please report any papercut you encountered in our bugtracker. Create a new report and prefix the title with “[Papercut]“. If you feel there is need for a discussion about a proposed change, then open a thread in this forum and link to the corresponding report in the tracker.

Resolving papercuts

We want to get rid of as many papercuts as possible for the next major Ogre release (Byatis 1.8). As such, we will try to regularly squash any reported papercuts in batches. Your report is immensely helpful, as it makes us aware of the issue and also documents it in a place where it’s easy to find and doesn’t get lost.

So in case you come across any of these little annoying things that you always wanted to get changed, this is the time to make your voice heard! Use it and help us to help you ;) .

As usual direct patches are welcome very welcome, but a simple bug tracker item is already a very good start too!